documented and completed viewer GL widget
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@@ -8,28 +8,44 @@
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#include "render/gl/shadergenerators.h"
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#include "render/gl/shadergenerators.h"
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ViewerGLWidget::ViewerGLWidget(QWidget *parent) :
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ViewerGLWidget::ViewerGLWidget(QWidget *parent) :
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QOpenGLWidget(parent)
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QOpenGLWidget(parent),
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texture_(0)
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{
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{
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}
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}
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void ViewerGLWidget::SetTexture(GLuint tex)
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{
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// Update the texture
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texture_ = tex;
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// Paint the texture
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update();
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}
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void ViewerGLWidget::initializeGL()
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{
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// Re-retrieve pipeline pertaining to this context
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pipeline_ = olive::gl::GetDefaultPipeline();
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}
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void ViewerGLWidget::paintGL()
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void ViewerGLWidget::paintGL()
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{
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{
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/*
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// Get functions attached to this context (they will already be initialized)
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QOpenGLFunctions* f = context()->functions();
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QOpenGLFunctions* f = context()->functions();
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f->glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
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// Clear background to empty
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f->glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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f->glClear(GL_COLOR_BUFFER_BIT);
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f->glClear(GL_COLOR_BUFFER_BIT);
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QOpenGLTexture* tex = new QOpenGLTexture(img);
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// Check if we have a texture to draw
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if (texture_ > 0) {
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// Bind retrieved texture
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f->glBindTexture(GL_TEXTURE_2D, texture_);
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ShaderPtr pipeline = olive::gl::GetDefaultPipeline();
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// Blit using the pipeline retrieved in initializeGL()
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olive::gl::Blit(pipeline_, true);
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tex->bind();
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// Release retrieved texture
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f->glBindTexture(GL_TEXTURE_2D, 0);
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olive::gl::Blit(pipeline, true);
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}
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tex->release();
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delete tex;
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*/
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}
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}
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@@ -1,18 +1,91 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef VIEWERGLWIDGET_H
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#ifndef VIEWERGLWIDGET_H
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#define VIEWERGLWIDGET_H
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#define VIEWERGLWIDGET_H
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#include <QOpenGLWidget>
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#include <QOpenGLWidget>
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#include "render/gl/shaderptr.h"
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/**
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* @brief The ViewerGLWidget class
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*
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* The inner display/rendering widget of a Viewer class. Actual rendering/composition occurs elsewhere offscreen and
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* multithreaded, so its main purpose is receiving an OpenGL texture to display it.
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*
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* The main entry point is SetTexture() which will receive an OpenGL texture ID, store it, and then call update() to
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* draw it on screen. The drawing function is in paintGL() (called during the update() process by Qt) and is fairly
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* simple OpenGL drawing code standardized around OpenGL ES 3.2 Core.
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*
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* If the texture has been modified and you're 100% sure this widget is using the same texture object, it's possible
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* to call update() directly to trigger a repaint, however this is not recommended. If you are not 100% sure it'll be
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* the same texture object, use SetTexture() since it will nearly always be faster to just set it than to check *and*
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* set it.
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*/
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class ViewerGLWidget : public QOpenGLWidget
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class ViewerGLWidget : public QOpenGLWidget
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{
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{
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public:
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public:
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/**
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* @brief ViewerGLWidget Constructor
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*
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* @param parent
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*
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* QWidget parent.
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*/
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ViewerGLWidget(QWidget* parent);
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ViewerGLWidget(QWidget* parent);
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/**
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* @brief Set the texture to draw and draw it
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*
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* Use this function
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*
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* @param tex
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*/
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void SetTexture(GLuint tex);
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void SetTexture(GLuint tex);
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protected:
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protected:
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/**
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* @brief Initialize function to set up the OpenGL context upon its construction
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*
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* Currently primarily used to regenerate the pipeline shader used for drawing.
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*/
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virtual void initializeGL() override;
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/**
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* @brief Paint function to display the texture (received in SetTexture()) on screen.
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*
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* Simple OpenGL drawing function for painting the texture on screen. Standardized around OpenGL ES 3.2 Core.
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*/
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virtual void paintGL() override;
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virtual void paintGL() override;
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private:
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private:
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/**
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* @brief Internal reference to the OpenGL texture to draw. Set in SetTexture() and used in paintGL().
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*/
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GLuint texture_;
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GLuint texture_;
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/**
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* @brief Internal shader object to use as the pipeline shader
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*
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* Retrieved every initializeGL() in order to stay up to date when new contexts are generated.
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*/
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ShaderPtr pipeline_;
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};
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};
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#endif // VIEWERGLWIDGET_H
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#endif // VIEWERGLWIDGET_H
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