opengl: use flush instead of finish
I may live to regret this, but it helped significantly on at least one system. Hopefully it doesn't break a bunch of others...
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@@ -364,7 +364,7 @@ void OpenGLRenderer::Flush()
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{
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GL_PREAMBLE;
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functions_->glFinish();
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functions_->glFlush();
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}
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Color OpenGLRenderer::GetPixelFromTexture(Texture *texture, const QPointF &pt)
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