opengl: use correct shader version

This commit is contained in:
itsmattkc
2021-09-03 15:10:11 -07:00
parent 5edb8f5d4a
commit 90af822bf0
+1 -1
View File
@@ -869,7 +869,7 @@ GLuint OpenGLRenderer::GetCachedTexture(int width, int height, int depth, VideoP
GLuint OpenGLRenderer::CompileShader(GLenum type, const QString &code)
{
static const QString shader_preamble = QStringLiteral("#version 110\n\n"
static const QString shader_preamble = QStringLiteral("#version 100\n\n"
"precision highp float;\n\n");
QString complete_code = shader_preamble;