itsmattkc
1aa87cbda6
various: encapsulate all code in the olive namespace to avoid name collisions
...
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc
c5d3c4ff36
node: implemented convenience functions for transforming time
...
Implements a function that calculates the time transformation(s) only between
one node and another.
2020-03-26 00:26:13 +11:00
itsmattkc
f2d6d3b32c
timeline/renderer: automatically update timeline view when a visual waveform
...
has updated
2020-03-07 02:44:15 +11:00
itsmattkc
5b85303b2b
named the clip/block parameters added a few commits ago
2019-12-15 02:34:13 +11:00
itsmattkc
f46b1245c4
reduced the output of some nodes
...
Some nodes don't need to provide all their inputs merged as outputs.
2019-12-10 00:37:06 +11:00
itsmattkc
2fb4047e6f
moved all shader code out of C++ source and into external shader files
...
General code cleanup and easier maintenance.
2019-12-10 00:10:00 +11:00
itsmattkc
bc0f01d9a3
make nodes more const friendly and prepare their functions for stateless work
...
Since the nodes won't be holding any rendering data themselves in this system,
we may as well enforce some level of non-write access by setting all the
functions to const. They were already const-friendly, they just weren't
labelled as such.
2019-12-04 20:10:42 +11:00
itsmattkc
492c8f474a
added clone functions for nodes
...
Since nodes are are extremely derivative types, we use a clone/copy function
to produce new types of the derived class easily.
2019-11-22 16:53:30 +09:00
itsmattkc
3b224c7638
multithreaded download and files that probably should have been in the last
...
commit
For testing the new iteration, the texture cache disk download was written
into the main thread instead of into the separate threads. Now they're back
in separate threads again.
Also I think some of these files probably should have been in the previous
commit.
2019-11-06 09:14:20 +11:00
itsmattkc
788502cd11
removed another unnecessary node function
2019-11-02 18:12:54 +11:00
itsmattkc
16ac2fc0e1
sweeping node graph changes for new rendering pipeline
...
The new rendering pipeline strives to simplify the nodes themselves as much
as possible and move much of the logic to an external rendering engine. This
change removes all of the responsibilities that no longer belong to the
nodes themselves and will soon be folded into the renderer.
2019-11-02 01:39:37 +11:00
itsmattkc
5f86b9b9c7
nodes are given a time range
2019-10-22 14:58:06 +11:00
itsmattkc
3a9af58344
adjusted invalidatecache function
2019-09-02 20:11:42 +10:00
itsmattkc
e87ed9dd3d
finished hashing algorithm for cache
2019-09-02 19:51:31 +10:00
itsmattkc
f2972651af
several adjustments to node caching system
2019-09-02 11:29:50 +10:00
itsmattkc
5afe7d523c
shifted to new dependency structure
2019-08-28 01:24:50 +10:00
itsmattkc
b9ce02a0ec
separated setting time and processing node functions
2019-08-27 23:38:24 +10:00
itsmattkc
438e7081f9
foundations for background caching
2019-08-24 22:16:01 +10:00
itsmattkc
78d96ecd28
implemented splicing into the timeline
2019-08-20 18:13:34 +10:00
itsmattkc
4f4737a395
added some more timeline functions
2019-08-13 21:50:39 +10:00
itsmattkc
9b63cc7755
inserting blocks through the timeline implemented
2019-08-11 17:30:27 +10:00
itsmattkc
8d944387a2
barebones prototype of timeline/clip functionality
2019-07-28 02:30:26 -07:00
itsmattkc
32c7d089aa
created clip block node
2019-07-28 01:27:06 -07:00