preparing for extra textures and fbos
This commit is contained in:
@@ -1,3 +1,5 @@
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#version 110
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const int BLEND_MODE_ADD = 0;
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const int BLEND_MODE_AVERAGE = 1;
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const int BLEND_MODE_COLORBURN = 2;
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@@ -25,5 +27,11 @@ const int BLEND_MODE_SUBSTRACT = 23;
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const int BLEND_MODE_SUBTRACT = 24;
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const int BLEND_MODE_VIVIDLIGHT = 25;
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uniform sampler2D background;
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uniform sampler2D texture;
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varying vec2 vTexCoord;
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void main(void) {
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gl_FragColor = texture2D(background, vTexCoord);
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// gl_FragColor = texture2D(texture, vTexCoord)*2.0;
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}
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+1
-1
@@ -134,7 +134,7 @@ struct GLTextureCoords {
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float textureBottomLeftQ;
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int blendmode;
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double opacity;
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float opacity;
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};
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qint16 mix_audio_sample(qint16 a, qint16 b);
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+73
-68
@@ -93,35 +93,26 @@ void process_effect(QOpenGLContext* ctx,
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}
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}
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GLuint compose_sequence(Viewer* viewer,
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QOpenGLContext* ctx,
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Sequence* seq,
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QVector<Clip*>& nests,
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bool video,
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bool render_audio,
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Effect** gizmos,
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bool& texture_failed,
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bool rendering,
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int playback_speed) {
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GLuint compose_sequence(ComposeSequenceParams ¶ms) {
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GLint current_fbo = 0;
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if (video) {
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if (params.video) {
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo);
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}
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Sequence* s = seq;
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Sequence* s = params.seq;
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long playhead = s->playhead;
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if (!nests.isEmpty()) {
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for (int i=0;i<nests.size();i++) {
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s = nests.at(i)->media->to_sequence();
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playhead += nests.at(i)->clip_in - nests.at(i)->get_timeline_in_with_transition();
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playhead = refactor_frame_number(playhead, nests.at(i)->sequence->frame_rate, s->frame_rate);
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if (!params.nests.isEmpty()) {
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for (int i=0;i<params.nests.size();i++) {
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s = params.nests.at(i)->media->to_sequence();
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playhead += params.nests.at(i)->clip_in - params.nests.at(i)->get_timeline_in_with_transition();
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playhead = refactor_frame_number(playhead, params.nests.at(i)->sequence->frame_rate, s->frame_rate);
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}
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if (video && nests.last()->fbo != nullptr) {
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nests.last()->fbo[0]->bind();
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if (params.video && params.nests.last()->fbo != nullptr) {
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params.nests.last()->fbo[0]->bind();
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glClear(GL_COLOR_BUFFER_BIT);
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ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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}
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}
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@@ -134,7 +125,7 @@ GLuint compose_sequence(Viewer* viewer,
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// if clip starts within one second and/or hasn't finished yet
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if (c != nullptr) {
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if ((c->track < 0) == video) {
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if ((c->track < 0) == params.video) {
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bool clip_is_active = false;
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if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE) {
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@@ -146,7 +137,7 @@ GLuint compose_sequence(Viewer* viewer,
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// if thread is already working, we don't want to touch this,
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// but we also don't want to hang the UI thread
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if (!c->open) {
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open_clip(c, !rendering);
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open_clip(c, !params.rendering);
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}
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clip_is_active = true;
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if (c->track >= 0) audio_track_count++;
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@@ -155,12 +146,12 @@ GLuint compose_sequence(Viewer* viewer,
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}
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} else {
