From cc7893e7bc09fc8529a021611d4f1faeb40103a0 Mon Sep 17 00:00:00 2001 From: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Mon, 8 Aug 2022 14:21:01 -0700 Subject: [PATCH] opengl: use flush instead of finish I may live to regret this, but it helped significantly on at least one system. Hopefully it doesn't break a bunch of others... --- app/render/opengl/openglrenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/app/render/opengl/openglrenderer.cpp b/app/render/opengl/openglrenderer.cpp index 8c6f2a703..7ef116a21 100644 --- a/app/render/opengl/openglrenderer.cpp +++ b/app/render/opengl/openglrenderer.cpp @@ -364,7 +364,7 @@ void OpenGLRenderer::Flush() { GL_PREAMBLE; - functions_->glFinish(); + functions_->glFlush(); } Color OpenGLRenderer::GetPixelFromTexture(Texture *texture, const QPointF &pt)