Files
oak-editor/app/widget/viewer/viewerglwidget.cpp
T

52 lines
1.1 KiB
C++

#include "viewerglwidget.h"
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QOpenGLTexture>
#include "render/gl/glfunc.h"
#include "render/gl/shadergenerators.h"
ViewerGLWidget::ViewerGLWidget(QWidget *parent) :
QOpenGLWidget(parent),
texture_(0)
{
}
void ViewerGLWidget::SetTexture(GLuint tex)
{
// Update the texture
texture_ = tex;
// Paint the texture
update();
}
void ViewerGLWidget::initializeGL()
{
// Re-retrieve pipeline pertaining to this context
pipeline_ = olive::gl::GetDefaultPipeline();
}
void ViewerGLWidget::paintGL()
{
// Get functions attached to this context (they will already be initialized)
QOpenGLFunctions* f = context()->functions();
// Clear background to empty
f->glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
f->glClear(GL_COLOR_BUFFER_BIT);
// Check if we have a texture to draw
if (texture_ > 0) {
// Bind retrieved texture
f->glBindTexture(GL_TEXTURE_2D, texture_);
// Blit using the pipeline retrieved in initializeGL()
olive::gl::Blit(pipeline_, true);
// Release retrieved texture
f->glBindTexture(GL_TEXTURE_2D, 0);
}
}