removed all dependence on NodeOutputs

If Nodes only have the one output, we don't need to do so much differentiation
between them. Previous iteration used outputs as like a distinct function
within a Node (e.g. length output would return one result, buffer output would
produce a different result - each run different code to produce their results).
Now in this iteration, it's more accurate to say a Node is just one function
(which seems more appropriate for a node system anyway).
This commit is contained in:
itsmattkc
2019-12-06 00:23:26 +11:00
parent f424d8b44e
commit d25dda5275
45 changed files with 253 additions and 407 deletions
+1 -1
View File
@@ -42,7 +42,7 @@ protected:
virtual FramePtr RetrieveFromDecoder(DecoderPtr decoder, const TimeRange& range) override;
virtual NodeValueTable RenderBlock(NodeOutput *output, const TimeRange& range) override;
virtual NodeValueTable RenderBlock(TrackOutput *track, const TimeRange& range) override;
private:
void ProcessNode();