support for premultipled alpha
This commit is contained in:
+170
-110
@@ -28,17 +28,16 @@ extern "C" {
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#include <libavformat/avformat.h>
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}
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GLuint draw_clip(QOpenGLContext* ctx, QOpenGLFramebufferObject* fbo, GLuint texture, bool clear) {
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GLuint draw_clip(QOpenGLFramebufferObject* fbo, GLuint texture, bool clear) {
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, 1, 0, 1, -1, 1);
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GLint current_fbo = 0;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo);
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fbo->bind();
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if (clear) glClear(GL_COLOR_BUFFER_BIT);
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if (clear) {
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glClear(GL_COLOR_BUFFER_BIT);
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}
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glBindTexture(GL_TEXTURE_2D, texture);
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glBegin(GL_QUADS);
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@@ -53,14 +52,11 @@ GLuint draw_clip(QOpenGLContext* ctx, QOpenGLFramebufferObject* fbo, GLuint text
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glEnd();
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glBindTexture(GL_TEXTURE_2D, 0);
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ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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glPopMatrix();
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return fbo->texture();
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}
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void process_effect(QOpenGLContext* ctx,
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Clip* c,
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void process_effect(Clip* c,
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Effect* e,
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double timecode,
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GLTextureCoords& coords,
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@@ -72,11 +68,12 @@ void process_effect(QOpenGLContext* ctx,
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if (e->enable_coords) {
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e->process_coords(timecode, coords, data);
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}
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if ((e->enable_shader && shaders_are_enabled) || e->enable_superimpose) {
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bool can_process_shaders = (e->enable_shader && shaders_are_enabled);
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if (can_process_shaders || e->enable_superimpose) {
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e->startEffect();
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if ((e->enable_shader && shaders_are_enabled) && e->is_glsl_linked()) {
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if (can_process_shaders && e->is_glsl_linked()) {
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e->process_shader(timecode, coords);
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composite_texture = draw_clip(ctx, c->fbo[fbo_switcher], composite_texture, true);
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composite_texture = draw_clip(c->fbo[fbo_switcher], composite_texture, true);
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fbo_switcher = !fbo_switcher;
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}
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if (e->enable_superimpose) {
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@@ -85,7 +82,18 @@ void process_effect(QOpenGLContext* ctx,
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qWarning() << "Superimpose texture was nullptr, retrying...";
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texture_failed = true;
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} else {
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composite_texture = draw_clip(ctx, c->fbo[!fbo_switcher], superimpose_texture, false);
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if (composite_texture == 0) {
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// if there is no previous texture, just return the superimposes texture
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composite_texture = superimpose_texture;
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} else {
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// if the source texture is not already a framebuffer texture,
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// we'll need to make it one before drawing a superimpose effect on it
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if (composite_texture != c->fbo[0]->texture() && composite_texture != c->fbo[1]->texture()) {
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draw_clip(c->fbo[!fbo_switcher], composite_texture, true);
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}
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composite_texture = draw_clip(c->fbo[!fbo_switcher], superimpose_texture, false);
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}
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}
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}
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e->endEffect();
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@@ -94,10 +102,7 @@ void process_effect(QOpenGLContext* ctx,
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}
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GLuint compose_sequence(ComposeSequenceParams ¶ms) {
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GLint current_fbo = 0;
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if (params.video) {
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo);
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}
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GLuint final_fbo = params.main_buffer;
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Sequence* s = params.seq;
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long playhead = s->playhead;
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@@ -112,7 +117,7 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
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if (params.video && params.nests.last()->fbo != nullptr) {
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params.nests.last()->fbo[0]->bind();
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glClear(GL_COLOR_BUFFER_BIT);
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params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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final_fbo = params.nests.last()->fbo[0]->handle();
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}
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}
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@@ -120,36 +125,58 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
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QVector<Clip*> current_clips;
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// loop through clips, find currently active, and sort by track
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for (int i=0;i<s->clips.size();i++) {
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Clip* c = s->clips.at(i);
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// if clip starts within one second and/or hasn't finished yet
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if (c != nullptr) {
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// if clip is video and we're processing video
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if ((c->track < 0) == params.video) {
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bool clip_is_active = false;
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// is the clip a "footage" clip?
