Get OCIO node groundwork working
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@@ -292,7 +292,7 @@ SampleBufferPtr NodeTraverser::ProcessAudioFootage(const FootageJob& stream, con
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return SampleBuffer::Create();
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}
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TexturePtr NodeTraverser::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
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TexturePtr NodeTraverser::ProcessShader(const Node *node, const TimeRange &range, ShaderJob &job)
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{
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Q_UNUSED(node)
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Q_UNUSED(range)
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