support for premultipled alpha

This commit is contained in:
itsmattkc
2019-01-26 21:49:18 +11:00
parent b0e1eb2ea4
commit 97a28ab54a
17 changed files with 392 additions and 254 deletions
+76 -35
View File
@@ -10,8 +10,8 @@
#include "project/sequence.h"
RenderThread::RenderThread() :
frameBuffer(0),
texColorBuffer(0),
front_buffer(0),
front_texture(0),
gizmos(nullptr),
share_ctx(nullptr),
ctx(nullptr),
@@ -42,39 +42,70 @@ void RenderThread::run() {
}
queued = false;
if (share_ctx != nullptr) {
if (ctx != nullptr) {
ctx->makeCurrent(&surface);
// gen fbo
if (frameBuffer == 0) {
if (front_buffer == 0) {
// delete any existing framebuffers
delete_fbo();
ctx->functions()->glGenFramebuffers(1, &frameBuffer);
// create framebuffers
ctx->functions()->glGenFramebuffers(1, &front_buffer);
ctx->functions()->glGenFramebuffers(1, &back_buffer_1);
ctx->functions()->glGenFramebuffers(1, &back_buffer_2);
}
// bind
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer);
// gen texture
if (texColorBuffer == 0 || tex_width != seq->width || tex_height != seq->height) {
delete_texture();
glGenTextures(1, &texColorBuffer);
glBindTexture(GL_TEXTURE_2D, texColorBuffer);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGB, seq->width, seq->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr
);
if (front_texture == 0 || tex_width != seq->width || tex_height != seq->height) {
// cache texture size
tex_width = seq->width;
tex_height = seq->height;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
ctx->functions()->glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texColorBuffer, 0
);
glBindTexture(GL_TEXTURE_2D, 0);
// delete any existing textures
delete_texture();
// create texture
glGenTextures(1, &front_texture);
glGenTextures(1, &back_buffer_1);
glGenTextures(1, &back_buffer_2);
GLuint fbos[3] = {front_buffer, back_buffer_1, back_buffer_2};
GLuint textures[3] = {front_buffer, back_buffer_1, back_buffer_2};
for (int i=0;i<3;i++) {
// bind framebuffer for attaching
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[i]);
// bind texture
glBindTexture(GL_TEXTURE_2D, textures[i]);
// allocate storage for texture
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGB, seq->width, seq->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr
);
// set texture filtering to bilinear
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// attach texture to framebuffer
ctx->functions()->glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[i], 0
);
// release texture
glBindTexture(GL_TEXTURE_2D, 0);
// release framebuffer
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
}
if (blend_mode_program == nullptr) {
// create shader program to make blending modes work
delete_shader_program();
blend_mode_program = new QOpenGLShaderProgram();
blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Vertex, "C:/msys64/home/Matt/olive/effects/common.vert");
@@ -82,15 +113,17 @@ void RenderThread::run() {
blend_mode_program->link();
}
// draw
// bind framebuffer for drawing
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, front_buffer);
// draw frame
paint();
// flush changes
// glFlush();
glFinish();
ctx->functions()->glFinish();
// release
ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
emit ready();
}
@@ -128,6 +161,11 @@ void RenderThread::paint() {
params.rendering = false;
params.playback_speed = 1;
params.blend_mode_program = blend_mode_program;
params.backend_buffer1 = back_buffer_1;
params.backend_buffer2 = back_buffer_2;
params.backend_attachment1 = back_texture_1;
params.backend_attachment2 = back_texture_2;
params.main_buffer = front_buffer;
compose_sequence(params);
texture_failed = params.texture_failed;
@@ -137,7 +175,7 @@ void RenderThread::paint() {
// texture failed, try again
queued = true;
} else {
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBuffer);
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, front_buffer);
QImage img(tex_width, tex_height, QImage::Format_RGBA8888);
glReadPixels(0, 0, tex_width, tex_height, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
img.save(save_fn);
@@ -147,7 +185,7 @@ void RenderThread::paint() {
}
if (pixel_buffer != nullptr) {
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBuffer);
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, front_buffer);
glReadPixels(0, 0, tex_width, tex_height, GL_RGBA, GL_UNSIGNED_BYTE, pixel_buffer);
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
pixel_buffer = nullptr;
@@ -193,20 +231,23 @@ void RenderThread::cancel() {
}
void RenderThread::delete_texture() {
if (texColorBuffer > 0) {
ctx->functions()->glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0
);
glDeleteTextures(1, &texColorBuffer);
if (front_texture > 0) {
GLuint tex[3] = {front_texture, back_texture_1, back_texture_2};
glDeleteTextures(3, tex);
}
texColorBuffer = 0;
front_texture = 0;
back_texture_1 = 0;
back_texture_2 = 0;
}
void RenderThread::delete_fbo() {
if (frameBuffer > 0) {
ctx->functions()->glDeleteFramebuffers(1, &frameBuffer);
if (front_buffer > 0) {
GLuint fbos[3] = {front_buffer, back_buffer_1, back_buffer_2};
ctx->functions()->glDeleteFramebuffers(3, fbos);
}
frameBuffer = 0;
front_buffer = 0;
back_buffer_1 = 0;
back_buffer_2 = 0;
}
void RenderThread::delete_shader_program() {