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if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE) {
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Footage* m = c->media->to_footage();
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// does the clip have a valid media source?
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if (!m->invalid && !(c->track >= 0 && !is_audio_device_set())) {
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// is the media process and ready?
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if (m->ready) {
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const FootageStream* ms = m->get_stream_from_file_index(c->track < 0, c->media_stream);
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// does the media have a valid media stream source and is it active?
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if (ms != nullptr && is_clip_active(c, playhead)) {
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// if thread is already working, we don't want to touch this,
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// but we also don't want to hang the UI thread
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// open if not open
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if (!c->open) {
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open_clip(c, !params.rendering);
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}
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clip_is_active = true;
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// increment audio track count
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if (c->track >= 0) audio_track_count++;
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} else if (c->finished_opening) {
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// close the clip if it isn't active anymore
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close_clip(c, false);
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}
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} else {
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//qWarning() << "Media '" + m->name + "' was not ready, retrying...";
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// media wasn't ready, schedule a redraw
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params.texture_failed = true;
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}
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}
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} else {
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// if the clip is a nested sequence or null clip, just open it
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if (is_clip_active(c, playhead)) {
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if (!c->open) open_clip(c, !params.rendering);
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clip_is_active = true;
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@@ -157,15 +184,26 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
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close_clip(c, false);
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}
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}
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// if the clip is active, added it to "current_clips", sorted by track
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if (clip_is_active) {
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bool added = false;
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for (int j=0;j<current_clips.size();j++) {
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if (current_clips.at(j)->track < c->track) {
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current_clips.insert(j, c);
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added = true;
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break;
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// track sorting is only necessary for video clips
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// audio clips are mixed equally, so we skip sorting for those
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if (params.video) {
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// insertion sort by track
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for (int j=0;j<current_clips.size();j++) {
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if (current_clips.at(j)->track < c->track) {
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current_clips.insert(j, c);
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added = true;
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break;
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}
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}
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}
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if (!added) {
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current_clips.append(c);
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}
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@@ -174,90 +212,98 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
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}
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}
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int half_width = s->width/2;
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int half_height = s->height/2;
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if (params.video) {
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// set default coordinates based on the sequence, with 0 in the direct center
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glPushMatrix();
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glLoadIdentity();
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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int half_width = s->width/2;
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int half_height = s->height/2;
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glOrtho(-half_width, half_width, -half_height, half_height, -1, 10);
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}
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// loop through current clips
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for (int i=0;i<current_clips.size();i++) {
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Clip* c = current_clips.at(i);
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// check if this clip was successfully opened by earlier function
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if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE && !c->finished_opening) {
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qWarning() << "Tried to display clip" << i << "but it's closed";
