Commit Graph
69 Commits
Author SHA1 Message Date
itsmattkc 58c4600d04 nodevalue: begin abstracting qvariant 2022-05-09 13:07:34 -07:00
itsmattkc 9bbe39ba46 Merge pull request #1875 from ThomasWilshaw/ocio_node
Initial OCIO node implementation
2022-05-08 11:57:05 -07:00
itsmattkc fca5f65899 renderer: fix divider regression 2022-05-07 16:27:10 -07:00
itsmattkc 21000c3aa7 nodetraverser: always push primary input last if applicable 2022-05-07 09:39:08 -07:00
itsmattkc 81e2628cbb Merge branch 'master' into pr/1875 2022-05-04 15:04:28 -07:00
itsmattkc a3c52cafaa traverser: fixed regression regarding converting generated frames 2022-05-03 20:49:44 -07:00
itsmattkc d8a944c8c4 port more nodes to use recursive jobs 2022-05-03 20:34:17 -07:00
itsmattkc 7cbca303e8 Merge branch 'master' into pr/1875 2022-05-03 18:51:59 -07:00
itsmattkc 329dfb7913 renderer: resolve jobs at the end 2022-05-03 18:43:12 -07:00
itsmattkc 6512774b86 code: conform traverser buffer creation
Helps ensure parity between traverser and render processor
2022-05-03 17:10:03 -07:00
itsmattkc 0e490b94e5 nodes: implemented recursive jobs 2022-05-03 15:03:14 -07:00
itsmattkc 6e7e6f81f9 traverser: remove debug line 2022-05-03 11:23:03 -07:00
itsmattkc 028d2fd60c nodes: optimize job infrastructure
Rework traversing so that jobs are only resolved when they are used. This should provide moderate optimize to the traversing process.
2022-05-03 11:19:21 -07:00
Thomas Wilshaw e07240cc30 Merge branch 'master' into ocio_node 2022-05-03 18:54:02 +01:00
itsmattkc 001834cbfa node: implemented bypassing 2022-04-26 15:07:01 -07:00
itsmattkc 7f0fc1de90 implement color processor job
Refactored code to use a color processor job
2022-04-15 14:03:06 -07:00
Thomas Wilshaw 979095d2e0 Get OCIO node groundwork working 2022-03-08 14:40:03 +00:00
itsmattkc aae0c4963b add pixel aspect ratio to nodeglobals
Turns our pixel aspect ratio is broken in various places. Will have to fix this at some point.
2022-01-22 17:31:14 -08:00
itsmattkc b5be11a93b push null texture if footage time is NaN
Fixes #1767
2022-01-09 22:21:10 -08:00
Thomas Wilshaw ef2b5a7bf8 traverser: catch jobs with no texture
If a job has no texture (e.g. a Solid), force the channel count to at
least VideoParams::kRGBChannelCount.
2021-11-02 21:49:14 +00:00
itsmattkc 63a34327c5 yet another adjustment to forced off alpha 2021-10-21 11:51:33 -07:00
itsmattkc adaef626f4 traverser: improve forced off alpha response 2021-10-21 11:06:22 -07:00
itsmattkc d40d497379 opengl: is src is single channel and dest is RGB, swizzle G and B 2021-10-21 11:04:33 -07:00
itsmattkc 15cfc348f0 nodetraverser: preserve tags
Fixes #1754
2021-09-30 00:35:03 -07:00
itsmattkc dc7f7a6dda formalized valuehint as a class 2021-09-21 20:13:14 -07:00
itsmattkc 677277c16d renderer: improved code flow 2021-09-21 19:10:03 -07:00
itsmattkc 75b4e3e257 nodes: fixed new crash 2021-09-21 11:57:08 -07:00
itsmattkc 0df7012c9e rewrote hashing 2021-09-20 21:14:15 -07:00
itsmattkc 7ba5dca4ab renderer: always hash along edges 2021-09-19 23:11:20 -07:00
itsmattkc 67c7c71ca2 implemented "value hints" for choosing output values to use 2021-09-17 20:56:53 -07:00
itsmattkc b07bccb7dc nodes: revert to single output 2021-09-07 22:01:36 -07:00
itsmattkc bd28896173 nodes: comment out debug line 2021-09-07 18:07:07 -07:00
itsmattkc a0706a78d8 nodes: implemented core of manual table value selection 2021-09-07 15:27:07 -07:00
itsmattkc 32e11bb6a1 footage: clamp to last frame rather than length
Fixes #1604
2021-05-03 22:18:40 +10:00
itsmattkc 8cc9c0e853 traverser: update for new loop mode 2021-04-30 11:31:00 +10:00
itsmattkc 542e5f4f7b nodes: actually use array value rather than hardcoding to true
Wow.
2021-04-26 21:59:17 +10:00
itsmattkc 1fca3e1767 render: properly defined "out of bounds time" behavior with footage
If a user extends a clip beyond the footage's length, they can
choose whether they want a black frame, the last frame continued,
or for the footage to loop infinitely (same for extending earlier
than the start of footage).
2021-04-23 14:49:21 +10:00
itsmattkc 445d276cd0 nodes: further optimized merge node to passthrough RGB blend textures 2021-04-23 11:01:08 +10:00
itsmattkc 97b9bcc79f nodes: merged gizmotraverser and nodetabletraverser into nodetraverser
No real reason for these other derivatives that did virtually
the same thing.
2021-04-22 12:52:10 +10:00
itsmattkc 77d4b18a60 updated copyright year for 2021 [skip ci] 2021-04-17 18:56:50 +10:00
itsmattkc 6c30f8cf46 nodes: implemented infrastructure for caching any node
Not accessible through UI yet, but ported Footage node to it
(previously we used a hack to ensure Footage textures were
cached, now it's a formal infrastructure).
2021-04-11 18:56:39 +10:00
itsmattkc eef19ca0ff streamlined viewable-based lengths 2021-04-08 09:46:31 +10:00
itsmattkc 898ea25e89 finished merge of viewer and footage 2021-04-06 13:08:56 +10:00
itsmattkc 4827782331 moved sequence params into node graph too
Reduces code by reusing more of the existing node infrastructure
to synchronize sequence parameters the render backend.
2021-02-18 13:20:23 +11:00
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc b83677e319 moved input signals to graph to prevent signal desyncs 2021-01-14 10:32:42 +11:00
itsmattkc f7883bd02c began some rewrites to timeline drawing 2021-01-14 10:30:20 +11:00
itsmattkc fbdda3d6d4 various code cleanups 2021-01-13 12:05:05 +11:00
itsmattkc 8f729203fc some timeline refactoring, preparing for rewrites 2021-01-09 11:41:33 +11:00