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//qWarning() << "Media '" + m->name + "' was not ready, retrying...";
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texture_failed = true;
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params.texture_failed = true;
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}
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}
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} else {
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if (is_clip_active(c, playhead)) {
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if (!c->open) open_clip(c, !rendering);
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if (!c->open) open_clip(c, !params.rendering);
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clip_is_active = true;
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} else if (c->finished_opening) {
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close_clip(c, false);
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@@ -186,7 +177,7 @@ GLuint compose_sequence(Viewer* viewer,
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int half_width = s->width/2;
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int half_height = s->height/2;
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if (video) {
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if (params.video) {
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glPushMatrix();
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glLoadIdentity();
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glOrtho(-half_width, half_width, -half_height, half_height, -1, 10);
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@@ -197,7 +188,7 @@ GLuint compose_sequence(Viewer* viewer,
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if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE && !c->finished_opening) {
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qWarning() << "Tried to display clip" << i << "but it's closed";
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texture_failed = true;
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params.texture_failed = true;
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} else {
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if (c->track < 0) {
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glColor4f(1.0, 1.0, 1.0, 1.0);
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@@ -218,7 +209,7 @@ GLuint compose_sequence(Viewer* viewer,
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c->texture->setMinMagFilters(QOpenGLTexture::Linear, QOpenGLTexture::Linear);
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c->texture->allocateStorage(get_gl_pix_fmt_from_av(c->pix_fmt), QOpenGLTexture::UInt8);
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}
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get_clip_frame(c, qMax(playhead, c->timeline_in), texture_failed);
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get_clip_frame(c, qMax(playhead, c->timeline_in), params.texture_failed);
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textureID = c->texture->textureId();
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break;
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case MEDIA_TYPE_SEQUENCE:
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@@ -229,7 +220,7 @@ GLuint compose_sequence(Viewer* viewer,
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if (textureID == 0 && c->media != nullptr) {
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qWarning() << "Texture hasn't been created yet";
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texture_failed = true;
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params.texture_failed = true;
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} else if (playhead >= c->get_timeline_in_with_transition()) {
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glPushMatrix();
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@@ -238,7 +229,7 @@ GLuint compose_sequence(Viewer* viewer,
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c->fbo = new QOpenGLFramebufferObject* [2];
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c->fbo[0] = new QOpenGLFramebufferObject(video_width, video_height);
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c->fbo[1] = new QOpenGLFramebufferObject(video_width, video_height);
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ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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}
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bool fbo_switcher = false;
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@@ -250,18 +241,18 @@ GLuint compose_sequence(Viewer* viewer,
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if (c->media == nullptr) {
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c->fbo[fbo_switcher]->bind();
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glClear(GL_COLOR_BUFFER_BIT);
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ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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composite_texture = c->fbo[fbo_switcher]->texture();
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} else {
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// for nested sequences
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if (c->media->get_type()== MEDIA_TYPE_SEQUENCE) {
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nests.append(c);
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textureID = compose_sequence(viewer, ctx, seq, nests, video, render_audio, gizmos, texture_failed, rendering, false);
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nests.removeLast();
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params.nests.append(c);
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textureID = compose_sequence(params);
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params.nests.removeLast();
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fbo_switcher = true;
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}
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composite_texture = draw_clip(ctx, c->fbo[fbo_switcher], textureID, true);
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composite_texture = draw_clip(params.ctx, c->fbo[fbo_switcher], textureID, true);
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}
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fbo_switcher = !fbo_switcher;
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@@ -294,7 +285,7 @@ GLuint compose_sequence(Viewer* viewer,
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for (int j=0;j<c->effects.size();j++) {
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Effect* e = c->effects.at(j);
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process_effect(ctx, c, e, timecode, coords, composite_texture, fbo_switcher, texture_failed, TA_NO_TRANSITION);