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params.texture_failed = true;
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} else {
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// if clip is a video clip
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if (c->track < 0) {
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// reset OpenGL to full color
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glColor4f(1.0, 1.0, 1.0, 1.0);
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// textureID variable contains texture to be drawn on screen at the end
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GLuint textureID = 0;
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// store video source dimensions
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int video_width = c->getWidth();
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int video_height = c->getHeight();
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if (c->media != nullptr) {
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switch (c->media->get_type()) {
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case MEDIA_TYPE_FOOTAGE:
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// set up opengl texture
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if (c->texture == nullptr) {
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c->texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
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c->texture->setSize(c->stream->codecpar->width, c->stream->codecpar->height);
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c->texture->setFormat(get_gl_tex_fmt_from_av(c->pix_fmt));
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c->texture->setMipLevels(c->texture->maximumMipLevels());
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c->texture->setMinMagFilters(QOpenGLTexture::Linear, QOpenGLTexture::Linear);
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c->texture->allocateStorage(get_gl_pix_fmt_from_av(c->pix_fmt), QOpenGLTexture::UInt8);
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}
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get_clip_frame(c, qMax(playhead, c->timeline_in), params.texture_failed);
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textureID = c->texture->textureId();
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break;
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case MEDIA_TYPE_SEQUENCE:
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textureID = -1;
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break;
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// if media is footage
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if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE) {
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if (c->texture == nullptr) {
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// opengl texture doesn't exist yet, create it
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c->texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
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c->texture->setSize(c->stream->codecpar->width, c->stream->codecpar->height);
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c->texture->setFormat(get_gl_tex_fmt_from_av(c->pix_fmt));
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c->texture->setMipLevels(c->texture->maximumMipLevels());
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c->texture->setMinMagFilters(QOpenGLTexture::Linear, QOpenGLTexture::Linear);
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c->texture->allocateStorage(get_gl_pix_fmt_from_av(c->pix_fmt), QOpenGLTexture::UInt8);
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}
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// retrieve video frame from cache and store it in c->texture
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get_clip_frame(c, qMax(playhead, c->timeline_in), params.texture_failed);
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// retrieve ID from c->texture
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textureID = c->texture->textureId();
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if (textureID == 0) {
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qWarning() << "Failed to create texture";
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return 0;
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}
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}
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if (textureID == 0 && c->media != nullptr) {
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qWarning() << "Texture hasn't been created yet";
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params.texture_failed = true;
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} else if (playhead >= c->get_timeline_in_with_transition()) {
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// prepare framebuffers for backend drawing operations
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if (c->fbo == nullptr) {
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c->fbo = new QOpenGLFramebufferObject* [2];
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c->fbo[0] = new QOpenGLFramebufferObject(video_width, video_height);
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c->fbo[1] = new QOpenGLFramebufferObject(video_width, video_height);
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}
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// if clip should actually be shown on screen in this frame
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if (playhead >= c->get_timeline_in_with_transition()) {
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glPushMatrix();
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// start preparing cache
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if (c->fbo == nullptr) {
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c->fbo = new QOpenGLFramebufferObject* [2];
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c->fbo[0] = new QOpenGLFramebufferObject(video_width, video_height);
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c->fbo[1] = new QOpenGLFramebufferObject(video_width, video_height);
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params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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}
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// simple bool for switching between the two framebuffers
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bool fbo_switcher = false;
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glViewport(0, 0, video_width, video_height);
