Commit Graph
227 Commits
Author SHA1 Message Date
itsmattkc 53a2956350 cache: added cache task that can be manually invoked 2020-05-15 18:36:02 +10:00
itsmattkc 7c2280944b timeruler: reworked and improved cache status 2020-05-15 16:15:24 +10:00
itsmattkc 2039067fdc renderer/viewer: fixed playback and live updates from value changes 2020-05-15 15:02:30 +10:00
itsmattkc 8795e51452 renderer: massive overhaul to move to a vastly simplified threading system 2020-05-15 00:52:45 +10:00
itsmattkc 863ae1b913 a first attempt at a new render system 2020-05-14 14:43:03 +10:00
itsmattkc c5dfddff0d renderer: weaved out various unnecessary InvalidateVisible functions 2020-05-13 23:04:15 +10:00
itsmattkc 992321a9a5 viewer: don't update if gizmos haven't actually changed
Minor optimization that prevents unnecessary repaints of the viewer viewport.
2020-05-13 18:26:21 +10:00
itsmattkc 6ad5076160 viewer: added debug message if playback queue falls behind 2020-05-10 04:05:08 +10:00
itsmattkc 20ef7b1c21 viewer: fixed issue that would cause playback queue to stall 2020-05-09 16:21:03 +10:00
itsmattkc 00248de49c viewer: improved frame queue and linked window
Improves minor issues with frame queue implemented in earlier commit. Also links
ViewerWindow with the queue and a separate timer to make it much smoother.
2020-05-09 16:02:18 +10:00
itsmattkc 8c4c6ba2a5 viewer: queue frames during playback
Rather than have to decode EXRs and display them in the span of one frame,
decode into memory ahead of time so that they're ready for upload. Has the
potential to speed up playback by about 5-6x.
2020-05-09 04:47:10 +10:00
itsmattkc 8362a68aa9 viewer: factor visibility into audio playback 2020-05-08 02:57:59 +10:00
itsmattkc 65705d580d renderer: keep frames in vram while paused
Saves some GPU cycles when adjusting parameters.
2020-05-08 00:32:02 +10:00
itsmattkc 5b956729b3 gizmos: work towards gizmos in the matrix transform node 2020-05-07 18:12:18 +10:00
itsmattkc 32eb28d05e Merge branch 'master' into gizmos 2020-05-07 14:42:11 +10:00
itsmattkc 3436740d23 gizmos: consolidated input param dragging code into reusable class 2020-05-07 14:41:50 +10:00
itsmattkc d02e9090b9 implemented core gizmo interaction functionality 2020-05-07 04:45:27 +10:00
itsmattkc 373eeaeacd renderer: when invalidating visible, kick the workers into emit mode 2020-05-07 01:29:05 +10:00
itsmattkc c61adbf2a2 videorenderer: if an InvalidateVisible() signal comes through, cancel the queue
Optimization that frees up the GPU as quickly as possible when the user starts
making changes that may require quick feedback.
2020-05-07 00:56:16 +10:00
itsmattkc 67854a2c97 gizmos: use scale instead of matrix transform
Improves appearance of gizmos lines and ensures other controls are drawn in
UI dimensions rather than texture dimensions.
2020-05-06 17:45:44 +10:00
itsmattkc c387ce1cd7 polygon node: early crude implementation 2020-05-05 00:22:49 +10:00
itsmattkc b6696f3161 Merge branch 'master' into gizmos 2020-05-04 13:12:11 +10:00
itsmattkc 2b1640ac04 frame/texture: use dividers when allocating buffers
Allows render pipeline to know the "real" and "simulated" resolution of a
divided buffer.
2020-05-04 01:08:46 +10:00
itsmattkc cfc5ce24a3 Merge branch 'master' into gizmos 2020-05-02 17:06:49 +10:00
itsmattkc 69d399105a manageddisplaywidgets: fixed issue that caused buffers to be drawn on the main window 2020-04-29 01:24:21 +10:00
itsmattkc 4906bb7d53 scopes: don't use shared context
OpenGL shared contexts (through Qt at least) seem to be buggy. Scopes have been
shifted to a non-shared approach as a result.
