openglrenderer: use glFinish again...

This will break some systems, but is necessary for frames not to corrupt under some circumstances. It sucks but that's the tradeoff we have to make.

I think it's time to get off OpenGL. It's not worth it anymore.
This commit is contained in:
itsmattkc
2022-09-23 17:53:43 -07:00
parent cde6129868
commit 81b7c79a14
+1 -1
View File
@@ -364,7 +364,7 @@ void OpenGLRenderer::Flush()
{
GL_PREAMBLE;
functions_->glFlush();
functions_->glFinish();
}
Color OpenGLRenderer::GetPixelFromTexture(Texture *texture, const QPointF &pt)