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GLuint composite_texture;
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if (c->media != nullptr && c->media->get_type()== MEDIA_TYPE_SEQUENCE) {
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// for a nested sequence, run this function again on that sequence and retrieve the texture
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if (c->media == nullptr) {
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c->fbo[fbo_switcher]->bind();
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glClear(GL_COLOR_BUFFER_BIT);
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params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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composite_texture = c->fbo[fbo_switcher]->texture();
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} else {
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// for nested sequences
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if (c->media->get_type()== MEDIA_TYPE_SEQUENCE) {
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params.nests.append(c);
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textureID = compose_sequence(params);
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params.nests.removeLast();
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fbo_switcher = true;
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}
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// add nested sequence to nest list
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params.nests.append(c);
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composite_texture = draw_clip(params.ctx, c->fbo[fbo_switcher], textureID, true);
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// compose sequence
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textureID = compose_sequence(params);
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// remove sequence from nest list
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params.nests.removeLast();
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// compose_sequence() would have written to this clip's fbo[0], so we switch to fbo[1]
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fbo_switcher = true;
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}
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fbo_switcher = !fbo_switcher;
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// set up default coords
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// set up default coordinates for drawing the clip
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GLTextureCoords coords;
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coords.grid_size = 1;
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coords.vertexTopLeftX = coords.vertexBottomLeftX = -video_width/2;
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@@ -268,8 +314,10 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
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coords.textureTopLeftY = coords.textureTopRightY = coords.textureTopLeftX = coords.textureBottomLeftX = 0.0;
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coords.textureBottomLeftY = coords.textureBottomRightY = coords.textureTopRightX = coords.textureBottomRightX = 1.0;
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coords.textureTopLeftQ = coords.textureTopRightQ = coords.textureTopLeftQ = coords.textureBottomLeftQ = 1;
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coords.blendmode = BLEND_MODE_NORMAL;
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coords.opacity = 1.0;
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// set up autoscale
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// if auto-scale is enabled, auto-scale the clip
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if (c->autoscale && (video_width != s->width && video_height != s->height)) {
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float width_multiplier = float(s->width) / float(video_width);
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float height_multiplier = float(s->height) / float(video_height);
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@@ -277,85 +325,94 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
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glScalef(scale_multiplier, scale_multiplier, 1);
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}
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// EFFECT CODE START
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// == EFFECT CODE START ==
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// get current sequence time in seconds (used for effects)
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double timecode = get_timecode(c, playhead);
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// set up variables for gizmos later
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Effect* first_gizmo_effect = nullptr;
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Effect* selected_effect = nullptr;
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// run through all of the clip's effects
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for (int j=0;j<c->effects.size();j++) {
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Effect* e = c->effects.at(j);
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process_effect(params.ctx, c, e, timecode, coords, composite_texture, fbo_switcher, params.texture_failed, TA_NO_TRANSITION);
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process_effect(c, e, timecode, coords, textureID, fbo_switcher, params.texture_failed, TA_NO_TRANSITION);
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// retrieve gizmo data from effect
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if (e->are_gizmos_enabled()) {
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if (first_gizmo_effect == nullptr) first_gizmo_effect = e;
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if (e->container->selected) selected_effect = e;
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}
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}
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// using gizmo data, set definitive gizmo
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if (selected_effect != nullptr) {
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(*params.gizmos) = selected_effect;
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} else if (is_clip_selected(c, true)) {
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(*params.gizmos) = first_gizmo_effect;
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}
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// if the clip has an opening transition, process that now
