First attempt at adding OCIO to nodes
This commit is contained in:
@@ -15,6 +15,8 @@
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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add_subdirectory(colormanager)
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add_subdirectory(displaytransform)
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add_subdirectory(ociobase)
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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@@ -0,0 +1,22 @@
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# Olive - Non-Linear Video Editor
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# Copyright (C) 2021 Olive Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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node/color/displaytransform/displaytransform.cpp
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node/color/displaytransform/displaytransform.h
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PARENT_SCOPE
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)
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@@ -0,0 +1,108 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "displaytransform.h"
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#include "node/project/project.h"
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#include "render/colorprocessor.h"
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namespace olive {
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const QString DisplayTransformNode::kTextureInput = QStringLiteral("tex_in");
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const QString DisplayTransformNode::kDirectionInput = QStringLiteral("dir_in");
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DisplayTransformNode::DisplayTransformNode()
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{
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AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
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AddInput(kDirectionInput, NodeValue::kCombo, 0);
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GenerateProcessor(true);
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}
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void DisplayTransformNode::GenerateProcessor(bool direction)
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{
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if (!project()) {
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return;
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}
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reference_to_display_ = ColorProcessor::Create(project()->color_manager(), project()->color_manager()->GetReferenceColorSpace(),
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project()->color_manager()->GetDefaultDisplay());
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// Create shader description
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shader_desc_ = OCIO::GpuShaderDesc::CreateShaderDesc();
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shader_desc_->setLanguage(OCIO::GPU_LANGUAGE_GLSL_1_3);
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shader_desc_->setFunctionName("DisplayTransform");
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shader_desc_->setResourcePrefix("ocio_");
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// Generate shader
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reference_to_display_->GetProcessor()->getDefaultGPUProcessor()->extractGpuShaderInfo(shader_desc_);
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}
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Node *DisplayTransformNode::copy() const
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{
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return new DisplayTransformNode();
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}
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QString DisplayTransformNode::Name() const
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{
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return tr("Display Transform");
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}
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QString DisplayTransformNode::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.disaplaytransform");
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}
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QVector<Node::CategoryID> DisplayTransformNode::Category() const
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{
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return {kCategoryColor};
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}
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QString DisplayTransformNode::Description() const
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{
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return tr("Converts an image to/from display space");
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}
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void DisplayTransformNode::Retranslate()
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{
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SetInputName(kTextureInput, tr("Input"));
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SetInputName(kDirectionInput, tr("Direction"));
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SetComboBoxStrings(kDirectionInput, {tr("Forward"), tr("Inverse")});
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GenerateProcessor(true);
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}
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ShaderCode DisplayTransformNode::GetShaderCode(const QString &shader_id) const
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{
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Q_UNUSED(shader_id)
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// Generate shader code using OCIO stub and our auto-generated name
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QString shader_frag = FileFunctions::ReadFileAsString(QStringLiteral(":shaders/displaytransform.frag"))
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.arg(shader_desc_->getShaderText());
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return ShaderCode(shader_frag);
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}
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void DisplayTransformNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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{
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ShaderJob job;
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job.InsertValue(value);
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renderer()->ShaderJobInsertTextures(reference_to_display_, &job, shader_desc_);
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// If there's no texture, no need to run an operation
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if (!job.GetValue(kTextureInput).data().isNull()) {
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table->Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
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}
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}
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}
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@@ -0,0 +1,54 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef DISPLAYTRANSFORMNODE_H
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#define DISPLAYTRANSFORMNODE_H
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#include "node/color/ociobase/ociobase.h"
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namespace olive {
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class DisplayTransformNode : public OCIONodeBase {
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Q_OBJECT
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public:
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DisplayTransformNode();
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NODE_DEFAULT_DESTRUCTOR(DisplayTransformNode)
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void GenerateProcessor(bool direction);
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virtual Node *copy() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual void Retranslate() override;
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virtual ShaderCode GetShaderCode(const QString &shader_id) const override;
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virtual void Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const override;
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static const QString kTextureInput;
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static const QString kDirectionInput;
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const QString shader_text_;
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ColorProcessorPtr reference_to_display_;
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OCIO::GpuShaderDescRcPtr shader_desc_;
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};
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} // olive
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#endif
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@@ -0,0 +1,22 @@
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# Olive - Non-Linear Video Editor
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# Copyright (C) 2021 Olive Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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node/color/ociobase/ociobase.cpp
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node/color/ociobase/ociobase.h
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PARENT_SCOPE
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)
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@@ -0,0 +1,35 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "ociobase.h"
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#include "render/opengl/openglrenderer.h"
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namespace olive {
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OCIONodeBase::OCIONodeBase()
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{
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if (true){//RenderManager::instance()->backend() == RenderManager::kOpenGL) {
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// Create OpenGL renderer
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attached_renderer_ = new OpenGLRenderer(this);
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}
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}
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}
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@@ -0,0 +1,51 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OCIOBASE_H
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#define OCIOBASE_H
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#include "node/node.h"
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#include "render/rendermanager.h"
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namespace olive {
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class OCIONodeBase : public Node
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{
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public:
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OCIONodeBase();
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NODE_DEFAULT_DESTRUCTOR(OCIONodeBase);
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protected:
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Renderer* renderer() const
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{
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return attached_renderer_;
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}
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/**
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* @brief Renderer abstraction
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*/
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Renderer* attached_renderer_;
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};
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} // olive
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#endif // OCIOBASE_H
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@@ -29,6 +29,7 @@
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#include "block/subtitle/subtitle.h"
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#include "block/transition/crossdissolve/crossdissolvetransition.h"
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#include "block/transition/diptocolor/diptocolortransition.h"
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#include "color/displaytransform/displaytransform.h"
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#include "distort/crop/cropdistortnode.h"
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#include "distort/flip/flipdistortnode.h"
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#include "distort/transform/transformdistortnode.h"
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@@ -261,6 +262,8 @@ Node *NodeFactory::CreateFromFactoryIndex(const NodeFactory::InternalID &id)
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return new FlipDistortNode();
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case kNoiseGenerator:
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return new NoiseGeneratorNode();
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case kDisplayTransform:
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return new DisplayTransformNode();
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case kInternalNodeCount:
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break;
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@@ -65,6 +65,7 @@ public:
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kOpacityEffect,
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kFlipDistort,
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kNoiseGenerator,
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kDisplayTransform,
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// Count value
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kInternalNodeCount
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