itsmattkc
570fa4e5b0
implemented correct value changing in the CurveView widget
2019-12-30 22:22:30 +11:00
itsmattkc
0db13a96ab
implemented a footage viewer
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Essentially a minor derivation of a viewer type that can automatically view
footage from the project (i.e. not in a sequence).
2019-12-30 20:17:48 +11:00
itsmattkc
55ea4a8177
implemented minor audio keyframing optimization
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Since updating all input values per sample could be performance costly,
we now only update inputs that are either keyframing or connected to
another node
2019-12-30 20:17:02 +11:00
itsmattkc
e6c47b14f4
implemented audio keyframing
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This mostly builds on the keyframing we already set up for video, but the
audio renderer will now appropriately updated keyframe inputs per sample in
accordance with keyframe values.
2019-12-30 20:14:45 +11:00
itsmattkc
7cc31e01e4
fixed issue that didn't disable the time slider correctly in the KeyframePropertiesDialog
2019-12-30 16:11:03 +11:00
itsmattkc
cb194b02bc
slider is now appropriately a different color when the widget is disabled
2019-12-30 16:09:21 +11:00
itsmattkc
f7dd751b54
new KeyframePropertiesDialog is now accessible from any KeyframeViewBase derivative
2019-12-30 16:06:13 +11:00
itsmattkc
41927512e9
fixed dodgy implementation of NodeInput::get_keyframe_at_time
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This function didn't return the intended result. This bug has been fixed in this
commit.
2019-12-30 16:05:24 +11:00
itsmattkc
6ddabbaf3a
implemented keyframe properties dialog
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Allows finer control over the keyframes and their bezier control handles.
2019-12-30 16:02:51 +11:00
itsmattkc
245aa44efc
implemented support for multilayered keyframes
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This adds the ability to keyframe more than one value per input (e.g. a vec2,
vec3, etc.) so that you can animate, for example, an X axis separately from a
Y axis.
2019-12-30 04:47:23 +11:00
itsmattkc
ae84067084
reworked NodeInput to accept more than one keyframe "track"
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To allow keyframing of each axis of a vector 2/3/4, without simply separating
the inputs for each axis, the NodeInputs need to support more than one keyframe
track with the ability to merge them into a single value when necessary.
2019-12-30 02:12:48 +11:00
itsmattkc
994d8be961
implemented bezier interpolation into parameters inputs
2019-12-28 23:21:07 +11:00
itsmattkc
1d3d52db9b
implemented the ability to modify bezier points in the curve editor
2019-12-28 22:40:30 +11:00
itsmattkc
4cd5e103b8
merged KeyframeView and CurveView to use the same base class
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These classes had a ton of similarities, so they've now been modified to use
a common base class.
2019-12-28 18:47:54 +11:00
itsmattkc
26cafa7936
implemented bulk of curve editor's functionality
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While certainly not entirely complete yet, this implements most of the UI
functionality of the graph editor.
2019-12-28 18:26:37 +11:00
itsmattkc
b65abe4881
use floor instead of round when calculating frame from cursor
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Fixes a bug where clicking on the right of a frame would register as clicking
the next frame.
2019-12-28 04:47:27 +11:00
itsmattkc
f96abc2d82
set up sizing defaults
2019-12-28 02:09:23 +11:00
itsmattkc
d82acf9b7e
implemented basic animation curve editor widgets
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Frontend is largely done, it just needs backend and connecting to other
widgets to function correctly.
2019-12-28 00:27:13 +11:00
itsmattkc
3c9b16555f
created curve editor panel
2019-12-28 00:26:42 +11:00
itsmattkc
bbef9badc7
implemented moving keyframes around in the NodeParamView
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Can now change the time in the parameter panel.
2019-12-27 22:13:00 +11:00
itsmattkc
97b91d2050
synchronized the keyframeview and nodeparamview scroll to work together
2019-12-27 16:38:40 +11:00
itsmattkc
3e3963dfaa
implemented keyframe type changing
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Implemented the UI to change a keyframe's type along with the ValueChanged
signals that should result.
2019-12-27 16:37:06 +11:00
itsmattkc
855fe5e93f
fully implemented setting keyframes and standard values in the NodeParamView
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Widget now supports creating keyframe and standard values, supports dragging
from sliders (not creating an undo command for each drag), and everything is
undoable.
2019-12-27 14:51:21 +11:00
itsmattkc
9272858de2
send list to EmitCachedFrameReady() rather than one rational at a time
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Since EmitCachedFrameReady() makes a copy of the texture, we can economize a lot
by re-using the same copied texture for all the times rather than making a
separate copy for each time.