2020-04-28 17:08:52 +10:00
itsmattkc 1cca9de7c5 gizmos: implemented pathway for node to draw on the viewer 2020-04-27 04:34:36 +10:00
itsmattkc 53ae25a7cb nodes: optimize node graph changes by only updating from inputs that changed
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.
2020-04-26 04:16:15 +10:00
itsmattkc acef99eb17 renamed viewerglwidget to viewerdisplaywidget
Initially this class was named to provide the possibility of supporting other
APIs, however this abstraction has been done with a base class instead.
2020-04-25 14:46:30 +10:00
itsmattkc c7de93cc5d viewer/opengl: minor code improvements 2020-04-24 15:14:20 +10:00
itsmattkc 8c44f8d03d viewer/various: split off color management into separate base class
Also moves scopes to said base class.
2020-04-24 03:45:07 +10:00
itsmattkc 7768925826 manageddisplay: started base class for widgets that are managed 2020-04-24 00:17:32 +10:00
itsmattkc 1f34b89950 viewer: removed unnecessary debug line 2020-04-23 18:06:49 +10:00
itsmattkc 6c1e90665f colormanagement: moved from passing DVL strings everywhere to a consolidated ColorTransform struct 2020-04-23 01:17:58 +10:00
itsmattkc 197e60b6c3 export: show main color spaces rather than DVL chain 2020-04-22 23:34:23 +10:00
itsmattkc c9e797abdf various: conformed frame usages to respect stride 2020-04-22 15:54:47 +10:00
itsmattkc ccb02d30aa colormanager: implement default config 2020-04-22 05:08:33 +10:00
itsmattkc ab262092a6 viewer: removed unused debug line 2020-04-21 19:36:37 +10:00
itsmattkc 05eae1e28a audio: don't use a shared QIODevice
This system was kind of janky anyway. It makes more sense ultimately for the
audio management classes to contain the file handle rather than the renderer.
2020-04-21 17:55:55 +10:00
itsmattkc 0ced48d4df histogram: implemented color management 2020-04-21 01:59:06 +10:00
itsmattkc 6f4bf70d3e scope: implemented waveform scope 2020-04-20 22:58:29 +10:00
itsmattkc 84e73395ff panels: implement a small margin on all panels to ensure the focus border is always visible 2020-04-20 18:06:50 +10:00
itsmattkc 2849ae210c timeline/viewer: reimplemented "play in to out" and "loop" 2020-04-19 17:22:32 +10:00
itsmattkc 410f3d25dc fixed menu bugs introduced in f2bff5f150
Turns out setting a QMenu parent *not* in the constructor leads to very strange
behavior. All parents are now set in the constructor.
2020-04-19 16:19:08 +10:00
itsmattkc f2bff5f150 menu: ensure all addMenu() calls are followed with setParent() calls
Ensures memory taken by creating a new menu is freed.
2020-04-19 01:26:54 +10:00
itsmattkc d3b71e6576 nodes: color management when setting color parameters is now preserved 2020-04-18 17:43:37 +10:00
itsmattkc f73c41d3fa various: implemented multiple project support
This required various changes to various parts of the infrastructure (mostly
using paths to finding the "root project" of any given object throughout).
Now theoretically infinite projects can be opened and accounted for at any
given time.
2020-04-18 01:50:47 +10:00
itsmattkc 77c0db55a5 viewer: implemented display of title/action safe margins 2020-04-17 18:59:17 +10:00
itsmattkc aac47ba776 viewer: re-queue video renderer even when beyond the length
Ensures video renderer always renders where the playhead is.
2020-04-13 13:19:08 +10:00
itsmattkc 7bc7b6098b ui: moved remaining QMenus to our Menu class
Mainly to take advantage of Menu's specific styling on certain platforms to
keep a consistency.
2020-04-08 00:46:30 +10:00