support for premultipled alpha
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@@ -205,11 +205,11 @@ void TransformEffect::toggle_uniform_scale(bool enabled) {
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void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, int) {
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// position
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glTranslatef(position_x->get_double_value(timecode)-(parent_clip->sequence->width/2), position_y->get_double_value(timecode)-(parent_clip->sequence->height/2), 0);
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glTranslated(position_x->get_double_value(timecode)-(parent_clip->sequence->width/2), position_y->get_double_value(timecode)-(parent_clip->sequence->height/2), 0);
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// anchor point
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int anchor_x_offset = (anchor_x_box->get_double_value(timecode));
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int anchor_y_offset = (anchor_y_box->get_double_value(timecode));
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int anchor_x_offset = qRound(anchor_x_box->get_double_value(timecode));
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int anchor_y_offset = qRound(anchor_y_box->get_double_value(timecode));
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coords.vertexTopLeftX -= anchor_x_offset;
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coords.vertexTopRightX -= anchor_x_offset;
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coords.vertexBottomLeftX -= anchor_x_offset;
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@@ -220,37 +220,18 @@ void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, i
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coords.vertexBottomRightY -= anchor_y_offset;
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// rotation
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glRotatef(rotation->get_double_value(timecode), 0, 0, 1);
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glRotated(rotation->get_double_value(timecode), 0, 0, 1);
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// scale
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float sx = scale_x->get_double_value(timecode)*0.01;
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float sy = (uniform_scale_field->get_bool_value(timecode)) ? sx : scale_y->get_double_value(timecode)*0.01;
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glScalef(sx, sy, 1);
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double sx = scale_x->get_double_value(timecode)*0.01;
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double sy = (uniform_scale_field->get_bool_value(timecode)) ? sx : scale_y->get_double_value(timecode)*0.01;
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glScaled(sx, sy, 1);
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// blend mode
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coords.blendmode = blend_mode_box->get_combo_data(timecode).toInt();
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/*switch (blend_mode_box->get_combo_data(timecode).toInt()) {
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case BLEND_MODE_NORMAL:
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case BLEND_MODE_OVERLAY:
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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break;
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case BLEND_MODE_SCREEN:
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
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break;
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case BLEND_MODE_MULTIPLY:
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glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
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break;
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default:
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qCritical() << "Invalid blend mode. This is a bug - please contact developers";
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}*/
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// opacity
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coords.opacity *= opacity->get_double_value(timecode)*0.01;
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/*float color[4];
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glGetFloatv(GL_CURRENT_COLOR, color);
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glColor4f(1.0, 1.0, 1.0, color[3]*(opacity->get_double_value(timecode)*0.01));*/
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coords.opacity *= float(opacity->get_double_value(timecode)*0.01);
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}
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void TransformEffect::gizmo_draw(double, GLTextureCoords& coords) {
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