attempt to merge separate processors into one
Previous iteration used probably an excessive amount of threads to make everything work. New iteration intends to use precisely the amount of logical threads available and using a moved QObject rather than a subclassed QThread
This commit is contained in:
@@ -21,8 +21,13 @@
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#include "videorendererthreadbase.h"
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#include <QDebug>
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#include <QThread>
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VideoRendererThreadBase::VideoRendererThreadBase(QOpenGLContext *share_ctx, const VideoRenderingParams ¶ms) :
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#include "common/define.h"
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#include "videorenderbackend.h"
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VideoRendererThreadBase::VideoRendererThreadBase(VideoRenderBackend* parent, QOpenGLContext *share_ctx, const VideoRenderingParams ¶ms) :
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parent_(parent),
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share_ctx_(share_ctx),
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render_instance_(params)
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{
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@@ -34,50 +39,150 @@ RenderInstance *VideoRendererThreadBase::render_instance()
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return &render_instance_;
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}
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void VideoRendererThreadBase::run()
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void VideoRendererThreadBase::Start()
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{
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// Lock mutex for main loop
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mutex_.lock();
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render_instance_.SetShareContext(share_ctx_);
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// Allocate and create resources
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bool started = render_instance_.Start();
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render_instance_.Start();
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// Signal that main thread can continue now
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WakeCaller();
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if (started) {
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// Set up download functions
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f = render_instance()->context()->functions();
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xf = render_instance()->context()->extraFunctions();
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// Main loop (use Cancel() to exit it)
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ProcessLoop();
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f->glGenFramebuffers(1, &read_buffer_);
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}
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int buffer_size = PixelService::GetBufferSize(render_instance()->params().format(),
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render_instance()->params().width(),
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render_instance()->params().height());
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data_buffer_.resize(buffer_size);
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format_info_ = PixelService::GetPixelFormatInfo(render_instance()->params().format());
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// Set up OIIO::ImageSpec for compressing cached images on disk
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spec_ = OIIO::ImageSpec(render_instance()->params().width(), render_instance()->params().height(), kRGBAChannels, format_info_.oiio_desc);
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spec_.attribute("compression", "dwaa:200");
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}
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void VideoRendererThreadBase::Stop()
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{
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f->glDeleteFramebuffers(1, &read_buffer_);
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// Free all resources
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render_instance_.Stop();
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// Unlock mutex before exiting
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mutex_.unlock();
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thread()->quit();
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}
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void VideoRendererThreadBase::WakeCaller()
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void VideoRendererThreadBase::Process(const NodeDependency &path, bool sibling)
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{
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// Signal that main thread can continue now
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caller_mutex_.lock();
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wait_cond_.wakeAll();
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caller_mutex_.unlock();
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// Process the Node
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NodeOutput* output_to_process = path.node();
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Node* node_to_process = output_to_process->parent();
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texture_ = nullptr;
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QList<Node*> all_deps;
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bool has_hash = false;
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bool can_cache = true;
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QByteArray hash;
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if (!sibling) {
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node_to_process->Lock();
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all_deps = node_to_process->GetDependencies();
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foreach (Node* dep, all_deps) {
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dep->Lock();
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}
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// Check hash
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QCryptographicHash hasher(QCryptographicHash::Sha1);
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node_to_process->Hash(&hasher, output_to_process, path.in());
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hash = hasher.result();
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has_hash = parent_->HasHash(hash);
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can_cache = false;
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}
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if (!has_hash){
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if ((can_cache = parent_->TryCache(hash))) {
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QList<NodeDependency> deps = node_to_process->RunDependencies(output_to_process, path.in());
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// Ask for other threads to run these deps while we're here
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if (!deps.isEmpty()) {
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for (int i=1;i<deps.size();i++) {
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emit RequestSibling(deps.at(i));
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}
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}
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// Get the requested value
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texture_ = output_to_process->get_value(path.in(), path.in()).value<RenderTexturePtr>();
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render_instance()->context()->functions()->glFinish();
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}
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}
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if (!sibling) {
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foreach (Node* dep, all_deps) {
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dep->Unlock();
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}
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node_to_process->Unlock();
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}
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if (can_cache) {
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// We cached this frame, signal that it will need to be downloaded to disk
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emit CachedFrame(texture_, path.in(), hash);
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} else {
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// This hash already exists, no need to cache, just map it
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emit FrameSkipped(path.in(), hash);
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}
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}
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void VideoRendererThreadBase::StartThread(QThread::Priority priority)
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void VideoRendererThreadBase::Download(RenderTexturePtr texture, const QString &fn, const QByteArray &hash)
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{
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caller_mutex_.lock();
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// Download the texture
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// Start the thread
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QThread::start(priority);
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, read_buffer_);
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// Wait for thread to finish completion
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wait_cond_.wait(&caller_mutex_);
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xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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texture->texture(),
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0);
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caller_mutex_.unlock();
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f->glReadPixels(0,
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0,
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texture->width(),
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texture->height(),
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format_info_.pixel_format,
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format_info_.gl_pixel_type,
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data_buffer_.data());
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xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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0,
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0);
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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std::string working_fn_std = fn.toStdString();
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std::unique_ptr<OIIO::ImageOutput> out = OIIO::ImageOutput::create(working_fn_std);
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if (out) {
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out->open(working_fn_std, spec_);
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out->write_image(format_info_.oiio_desc, data_buffer_.data());
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out->close();
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emit Downloaded(hash);
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} else {
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qWarning() << QStringLiteral("Failed to open output file \"%1\"").arg(fn);
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}
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}
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