openglrenderer: disable array warning message
It's quite likely the renderer will never support arrays, and that's okay!
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@@ -162,7 +162,6 @@ void OpenGLRenderer::ClearDestination(double r, double g, double b, double a)
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QVariant OpenGLRenderer::CreateNativeTexture2D(int width, int height, VideoParams::Format format, int channel_count, const void *data, int linesize)
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{
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GLuint texture;
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functions_->glGenTextures(1, &texture);
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@@ -370,7 +369,7 @@ void OpenGLRenderer::Blit(QVariant s, ShaderJob job, Texture *destination, Video
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const NodeValue& value = it.value();
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if (value.array()) {
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qWarning() << "FIXME: Array support is currently a stub";
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continue;
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}
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switch (value.type()) {
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