2019-12-27 05:17:18 +11:00
itsmattkc
a4b3dc2ab4
fixed bug that caused flickering textures
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The ViewerGLWidget would receive raw GLuint textures while most of Olive uses
an OpenGLTexture C++ wrapper. Unfortunately this would lead to the C++ wrapper
getting destroyed since its instance wasn't kept in the ViewerGLWidget. This
meant by the time the ViewerGLWidget would re-draw, the texture would have
already been destroyed leading to some black frames. This is now fixed.
2019-12-27 05:11:42 +11:00
itsmattkc
549427353d
updates to video render backend to speed up single frame previews
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Allows single frame previews and improves communication with receiving
viewer classes.
2019-12-27 05:11:21 +11:00
itsmattkc
fe3c155b98
sliders now have feedback on whether they're being dragged or not
2019-12-27 04:15:27 +11:00
itsmattkc
e9663f953e
improved intelligent keyframe cache invalidation
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Some minor code cleanups and also implementing invalidation when removing or
moving a keyframe.
2019-12-27 03:26:27 +11:00
itsmattkc
cc62c1edc9
implemented context sensitive value invalidation in NodeInput
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NodeInput uses keyframe information to intelligently determine exactly which
time ranges must be re-cached.
2019-12-27 03:00:13 +11:00
itsmattkc
227db9d653
updated ParamPanel to be able to be connected with ViewerPanel and TimelinePanel
2019-12-27 02:41:31 +11:00
itsmattkc
e32376a8b7
updated NodeInputs to use a standard value as well as keyframed values
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Previously the non-keyframed value was stored as a static keyframe but this
introduced issues when an input was in a state of keyframes being enabled but
0 keyframes existing. Having a standard value makes much more sense.
2019-12-27 02:06:41 +11:00
itsmattkc
7a512cc540
set some parameters to not-keyframable
2019-12-27 01:25:52 +11:00
itsmattkc
52672cc031
rewrote TimeRuler drawing function for improved code, performance, and functionality
2019-12-27 01:23:06 +11:00
itsmattkc
87eacb2869
fix input bug that doesn't deep copy keyframes correctly
2019-12-26 21:51:08 +11:00
itsmattkc
1a1a7f029a
changed waveinput error messages from debug to critical
2019-12-26 21:50:55 +11:00
itsmattkc
e8808f5e89
shifted IC unblocking until after the split is done since the clips won't change
2019-12-26 19:29:48 +11:00
itsmattkc
5d82aa1a7d
ensure playhead cannot be dragged below 0 in the TimelineViewBase
2019-12-26 19:03:44 +11:00
itsmattkc
61c60e00d6
various small code cleanups and improvements
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Largely refactoring work to make the code somewhat nicer to work with.
2019-12-26 19:00:08 +11:00
itsmattkc
83077c939e
removed olive:: qualifier from MainWindow class
2019-12-26 17:41:31 +11:00
itsmattkc
7d907d7ee1
removed olive:: qualifier from icon:: namespace
2019-12-26 17:38:18 +11:00
itsmattkc
bb9284a894
moved tool enum to a Tool class
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Code cleanup and improvement.
2019-12-26 17:35:25 +11:00
itsmattkc
d140094cf5
moved PanelManager to a more traditional singleton form
2019-12-26 17:27:30 +11:00
itsmattkc
520b8b46fa
place timecode conversion functions into a Timecode class rather than an olive namespace
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Code cleanup and improvement.
2019-12-26 17:20:58 +11:00
itsmattkc
3b2fcf4aae
re-implement value setting for all other types than float in NodeParamViewWidgetBridge
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Just updating code
2019-12-26 17:20:30 +11:00
itsmattkc
23001386d0
implemented base UI keyframe functionality
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This commit implements much of the base functionality for creating and
destroying keyframes in the UI. Not complete yet, but getting there.
2019-12-26 16:32:08 +11:00
itsmattkc
a514265fc9
updated NodeKeyframe class to QObject for easier signal/slot handling
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While the keyframes themselves are relatively simple, their usage is quite
complex and using QObjects as their base will help a ton of UI and backend
functionality.
2019-12-26 16:30:25 +11:00
itsmattkc
c62b59965e
updated nodes for new input structure
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Since all NodeInputs will generally only need their data type and default
value set once, we place it all into the constructor for cleaner and easier
to manage code.
2019-12-26 16:29:56 +11:00
itsmattkc
97c192672e
constructed keyframeview and timeruler together inside nodeparamview and connected them
2019-12-25 02:42:07 +11:00
itsmattkc
d705a27d54
moved more functions to the base class in the vein of the previous commit
2019-12-25 02:41:40 +11:00
itsmattkc
4b48a73db3
moved some timelineview functions into a timelineviewbase for reusing
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Later classes will feature similar functionality to the TimelineView, moving
them to a base class that can be easily reused seems like a good idea.
2019-12-25 02:20:23 +11:00