itsmattkc
3903f70259
render: implemented frame pool
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Optimization
2021-04-28 16:17:11 +10:00
itsmattkc
2e96b57319
audiomonitor: fixed minor regression
2021-04-28 16:16:37 +10:00
itsmattkc
a8185aa13b
nodeview: ensure existing edges are removed when dragging somewhere else
2021-04-28 13:02:55 +10:00
itsmattkc
a7257c75b9
cmake: moved qt5_add_translation to parent scope
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Scope issues seem to cause problems where the main compile step can't find the translation step, so even though it's messier, this code is now in the parent scope.
Fixes #1595
2021-04-28 12:57:33 +10:00
itsmattkc
a7d7515ba7
nodeview: allow dragging edges from their arrows
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Fixes #1594
2021-04-27 18:48:40 +10:00
itsmattkc
cd1d75c6fb
removed unnecessary debug lines
2021-04-27 10:08:13 +10:00
itsmattkc
52076b19fc
timeline: added more signalling when tracklists change
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Fixes #1591
2021-04-27 10:08:04 +10:00
itsmattkc
a0200f2286
timeline: tidied up pointer code
2021-04-27 01:24:48 +10:00
itsmattkc
cdea531d95
viewer: fix timer issues
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Should address various viewer playback lag issues.
2021-04-27 01:22:58 +10:00
itsmattkc
41b2ce10f6
statusbar: add timeout on welcome message
2021-04-27 01:20:01 +10:00
itsmattkc
fdbb8e59a9
core: add function for clearing the status bar message
2021-04-27 01:19:48 +10:00
itsmattkc
ff838d23d5
renderprocessor: removed unnecessary line
2021-04-27 00:56:41 +10:00
itsmattkc
a3e0c51094
openglrenderer: disable array warning message
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It's quite likely the renderer will never support arrays, and that's okay!
2021-04-27 00:55:57 +10:00
itsmattkc
4ab4380057
audiomonitor: update parameters immediately when panels are focused
2021-04-27 00:54:46 +10:00
itsmattkc
f2f5ab8739
audiovisualwaveform: keep track of length
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Useful to determine how long the visual waveform is.
2021-04-27 00:49:04 +10:00
itsmattkc
81cc665ff2
core: add status bar timeout
2021-04-27 00:48:37 +10:00
itsmattkc
542e5f4f7b
nodes: actually use array value rather than hardcoding to true
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Wow.
2021-04-26 21:59:17 +10:00
itsmattkc
660e68b56a
fixed transition bugs
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Fixes #1522
2021-04-26 21:45:04 +10:00
itsmattkc
f4e1856d30
clip: use super macro
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Minor code improvement.
2021-04-26 21:45:04 +10:00
itsmattkc
6ca36a5d5c
Merge pull request #1587 from ThomasWilshaw/optimise_audio
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Small audio caching optimisation
2021-04-26 20:34:16 +10:00
itsmattkc
e2a590da26
timeline: remove transitions when removing clips
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Fixes #1224
2021-04-26 20:29:21 +10:00
Thomas Wilshaw
b4670d6cff
Revert "audioplaybackcache: optimise writing to PCM"
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This reverts commit 59163e8127 .
2021-04-25 21:08:28 +01:00
Thomas Wilshaw
7ee6d52651
audioparams: move channel count calculation to its own function
2021-04-25 21:03:35 +01:00
itsmattkc
67f48bc37c
nodeview: use additional heuristics to get a node's output type
2021-04-25 09:37:18 +10:00
Thomas Wilshaw
59163e8127
audioplaybackcache: optimise writing to PCM
2021-04-24 14:26:07 +01:00
Thomas Wilshaw
8373579009
audioparams: cache channel_count
2021-04-24 13:23:34 +01:00
itsmattkc
573597bec3
track: use binary search for blocks
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Minor optimization for longer sequences.
2021-04-24 18:21:33 +10:00
itsmattkc
fcb344bd4e
render: improved threading stability
2021-04-24 18:21:33 +10:00
itsmattkc
b07e132dbb
framehashcache: allow access to frames being saved
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Minor optimization and crash fix. If a frame is currently being
saved, it's still technically available in memory and can be
returned faster than loading from EXR. This also prevents
OpenEXR from trying to load a frame that we're midway through
saving.
2021-04-24 18:21:33 +10:00
itsmattkc
1fca3e1767
render: properly defined "out of bounds time" behavior with footage
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If a user extends a clip beyond the footage's length, they can
choose whether they want a black frame, the last frame continued,
or for the footage to loop infinitely (same for extending earlier
than the start of footage).
2021-04-23 14:49:21 +10:00
itsmattkc
7f93ed7fc0
rational: fixed NaN
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Also added tests to ensure rational NaN behavior is tested.
2021-04-23 14:48:22 +10:00
itsmattkc
ed542f0842
nodeview: prevent infinite loops
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Fixes #1531
2021-04-23 11:52:40 +10:00
itsmattkc
4864656cf5
nodeview: ensure connecting item is in front
2021-04-23 11:52:29 +10:00
itsmattkc
445d276cd0
nodes: further optimized merge node to passthrough RGB blend textures
2021-04-23 11:01:08 +10:00
itsmattkc
74ad4110be
transform: hash the generated matrix
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Making an exception for the transform node, we use a slightly
heavier hash to save more rendering time later.
Fixes #1560
Addresses some of #1360
2021-04-22 18:01:26 +10:00
itsmattkc
97b9bcc79f
nodes: merged gizmotraverser and nodetabletraverser into nodetraverser
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No real reason for these other derivatives that did virtually
the same thing.
2021-04-22 12:52:10 +10:00
itsmattkc
65a1922ed4
ci: remove vcredist
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Microsoft took this link down. It's still up on web.archive.org,
but it might not be necessary anyway since now we compile our own
deps. Going to try without it.
2021-04-22 11:50:24 +10:00
itsmattkc
fa58dc1039
nodeview: pass icon size specifically
2021-04-22 11:50:24 +10:00
itsmattkc
fb66cced19
ci/cmake: just compile as an object
2021-04-22 11:50:24 +10:00
itsmattkc
52223c4bb7
cmake: added include dir to crashhandler
2021-04-22 11:50:24 +10:00
itsmattkc
9dadf6258b
cmake: fixed new crashhandler directory
2021-04-22 11:50:24 +10:00
itsmattkc
cada76e1d2
cmake: corrections
2021-04-22 11:50:24 +10:00
itsmattkc
83d44570c1
ci: update for new structure
2021-04-22 11:50:24 +10:00
itsmattkc
3929004535
cmake: reworked everything and add unit tests
2021-04-22 11:50:24 +10:00
itsmattkc
46e457f0aa
start using source file for timelineundo again
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Less recompiling than having it all in a header
2021-04-22 11:50:24 +10:00
itsmattkc
f230bed709
sequence: allow default nodes without undo command
2021-04-22 11:50:24 +10:00
itsmattkc
d4a2f1d6bc
colormanager: don't list spaces if config is null
2021-04-22 11:50:24 +10:00
itsmattkc
269fa6d905
remove block enum
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Replaced with dynamic casts.
2021-04-22 11:50:24 +10:00
itsmattkc
50644b8e10
viewer: implemented path to show empty frame
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Mild UI improvement.
2021-04-22 11:50:24 +10:00
itsmattkc
0cd40028d9
openglrenderer: use effective texture size rather than virtual size
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Oof, this was an oopsie. This appears to fix the issues on AMD and some Intel
GPUs (the most prominent issues at least).
2021-04-18 00:19:19 +10:00