removed all dependence on NodeOutputs
If Nodes only have the one output, we don't need to do so much differentiation between them. Previous iteration used outputs as like a distinct function within a Node (e.g. length output would return one result, buffer output would produce a different result - each run different code to produce their results). Now in this iteration, it's more accurate to say a Node is just one function (which seems more appropriate for a node system anyway).
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@@ -34,14 +34,13 @@ public:
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NodeInput* blend_input() const;
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NodeOutput* texture_output() const;
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virtual void Retranslate() override;
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private:
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NodeInput* base_input_;
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NodeInput* blend_input_;
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NodeOutput* texture_output_;
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};
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#endif // BLEND_H
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