removed all dependence on NodeOutputs

If Nodes only have the one output, we don't need to do so much differentiation
between them. Previous iteration used outputs as like a distinct function
within a Node (e.g. length output would return one result, buffer output would
produce a different result - each run different code to produce their results).
Now in this iteration, it's more accurate to say a Node is just one function
(which seems more appropriate for a node system anyway).
This commit is contained in:
itsmattkc
2019-12-06 00:23:26 +11:00
parent f424d8b44e
commit d25dda5275
45 changed files with 253 additions and 407 deletions
-8
View File
@@ -41,9 +41,6 @@ TransformDistort::TransformDistort()
anchor_input_ = new NodeInput("anchor_in");
anchor_input_->set_data_type(NodeParam::kVec2);
AddParameter(anchor_input_);
matrix_output_ = new NodeOutput("matrix_out");
AddParameter(matrix_output_);
}
Node *TransformDistort::copy() const
@@ -71,11 +68,6 @@ QString TransformDistort::Description() const
return tr("Apply transformations to position, rotation, and scale.");
}
NodeOutput *TransformDistort::matrix_output()
{
return matrix_output_;
}
void TransformDistort::Retranslate()
{
position_input_->set_name(tr("Position"));