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if (c->get_opening_transition() != nullptr) {
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int transition_progress = playhead - c->get_timeline_in_with_transition();
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if (transition_progress < c->get_opening_transition()->get_length()) {
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process_effect(params.ctx, c, c->get_opening_transition(), (double)transition_progress/(double)c->get_opening_transition()->get_length(), coords, composite_texture, fbo_switcher, params.texture_failed, TA_OPENING_TRANSITION);
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process_effect(c, c->get_opening_transition(), double(transition_progress)/double(c->get_opening_transition()->get_length()), coords, textureID, fbo_switcher, params.texture_failed, TA_OPENING_TRANSITION);
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}
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}
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// if the clip has a closing transition, process that now
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if (c->get_closing_transition() != nullptr) {
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int transition_progress = playhead - (c->get_timeline_out_with_transition() - c->get_closing_transition()->get_length());
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if (transition_progress >= 0 && transition_progress < c->get_closing_transition()->get_length()) {
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process_effect(params.ctx, c, c->get_closing_transition(), (double)transition_progress/(double)c->get_closing_transition()->get_length(), coords, composite_texture, fbo_switcher, params.texture_failed, TA_CLOSING_TRANSITION);
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process_effect(c, c->get_closing_transition(), double(transition_progress)/double(c->get_closing_transition()->get_length()), coords, textureID, fbo_switcher, params.texture_failed, TA_CLOSING_TRANSITION);
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}
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}
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// EFFECT CODE END
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if (!params.nests.isEmpty()) {
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params.nests.last()->fbo[0]->bind();
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}
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// == EFFECT CODE END ==
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// == START FINAL DRAW ON SEQUENCE BUFFER ==
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// bind framebuffer
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params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, final_fbo);
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// set viewport to sequence size
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glViewport(0, 0, s->width, s->height);
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glBindTexture(GL_TEXTURE_2D, composite_texture);
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// bind final texture
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glBindTexture(GL_TEXTURE_2D, textureID);
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// set texture filter to bilinear
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// get current color attachment from framebuffer
|
||||
GLint texture_id;
|
||||
params.ctx->functions()->glGetFramebufferAttachmentParameteriv(GL_TEXTURE_2D, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &texture_id);
|
||||
|
||||
// bind and configure blending mode shader
|
||||
params.blend_mode_program->bind();
|
||||
params.blend_mode_program->setUniformValue("blend_mode", coords.blendmode);
|
||||
params.blend_mode_program->setUniformValue("opacity", coords.opacity);
|
||||
// blend_mode_program->setUniformValue("background", texture_id);
|
||||
|
||||
// draw clip on screen
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
if (coords.grid_size <= 1) {
|
||||
float z = 0.0f;
|
||||
|
||||
glTexCoord2f(coords.textureTopLeftX, coords.textureTopLeftY); // top left
|
||||
glVertex3f(coords.vertexTopLeftX, coords.vertexTopLeftY, z); // top left
|
||||
glVertex2f(coords.vertexTopLeftX, coords.vertexTopLeftY); // top left
|
||||
glTexCoord2f(coords.textureTopRightX, coords.textureTopRightY); // top right
|
||||
glVertex3f(coords.vertexTopRightX, coords.vertexTopRightY, z); // top right
|
||||
glVertex2f(coords.vertexTopRightX, coords.vertexTopRightY); // top right
|
||||
glTexCoord2f(coords.textureBottomRightX, coords.textureBottomRightY); // bottom right
|
||||
glVertex3f(coords.vertexBottomRightX, coords.vertexBottomRightY, z); // bottom right
|
||||
glVertex2f(coords.vertexBottomRightX, coords.vertexBottomRightY); // bottom right
|
||||
glTexCoord2f(coords.textureBottomLeftX, coords.textureBottomLeftY); // bottom left
|
||||
glVertex3f(coords.vertexBottomLeftX, coords.vertexBottomLeftY, z); // bottom left
|
||||
glVertex2f(coords.vertexBottomLeftX, coords.vertexBottomLeftY); // bottom left
|
||||
} else {
|
||||
float rows = coords.grid_size;
|
||||
float cols = coords.grid_size;
|
||||
|
||||
for (float k=0;k<rows;k++) {
|
||||
float row_prog = k/rows;
|
||||
float next_row_prog = (k+1)/rows;
|
||||
for (float j=0;j<cols;j++) {
|
||||
float col_prog = j/cols;
|
||||
float next_col_prog = (j+1)/cols;
|
||||
for (int k=0;k<rows;k++) {
|
||||
float row_prog = float(k)/rows;
|
||||
float next_row_prog = float(k+1)/rows;
|
||||
for (int j=0;j<cols;j++) {
|
||||
float col_prog = float(j)/cols;
|
||||
float next_col_prog = float(j+1)/cols;
|
||||
|
||||
float vertexTLX = float_lerp(coords.vertexTopLeftX, coords.vertexBottomLeftX, row_prog);
|
||||
float vertexTRX = float_lerp(coords.vertexTopRightX, coords.vertexBottomRightX, row_prog);
|
||||
@@ -381,9 +438,16 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
|
||||
|
||||
glEnd();
|
||||
|
||||
// release blend mode shader
|
||||
params.blend_mode_program->release();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0); // unbind texture
|
||||
// unbind texture
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// unbind framebuffer
|
||||
params.ctx->functions()->glBindFramebuffer(GL_TEXTURE_2D, 0);
|
||||
|
||||
// == END FINAL DRAW ON SEQUENCE BUFFER ==
|
||||
|
||||
// prepare gizmos
|
||||
if ((*params.gizmos) != nullptr
|
||||
@@ -394,10 +458,6 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
|
||||
(*params.gizmos)->gizmo_world_to_screen(); // convert gizmo coords to screen coords
|
||||
}
|
||||
|
||||
if (!params.nests.isEmpty()) {
|
||||
params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user