Commit Graph
49 Commits
Author SHA1 Message Date
Mike-Solar 66d761b4b7 R8: finish app/ pure C ABI migration (P3-P9) and make OTIO required
- app/ no longer includes engine C++ headers nor holds engine C++ types:
  engine access goes through the oakengine C ABI plus C++ wrappers
  (oakutil/oaknode.h, oakutil/oakvideo.h) and app-local mirror types
  (tooltypes, trackreferencehandle, timelinecommonapp, keyframetypes,
  subtitleapp, serializedlayoutinfoapp, nodevaluehandle, sliderdisplaytypeapp)
- engine: new C ABI functions for block/track/clip/transition navigation
  and predicates, links, caches, waveform/playback, disk folder,
  sequence_track_list, node_free, footage_is_valid, block_get_track,
  get_brush; loadotio/saveotio ported to the current engine API
- OTIO is now a required dependency: CI and CD build it on every
  platform, FindOpenTimelineIO fixed for OTIO 0.16/0.19 (the old deps
  include requirement silently disabled OTIO everywhere), runtime
  libraries are bundled into packages and copied next to macOS binaries
  (oak_copy_otio_runtime)
- fix ProjectViewModel drag&drop mime read/write size mismatch (segfault)
- unify color label naming (k_olive -> "Oak") in the app-side mirror
- docs: OTIO required, FFmpeg minimum corrected to 6.0 (en/zh)
- gtest suite: 1925 passed, 0 failed
2026-07-31 22:46:52 +08:00
Mike-Solar 0aa5879f35 app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
2026-07-26 22:43:21 +08:00
Mike-Solar bb40b4923e style: unify identifier naming per updated conventions
Automated with clang-tidy readability-identifier-naming (config added to
.clang-tidy) plus scripted passes, per the updated rules now documented
in CONTRIBUTING.md:

- types (class/struct/enum/alias/template params): PascalCase
- functions, variables, members: snake_case (incl. rational -> Rational)
- private/protected members: trailing underscore; static member
  variables likewise (instance_, available_themes_)
- constants and enum values: snake_case (kLinear -> k_linear,
  F32P -> f32p); ALL_CAPS reserved for macros
- macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG ->
  OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE,
  include guards -> OAK_*)
- file names: all lowercase (Current/Plugin/OliveHost/OliveClip/
  OlivePluginInstance -> current/plugin/olivehost/oliveclip/
  oliveplugininstance)
- getters share the member name sans underscore, setters set_foo()
- Qt and third-party (OpenFX) virtual overrides and framework callbacks
  keep their original names (exempt in .clang-tidy)

Manual follow-ups required where automation could not reach:
- string-based QMetaObject/SIGNAL/SLOT references updated to renamed
  methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...)
- macro bodies referencing renamed methods (OLIVE_CONFIG,
  NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*)
- self-shadowing locals renamed where signals/methods became same-named
  (size_changed, worker_count, selected_items, import param, filters)
- third_party OFX member/namespace usages restored (OFX::Host::*,
  _created, _clipPrefsDirty, createInstance, clearPersistentMessage)
- STL protocol aliases restored (const_iterator) with .clang-tidy
  ignore rules; qHash overloads restored

Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
2026-07-19 16:10:54 +08:00
Mike-Solar bfb1b2fce4 update copyright back 2026-01-16 21:22:05 +08:00
Mike-Solar b8669f6a11 Change project name; 2026-01-05 16:22:26 +08:00
Mike Solar 6fdfd03ffd update: update copyright 2025-08-05 17:12:49 +08:00
Mike Solar 74f73ab3be change: change code style to Linux style except indent. 2025-08-03 03:09:40 +08:00
itsmattkc 2c2df99963 name every undo command 2023-03-12 00:49:03 -08:00
itsmattkc 11e4e051c3 move undo files around for better organization 2023-02-20 16:09:22 -08:00
itsmattkc 9745b536f6 nodes: remove graph and merge into project 2023-02-17 14:13:03 -08:00
itsmattkc c06d17cf05 timeline: improve transition tool behavior 2022-11-01 21:04:55 -07:00
itsmattkc 3abc9eb1d1 nodes: revise means of limiting array elements 2022-09-19 08:55:37 -07:00
itsmattkc 4b366a9b73 update copyright year to 2022 2022-05-10 10:38:56 -07:00
itsmattkc e6d4fe43de reworked and vastly improved snapping subsystem 2022-05-02 00:01:49 -07:00
itsmattkc 93be94bc2c more work 2021-11-16 23:58:34 -08:00
itsmattkc 9dad2ef104 transitiontool: updated 2021-08-16 21:28:13 -07:00
itsmattkc 6995ffe015 reworked timeline elements 2021-08-01 11:05:18 -07:00
itsmattkc bbd6678ec3 timeline: initialized variable 2021-07-29 13:22:01 -07:00
itsmattkc 7dfb234b2f timeline: prevent double transitions 2021-07-21 00:21:01 -07:00
itsmattkc 6ada98cb3c timeline: fixed issue with creating 'out transitions' 2021-07-20 23:06:29 -07:00
itsmattkc 841e9086bc timeline: show transition tool overlay 2021-07-20 20:07:44 -07:00
itsmattkc c41047ab02 timeline: reorganized undo commands
Split commands between several files rather than having them all in two monolithic ones.
2021-07-16 01:38:20 -07:00
itsmattkc 269fa6d905 remove block enum
Replaced with dynamic casts.
2021-04-22 11:50:24 +10:00
itsmattkc 77d4b18a60 updated copyright year for 2021 [skip ci] 2021-04-17 18:56:50 +10:00
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc ad4b83a098 new undo system
Also enables undoing when working with node input arrays
2021-01-29 16:10:34 +11:00
itsmattkc f7883bd02c began some rewrites to timeline drawing 2021-01-14 10:30:20 +11:00
itsmattkc 8f729203fc some timeline refactoring, preparing for rewrites 2021-01-09 11:41:33 +11:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc a8d714b6e2 timeline: moved tools to separate source files 2020-10-03 22:33:29 +10:00
itsmattkc dd3d11c7e0 timeline: moved tools to separate files
Code cleanup, TimelineWidget header was getting a little too bloated.
2020-10-02 22:02:18 +10:00
itsmattkc c76b25a17a timeline: tools don't need to call move in the release function
I had thought that the cursor may still have moved between the last
mouseMoveEvent and the mouseReleaseEvent, but that turns out to be false
making it completely unnecessary to call move functions in the release
function.
2020-07-23 01:29:04 +10:00
itsmattkc ae62750d9d various: fix broken transition creation
It's now possible to create transitions! But they're still broken in
a multitude of other ways so plenty more work to do hahahahahahahahaha
2020-07-14 22:31:11 +10:00
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc 17c1493aa7 all time-based panels are now derived from a common base class
Cuts down on a lot of duplicate code between
TimelineWidget/ViewerWidget/CurveWidget/NodeParamView
and TimelinePanel/ViewerPanel/CurvePanel/ParamPanel since they all use similar
time functions.
2020-02-01 19:39:43 +11:00
itsmattkc 5d8be03970 implemented support for trimming transitions 2020-01-07 01:47:58 +11:00
itsmattkc dae09abf45 use speed value instead of media out value
This functions more or less identically to using a media out value, but the
desired speed is preserved through block length changes, even if the block's
length is reduced to zero (i.e. no rounding errors).
2020-01-06 15:21:27 +11:00
itsmattkc ae71b206cd updated timeline tools to allow rounding as well as flooring to find the frame
at the mouse cursor point
2020-01-02 04:11:50 +11:00
itsmattkc 61c60e00d6 various small code cleanups and improvements
Largely refactoring work to make the code somewhat nicer to work with.
2019-12-26 19:00:08 +11:00
itsmattkc 4e6da87585 ported crossdissolve to external shader 2019-12-17 15:58:16 +11:00
itsmattkc 323718bc11 moved timeline undoable commands to using the new NodeAddCommand
Previous iteration used some "magic code" that added clips automatically to the
timeline. This was functional but ultimately outside of the undo commands'
control meaning nodes could be infinitely added and abandoned. This makes the
add process part of the undo command which means it's all undoable as the user
would expect.
2019-12-14 00:04:57 +11:00
itsmattkc 526f07ba08 implemented demonstrative dip to black transition 2019-12-12 19:00:49 +11:00
itsmattkc e1f4821b5a timeline tool will now create dual transitions
The previous commit was mostly cosmetic, this commit updates the node
connections so it's actually functional too.
2019-12-12 16:21:05 +11:00
itsmattkc 1ba254ae87 implemented creating dual and single transitions
The user can now create transitions on each side as well as transitions between
blocks.
2019-12-12 15:50:08 +11:00
itsmattkc 76c0399b75 implemented base transition support
While very much incomplete, transitions can now be created and will render
correctly.
2019-12-12 15:21:39 +11:00
itsmattkc 7b92b21df2 reimplemented "add" tool
Tool for adding empty/non-media clips in the timeline. Also basis of the
transition tool.
2019-12-11 19:54:53 +11:00