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process_effect(params.ctx, c, e, timecode, coords, composite_texture, fbo_switcher, params.texture_failed, TA_NO_TRANSITION);
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if (e->are_gizmos_enabled()) {
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if (first_gizmo_effect == nullptr) first_gizmo_effect = e;
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@@ -303,28 +294,28 @@ GLuint compose_sequence(Viewer* viewer,
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}
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if (selected_effect != nullptr) {
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(*gizmos) = selected_effect;
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(*params.gizmos) = selected_effect;
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} else if (is_clip_selected(c, true)) {
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(*gizmos) = first_gizmo_effect;
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(*params.gizmos) = first_gizmo_effect;
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}
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if (c->get_opening_transition() != nullptr) {
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int transition_progress = playhead - c->get_timeline_in_with_transition();
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if (transition_progress < c->get_opening_transition()->get_length()) {
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process_effect(ctx, c, c->get_opening_transition(), (double)transition_progress/(double)c->get_opening_transition()->get_length(), coords, composite_texture, fbo_switcher, texture_failed, TA_OPENING_TRANSITION);
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process_effect(params.ctx, c, c->get_opening_transition(), (double)transition_progress/(double)c->get_opening_transition()->get_length(), coords, composite_texture, fbo_switcher, params.texture_failed, TA_OPENING_TRANSITION);
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}
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}
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if (c->get_closing_transition() != nullptr) {
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int transition_progress = playhead - (c->get_timeline_out_with_transition() - c->get_closing_transition()->get_length());
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if (transition_progress >= 0 && transition_progress < c->get_closing_transition()->get_length()) {
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process_effect(ctx, c, c->get_closing_transition(), (double)transition_progress/(double)c->get_closing_transition()->get_length(), coords, composite_texture, fbo_switcher, texture_failed, TA_CLOSING_TRANSITION);
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process_effect(params.ctx, c, c->get_closing_transition(), (double)transition_progress/(double)c->get_closing_transition()->get_length(), coords, composite_texture, fbo_switcher, params.texture_failed, TA_CLOSING_TRANSITION);
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}
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}
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// EFFECT CODE END
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if (!nests.isEmpty()) {
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nests.last()->fbo[0]->bind();
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if (!params.nests.isEmpty()) {
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params.nests.last()->fbo[0]->bind();
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}
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glViewport(0, 0, s->width, s->height);
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@@ -333,10 +324,16 @@ GLuint compose_sequence(Viewer* viewer,
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glBegin(GL_QUADS);
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// get current color attachment from framebuffer
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GLint texture_id;
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params.ctx->functions()->glGetFramebufferAttachmentParameteriv(GL_TEXTURE_2D, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &texture_id);
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QOpenGLShaderProgram program;
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program.bind();
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params.blend_mode_program->bind();
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params.blend_mode_program->setUniformValue("blend_mode", coords.blendmode);
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params.blend_mode_program->setUniformValue("opacity", coords.opacity);
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// blend_mode_program->setUniformValue("background", texture_id);
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glBegin(GL_QUADS);
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if (coords.grid_size <= 1) {
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float z = 0.0f;
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@@ -382,44 +379,44 @@ GLuint compose_sequence(Viewer* viewer,
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}
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}
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program.release();
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glEnd();
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params.blend_mode_program->release();
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glBindTexture(GL_TEXTURE_2D, 0); // unbind texture
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// prepare gizmos
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if ((*gizmos) != nullptr
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&& nests.isEmpty()
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&& ((*gizmos) == first_gizmo_effect
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|| (*gizmos) == selected_effect)) {
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(*gizmos)->gizmo_draw(timecode, coords); // set correct gizmo coords
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(*gizmos)->gizmo_world_to_screen(); // convert gizmo coords to screen coords
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if ((*params.gizmos) != nullptr
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&& params.nests.isEmpty()
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&& ((*params.gizmos) == first_gizmo_effect
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|| (*params.gizmos) == selected_effect)) {
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(*params.gizmos)->gizmo_draw(timecode, coords); // set correct gizmo coords
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(*params.gizmos)->gizmo_world_to_screen(); // convert gizmo coords to screen coords
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}
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if (!nests.isEmpty()) {
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ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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if (!params.nests.isEmpty()) {
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params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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}
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glPopMatrix();
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}
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} else {
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if (render_audio || (config.enable_audio_scrubbing && audio_scrub && seq->playhead > c->timeline_in)) {
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if (params.render_audio || (config.enable_audio_scrubbing && audio_scrub && params.seq->playhead > c->timeline_in)) {
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if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_SEQUENCE) {
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nests.append(c);
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compose_sequence(viewer, ctx, seq, nests, video, render_audio, gizmos, texture_failed, rendering, playback_speed);
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nests.removeLast();
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params.nests.append(c);
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compose_sequence(params);
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params.nests.removeLast();
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} else {
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if (c->lock.tryLock()) {
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// clip is not caching, start caching audio
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cache_clip(c, playhead, c->audio_reset, !render_audio, nests, playback_speed);
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cache_clip(c, playhead, c->audio_reset, !params.render_audio, params.nests, params.playback_speed);
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c->lock.unlock();
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}
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}
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}
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// visually update all the keyframe values
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if (c->sequence == seq) { // only if you can currently see them
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if (c->sequence == params.seq) { // only if you can currently see them
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double ts = (playhead - c->get_timeline_in_with_transition() + c->get_clip_in_with_transition())/s->frame_rate;
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for (int i=0;i<c->effects.size();i++) {
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Effect* e = c->effects.at(i);
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@@ -435,24 +432,32 @@ GLuint compose_sequence(Viewer* viewer,
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}
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}
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if (audio_track_count == 0 && viewer != nullptr) {
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viewer->play_wake();
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if (audio_track_count == 0 && params.viewer != nullptr) {
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params.viewer->play_wake();
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}
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if (video) {
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if (params.video) {
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glPopMatrix();
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}
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if (!nests.isEmpty() && nests.last()->fbo != nullptr) {
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if (!params.nests.isEmpty() && params.nests.last()->fbo != nullptr) {
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// returns nested clip's texture
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return nests.last()->fbo[0]->texture();
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return params.nests.last()->fbo[0]->texture();
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}
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return 0;
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}
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void compose_audio(Viewer* viewer, Sequence* seq, bool render_audio, int playback_speed) {
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QVector<Clip*> nests;
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bool texture_failed;
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compose_sequence(viewer, nullptr, seq, nests, false, render_audio, nullptr, texture_failed, audio_rendering, playback_speed);
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ComposeSequenceParams params;
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params.viewer = viewer;
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params.ctx = nullptr;
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params.seq = seq;
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params.video = false;
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params.render_audio = render_audio;
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params.gizmos = nullptr;
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params.rendering = audio_rendering;
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params.playback_speed = playback_speed;
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params.blend_mode_program = nullptr;
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compose_sequence(params);
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}
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+20
-10
@@ -6,19 +6,29 @@
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class Effect;
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class Viewer;
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class QOpenGLShaderProgram;
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struct Sequence;
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struct Clip;
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GLuint compose_sequence(Viewer* viewer,
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QOpenGLContext* ctx,
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Sequence* seq,
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QVector<Clip*>& nests,
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bool video,
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bool render_audio,
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Effect **gizmos,
