removed all dependence on NodeOutputs

If Nodes only have the one output, we don't need to do so much differentiation
between them. Previous iteration used outputs as like a distinct function
within a Node (e.g. length output would return one result, buffer output would
produce a different result - each run different code to produce their results).
Now in this iteration, it's more accurate to say a Node is just one function
(which seems more appropriate for a node system anyway).
This commit is contained in:
itsmattkc
2019-12-06 00:23:26 +11:00
parent f424d8b44e
commit d25dda5275
45 changed files with 253 additions and 407 deletions
+3 -3
View File
@@ -225,10 +225,10 @@ void TimelineWidget::ImportTool::DragDrop(TimelineViewMouseEvent *event)
{
VideoInput* video_input = new VideoInput();
video_input->SetFootage(footage_stream);
NodeParam::ConnectEdge(video_input->texture_output(), clip->texture_input());
NodeParam::ConnectEdge(video_input->output(), clip->texture_input());
TransformDistort* transform = new TransformDistort();
NodeParam::ConnectEdge(transform->matrix_output(), video_input->matrix_input());
NodeParam::ConnectEdge(transform->output(), video_input->matrix_input());
//OpacityNode* opacity = new OpacityNode();
//NodeParam::ConnectEdge(opacity->texture_output(), clip->texture_input());
@@ -239,7 +239,7 @@ void TimelineWidget::ImportTool::DragDrop(TimelineViewMouseEvent *event)
{
AudioInput* audio_input = new AudioInput();
audio_input->SetFootage(footage_stream);
NodeParam::ConnectEdge(audio_input->samples_output(), clip->texture_input());
NodeParam::ConnectEdge(audio_input->output(), clip->texture_input());
break;
}
default: