Commit Graph
139 Commits
Author SHA1 Message Date
itsmattkc 8a5df32281 fixed arrays in nodeparamview 2021-01-22 12:20:25 +11:00
itsmattkc fa1fbd3a34 nodeview: updated with new node color UI system 2021-01-19 09:08:46 +11:00
itsmattkc 8e7035bd40 restored nodeview 2021-01-19 00:06:57 +11:00
itsmattkc fbdda3d6d4 various code cleanups 2021-01-13 12:05:05 +11:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc 374fa3f75c moved some files around for better organization 2020-12-16 19:05:22 +11:00
itsmattkc 7b266c51a4 move clamp to bezier itself to prevent deadlocks 2020-11-23 08:43:02 +11:00
itsmattkc 9928027040 nodeview: clamp bezier value 2020-11-22 20:28:48 +11:00
itsmattkc 3edac8a07f nodeview: added arrows 2020-11-18 01:34:40 +11:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc e2010dde83 made formal QtUtils class 2020-11-17 09:42:36 +11:00
itsmattkc 81450044e0 added preference for duplicating dependencies
Fixes #1320
2020-11-16 16:32:15 +11:00
itsmattkc 1b9bf6d92c switched many QLists for QVectors
Minor optimization
2020-11-16 16:17:43 +11:00
itsmattkc 0d102defab tracks: use node label instead of separate name string 2020-10-10 20:17:25 +11:00
itsmattkc 0cafbb2594 nodeview: minor optimizations and behavior improvements 2020-10-10 19:47:25 +11:00
itsmattkc df54b98fd6 nodeview: added light gradient to node item 2020-10-10 17:22:12 +11:00
itsmattkc 2ccbfa7715 nodeview: null checks on select code
Prevents segfaults if the node view clears before the timeline.
2020-10-06 00:10:53 +11:00
itsmattkc 787ea1d548 Merge branch 'master' into ui-optimizations 2020-10-05 15:19:57 +11:00
itsmattkc 4204910796 nodes: link edges to IDs rather than objects
Allows code to know whether the connected parameters has been removed or
not.
2020-10-02 16:04:50 +10:00
itsmattkc 2fb7066155 nodes: allow stalling graph signals until an operation is over 2020-10-02 13:25:49 +10:00
Thomas Wilshaw 9d27d557cd Replace custom unlink with BlockUnlinkAllCommand
Re-use existing unlink command and move all the unlinking code to
NodeRemoveCommand to cover all bases (deletion of a block in the
timeline or in the node editor).
2020-09-30 18:14:11 +01:00
Thomas Wilshaw e09afd7f68 Fix Issue#1241
When a Block node was deleted its linked blocks were not unlinked
which caused a crash when the user tried to select a linked block.
This fixes the issue by ensuring all links are removed when a Block
node is delete.

Undo/redo is also supported.
2020-09-29 18:27:30 +01:00
itsmattkc 9aabde303e nodeview: added arrows to indicate a node can be expanded
Minor UI detail. Also slightly increases the size of node items and adds
"short names" to the video input and audio input nodes.
2020-08-21 15:15:39 +10:00
itsmattkc c6dd0e0204 nodeview: select on right click 2020-08-07 20:17:01 +10:00
itsmattkc 02c0fb7316 nodeview: automatically deselect blocks that have been removed
Fixes segfault attempting to access and select an item that's already been
removed.
2020-08-05 23:56:42 +10:00
itsmattkc 2afa5a42c7 ui: optimized widget signals for selecting clips/nodes
Decent performance optimization when working with the UI.
2020-08-01 02:12:20 +10:00
itsmattkc 39d71eb7cd nodeview: drop nodes on release rather than press
Minor UI improvement that also addresses issue where the cache would
ignore the invalidation.
2020-07-10 19:28:42 +10:00
itsmattkc f107c9bba1 nodeview: associated pasted nodes
Prevents nodes being erroneously filtered out.
2020-06-16 17:17:47 +10:00
itsmattkc e979ce4d7a nodeview: made an "infinite scroller"
Set scene rect to huge and hid the scrollbars. The node view should be
scrolled with middle click or the hand tool.
2020-06-16 16:31:16 +10:00
itsmattkc 41b04d976c nodes/clips: use node label as clip name and allow changing multiple labels at once
Merges the "clip name" and "node label" into the same entity.
2020-06-16 16:23:05 +10:00
itsmattkc 71fa821e52 nodeview: enforce minimum scale 2020-06-16 15:37:11 +10:00
itsmattkc cb5b201054 nodeviewitem: base highlight color off palette
Improves appearance in light theme.
2020-06-13 13:05:19 +10:00
itsmattkc 209fb536f5 nodeview: when changing selected blocks, temporarily ignore selection change signal until the end
UI optimization.
2020-06-12 23:27:11 +10:00
itsmattkc 23d92df3c8 nodeviewitem: don't expand if control is held during the double click 2020-06-11 21:27:18 +10:00
itsmattkc 71ec148e76 renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
2020-06-10 01:54:02 +10:00
itsmattkc c1ed84b90e viewer: receive audio invalidation signal
Invalidates and runs cache task correctly even if there are no video
nodes connected.
2020-05-30 02:50:30 +10:00
itsmattkc 14ac1ada6e various: adding files missing in last commit
Oddly some files didn't commit previously. This commit adds those.
2020-05-27 03:24:37 +10:00
itsmattkc 1ed0814e83 nodeview: associate disconnected nodes with selected blocks until re-connected 2020-05-13 16:06:13 +10:00
itsmattkc ce58671fd6 nodeview: started core node filtering work 2020-05-11 22:48:27 +10:00
itsmattkc 9c30f13a2e nodeview: added setting for curved/straight edges 2020-05-10 04:33:37 +10:00
itsmattkc eb1b76896e nodeview: reimplemented crude autopositioning system 2020-05-10 03:23:03 +10:00
itsmattkc fc694296f1 nodeviewscene: added basic standard filtering modes 2020-05-09 03:33:41 +10:00
itsmattkc 16d4cccdb5 nodeview: optimized selecting
Rather than responding to every single selection change, the selection operation
can function as-is and then respond to all of them at the end.
2020-05-09 03:33:36 +10:00
itsmattkc 218c63f933 nodecombobox: implemented node combobox widget 2020-05-09 03:22:09 +10:00
itsmattkc 3d0f11c6ef nodeview: first attempt at filter dialog 2020-05-08 23:12:00 +10:00
itsmattkc 1efd4e9f99 nodeview: further improved auto-positioning system 2020-05-08 19:20:24 +10:00
itsmattkc e5e0d0323e nodeview: implemented weighted auto-positioning
Similar to the previous approach, but cleaner and hopefully easier to extend.
2020-05-06 22:53:01 +10:00
itsmattkc 0628ddb901 nodes: use different colors from config based on category 2020-05-05 23:24:00 +10:00
itsmattkc 4ac5513e3f nodeview: implemented ability to select and delete node edges 2020-04-29 17:25:41 +10:00