The new rendering pipeline strives to simplify the nodes themselves as much as possible and move much of the logic to an external rendering engine. This change removes all of the responsibilities that no longer belong to the nodes themselves and will soon be folded into the renderer.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef CLIPBLOCK_H
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#define CLIPBLOCK_H
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#include "node/block/block.h"
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/**
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* @brief Node that represents a block of Media
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*/
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class ClipBlock : public Block
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{
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Q_OBJECT
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public:
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ClipBlock();
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virtual Block* copy() override;
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virtual Type type() override;
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virtual QString Name() override;
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virtual QString id() override;
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virtual QString Description() override;
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NodeInput* texture_input();
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virtual void InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from = nullptr) override;
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virtual QList<NodeDependency> RunDependencies(NodeOutput *output, const rational &time) override;
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virtual TimeRange InputTimeAdjustment(NodeInput* input, const TimeRange& input_time) override;
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private:
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NodeInput* texture_input_;
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};
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#endif // TIMELINEBLOCK_H
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