Simran Brucherseifer
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5da9848de7
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Upgrade shaders from GLSL 110 to 150 (OpenGL 3.2)
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2020-04-22 11:28:33 +02:00 |
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itsmattkc
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62120f4943
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cross dissolve: improved algorithm
Multiplying by alpha twice turned out to be unnecessary.
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2019-12-12 19:04:28 +11:00 |
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itsmattkc
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526f07ba08
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implemented demonstrative dip to black transition
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2019-12-12 19:00:49 +11:00 |
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itsmattkc
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76c0399b75
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implemented base transition support
While very much incomplete, transitions can now be created and will render
correctly.
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2019-12-12 15:21:39 +11:00 |
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itsmattkc
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2fb4047e6f
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moved all shader code out of C++ source and into external shader files
General code cleanup and easier maintenance.
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2019-12-10 00:10:00 +11:00 |
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