removed all dependence on NodeOutputs
If Nodes only have the one output, we don't need to do so much differentiation between them. Previous iteration used outputs as like a distinct function within a Node (e.g. length output would return one result, buffer output would produce a different result - each run different code to produce their results). Now in this iteration, it's more accurate to say a Node is just one function (which seems more appropriate for a node system anyway).
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@@ -42,7 +42,7 @@ protected:
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virtual FramePtr RetrieveFromDecoder(DecoderPtr decoder, const TimeRange& range) override;
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virtual NodeValueTable RenderBlock(NodeOutput *output, const TimeRange& range) override;
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virtual NodeValueTable RenderBlock(TrackOutput *track, const TimeRange& range) override;
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private:
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void ProcessNode();
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