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bool &texture_failed,
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bool rendering,
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int playback_speed);
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struct ComposeSequenceParams {
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Viewer* viewer;
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QOpenGLContext* ctx;
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Sequence* seq;
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QVector<Clip*> nests;
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bool video;
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bool render_audio;
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Effect** gizmos;
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bool texture_failed;
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bool rendering;
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int playback_speed;
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QOpenGLShaderProgram* blend_mode_program;
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GLuint backend_buffer1;
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GLuint backend_attachment1;
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GLuint backend_buffer2;
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GLuint backend_attachment2;
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};
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GLuint compose_sequence(ComposeSequenceParams ¶ms);
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void compose_audio(Viewer* viewer, Sequence* seq, bool render_audio, int playback_speed);
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+33
-7
@@ -15,6 +15,7 @@ RenderThread::RenderThread() :
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gizmos(nullptr),
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share_ctx(nullptr),
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ctx(nullptr),
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blend_mode_program(nullptr),
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seq(nullptr),
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tex_width(-1),
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tex_height(-1),
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@@ -73,6 +74,14 @@ void RenderThread::run() {
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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if (blend_mode_program == nullptr) {
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delete_shader_program();
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blend_mode_program = new QOpenGLShaderProgram();
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blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Vertex, "C:/msys64/home/Matt/olive/effects/common.vert");
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blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Fragment, "C:/msys64/home/Matt/olive/effects/blending.frag");
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blend_mode_program->link();
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}
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// draw
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paint();
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@@ -96,8 +105,6 @@ void RenderThread::run() {
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void RenderThread::paint() {
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glLoadIdentity();
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texture_failed = false;
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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|
||||
@@ -109,8 +116,21 @@ void RenderThread::paint() {
|
||||
glEnable(GL_DEPTH);
|
||||
|
||||
gizmos = nullptr;
|
||||
QVector<Clip*> nests;
|
||||
compose_sequence(nullptr, ctx, seq, nests, true, false, &gizmos, texture_failed, false, temp_reverse);
|
||||
|
||||
ComposeSequenceParams params;
|
||||
params.viewer = nullptr;
|
||||
params.ctx = ctx;
|
||||
params.seq = seq;
|
||||
params.video = true;
|
||||
params.texture_failed = false;
|
||||
params.render_audio = false;
|
||||
params.gizmos = &gizmos;
|
||||
params.rendering = false;
|
||||
params.playback_speed = 1;
|
||||
params.blend_mode_program = blend_mode_program;
|
||||
compose_sequence(params);
|
||||
|
||||
texture_failed = params.texture_failed;
|
||||
|
||||
if (!save_fn.isEmpty()) {
|
||||
if (texture_failed) {
|
||||
@@ -138,14 +158,12 @@ void RenderThread::paint() {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void RenderThread::start_render(QOpenGLContext *share, Sequence *s, const QString& save, GLvoid* pixels, int idivider, bool itemp_reverse) {
|
||||
void RenderThread::start_render(QOpenGLContext *share, Sequence *s, const QString& save, GLvoid* pixels, int idivider) {
|
||||
seq = s;
|
||||
|
||||
// stall any dependent actions
|
||||
texture_failed = true;
|
||||
|
||||
temp_reverse = itemp_reverse;
|
||||
|
||||
if (share != nullptr && (ctx == nullptr || ctx->shareContext() != share_ctx)) {
|
||||
share_ctx = share;
|
||||
delete_ctx();
|
||||
@@ -191,8 +209,16 @@ void RenderThread::delete_fbo() {
|
||||
frameBuffer = 0;
|
||||
}
|
||||
|
||||
void RenderThread::delete_shader_program() {
|
||||
if (blend_mode_program != nullptr) {
|
||||
delete blend_mode_program;
|
||||
}
|
||||
blend_mode_program = nullptr;
|
||||
}
|
||||
|
||||
void RenderThread::delete_ctx() {
|
||||
if (ctx != nullptr) {
|
||||
delete_shader_program();
|
||||
delete_texture();
|
||||
delete_fbo();
|
||||
ctx->doneCurrent();
|
||||
|
||||
+4
-2
@@ -7,6 +7,7 @@
|
||||
#include <QOffscreenSurface>
|
||||
#include <QOpenGLContext>
|
||||
#include <QOpenGLFramebufferObject>
|
||||
#include <QOpenGLShaderProgram>
|
||||
|
||||
struct Sequence;
|
||||
class Effect;
|
||||
@@ -22,7 +23,7 @@ public:
|
||||
GLuint texColorBuffer;
|
||||
Effect* gizmos;
|
||||
void paint();
|
||||
void start_render(QOpenGLContext* share, Sequence* s, const QString &save = nullptr, GLvoid *pixels = nullptr, int idivider = 0, bool itemp_reverse = false);
|
||||
void start_render(QOpenGLContext* share, Sequence* s, const QString &save = nullptr, GLvoid *pixels = nullptr, int idivider = 0);
|
||||
bool did_texture_fail();
|
||||
void cancel();
|
||||
|
||||
@@ -35,11 +36,13 @@ private:
|
||||
// cleanup functions
|
||||
void delete_texture();
|
||||
void delete_fbo();
|
||||
void delete_shader_program();
|
||||
|
||||
QWaitCondition waitCond;
|
||||
QOffscreenSurface surface;
|
||||
QOpenGLContext* share_ctx;
|
||||
QOpenGLContext* ctx;
|
||||
QOpenGLShaderProgram* blend_mode_program;
|
||||
Sequence* seq;
|
||||
int divider;
|
||||
int tex_width;
|
||||
@@ -47,7 +50,6 @@ private:
|
||||
bool queued;
|
||||
bool texture_failed;
|
||||
bool running;
|
||||
bool temp_reverse;
|
||||
QString save_fn;
|
||||
GLvoid *pixel_buffer;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user