opengl: use flush instead of finish

I may live to regret this, but it helped significantly on at least one system. Hopefully it doesn't break a bunch of others...
This commit is contained in:
itsmattkc
2022-08-08 14:21:01 -07:00
parent 30b64d9b9c
commit cc7893e7bc
+1 -1
View File
@@ -364,7 +364,7 @@ void OpenGLRenderer::Flush()
{
GL_PREAMBLE;
functions_->glFinish();
functions_->glFlush();
}
Color OpenGLRenderer::GetPixelFromTexture(Texture *texture, const QPointF &pt)