Commit Graph
26 Commits
Author SHA1 Message Date
itsmattkc 8f729203fc some timeline refactoring, preparing for rewrites 2021-01-09 11:41:33 +11:00
itsmattkc 3337be07e5 use QVector instead of QList for block cache 2021-01-09 10:41:13 +11:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc 6cb6407bd8 don't use shared ptrs on streams 2020-12-16 13:46:19 +11:00
itsmattkc c9323b9731 renderer: added another cancelled check 2020-11-29 12:17:42 +11:00
itsmattkc 720acb8f77 renderer: fixed shadowed property
Fixes issue where waveforms would only appear on one track
2020-11-29 10:20:10 +11:00
itsmattkc d02a1aa41b renderer: mutex colorspace and premultiplied fields of video footage 2020-11-27 12:49:40 +11:00
itsmattkc c35005d1bf renderer: only use different footage dividers on smaller footage 2020-11-25 11:45:42 +11:00
itsmattkc a6d382f4d4 further improved gizmos 2020-11-22 18:21:24 +11:00
itsmattkc 3e48aef88c renderer: only divide as much as necessary to get within maximum sequence resolution
Prevents lower res images from becoming too low res
2020-11-22 10:32:58 +11:00
itsmattkc 425e69c789 renderprocessor: add generate resolution override 2020-11-22 10:32:01 +11:00
itsmattkc 30b0af4f3a opengl: dropped minimum version to es 3.0 2020-11-19 16:55:19 +11:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc 17b9a7e3ad renderer: moved alpha channel detection to where texture is actually made 2020-11-16 02:02:12 +11:00
itsmattkc 96d4d88471 renderer: fixed bug that caused threads to hang indefinitely 2020-11-16 01:37:39 +11:00
itsmattkc 0d0766e4fb improved render channel count system 2020-11-15 22:16:40 +11:00
itsmattkc ee5307336e re-implemented alpha assoc/deassoc when color managing 2020-11-15 10:41:29 +11:00
itsmattkc c9a8b96c89 reimplemented export process 2020-11-13 22:05:43 +11:00
itsmattkc 8776bb9c4a finished upgrade to ocio v2 2020-11-12 15:36:29 +11:00
itsmattkc 3c1ac3eeba upgraded to ocio v2 2020-11-11 21:53:24 +11:00
itsmattkc 0429e70fe0 merged all drawing functions into a single shader processing function 2020-11-10 15:50:13 +11:00
itsmattkc 1d61f89920 large scale renderer rework
- Abstracts all OpenGL functionality including UI objects
- Cleans up several rendering codepaths
- Improves threading functionality
- Removes old code and problematic functions
2020-11-10 11:24:51 +11:00
itsmattkc 6ecdb02fd0 okay maybe not 2020-11-08 00:47:59 +11:00
itsmattkc 83cefbd7c7 uhh yeah this might be fubar 2020-11-07 22:44:27 +11:00
itsmattkc 13dd31d5be began rewrite of renderer inner workings 2020-11-06 20:18:10 +11:00