documented and completed viewer GL widget

This commit is contained in:
itsmattkc
2019-06-22 23:21:13 -07:00
parent bac0d22ac2
commit fd8925d5f2
2 changed files with 102 additions and 13 deletions
+29 -13
View File
@@ -8,28 +8,44 @@
#include "render/gl/shadergenerators.h"
ViewerGLWidget::ViewerGLWidget(QWidget *parent) :
QOpenGLWidget(parent)
QOpenGLWidget(parent),
texture_(0)
{
}
void ViewerGLWidget::SetTexture(GLuint tex)
{
// Update the texture
texture_ = tex;
// Paint the texture
update();
}
void ViewerGLWidget::initializeGL()
{
// Re-retrieve pipeline pertaining to this context
pipeline_ = olive::gl::GetDefaultPipeline();
}
void ViewerGLWidget::paintGL()
{
/*
// Get functions attached to this context (they will already be initialized)
QOpenGLFunctions* f = context()->functions();
f->glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
// Clear background to empty
f->glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
f->glClear(GL_COLOR_BUFFER_BIT);
QOpenGLTexture* tex = new QOpenGLTexture(img);
// Check if we have a texture to draw
if (texture_ > 0) {
// Bind retrieved texture
f->glBindTexture(GL_TEXTURE_2D, texture_);
ShaderPtr pipeline = olive::gl::GetDefaultPipeline();
// Blit using the pipeline retrieved in initializeGL()
olive::gl::Blit(pipeline_, true);
tex->bind();
olive::gl::Blit(pipeline, true);
tex->release();
delete tex;
*/
// Release retrieved texture
f->glBindTexture(GL_TEXTURE_2D, 0);
}
}
+73
View File
@@ -1,18 +1,91 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef VIEWERGLWIDGET_H
#define VIEWERGLWIDGET_H
#include <QOpenGLWidget>
#include "render/gl/shaderptr.h"
/**
* @brief The ViewerGLWidget class
*
* The inner display/rendering widget of a Viewer class. Actual rendering/composition occurs elsewhere offscreen and
* multithreaded, so its main purpose is receiving an OpenGL texture to display it.
*
* The main entry point is SetTexture() which will receive an OpenGL texture ID, store it, and then call update() to
* draw it on screen. The drawing function is in paintGL() (called during the update() process by Qt) and is fairly
* simple OpenGL drawing code standardized around OpenGL ES 3.2 Core.
*
* If the texture has been modified and you're 100% sure this widget is using the same texture object, it's possible
* to call update() directly to trigger a repaint, however this is not recommended. If you are not 100% sure it'll be
* the same texture object, use SetTexture() since it will nearly always be faster to just set it than to check *and*
* set it.
*/
class ViewerGLWidget : public QOpenGLWidget
{
public:
/**
* @brief ViewerGLWidget Constructor
*
* @param parent
*
* QWidget parent.
*/
ViewerGLWidget(QWidget* parent);
/**
* @brief Set the texture to draw and draw it
*
* Use this function
*
* @param tex
*/
void SetTexture(GLuint tex);
protected:
/**
* @brief Initialize function to set up the OpenGL context upon its construction
*
* Currently primarily used to regenerate the pipeline shader used for drawing.
*/
virtual void initializeGL() override;
/**
* @brief Paint function to display the texture (received in SetTexture()) on screen.
*
* Simple OpenGL drawing function for painting the texture on screen. Standardized around OpenGL ES 3.2 Core.
*/
virtual void paintGL() override;
private:
/**
* @brief Internal reference to the OpenGL texture to draw. Set in SetTexture() and used in paintGL().
*/
GLuint texture_;
/**
* @brief Internal shader object to use as the pipeline shader
*
* Retrieved every initializeGL() in order to stay up to date when new contexts are generated.
*/
ShaderPtr pipeline_;
};
#endif // VIEWERGLWIDGET_H