removed all dependence on NodeOutputs
If Nodes only have the one output, we don't need to do so much differentiation between them. Previous iteration used outputs as like a distinct function within a Node (e.g. length output would return one result, buffer output would produce a different result - each run different code to produce their results). Now in this iteration, it's more accurate to say a Node is just one function (which seems more appropriate for a node system anyway).
This commit is contained in:
@@ -41,15 +41,11 @@ public:
|
||||
virtual QString Category() const override;
|
||||
virtual QString Description() const override;
|
||||
|
||||
NodeOutput* texture_output() const;
|
||||
|
||||
virtual QString Code(NodeOutput* output) const override;
|
||||
virtual QString Code() const override;
|
||||
|
||||
private:
|
||||
NodeInput* color_input_;
|
||||
|
||||
NodeOutput* texture_output_;
|
||||
|
||||
QOpenGLTexture* texture_;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user