openglrenderer: use glFinish again...
This will break some systems, but is necessary for frames not to corrupt under some circumstances. It sucks but that's the tradeoff we have to make. I think it's time to get off OpenGL. It's not worth it anymore.
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@@ -364,7 +364,7 @@ void OpenGLRenderer::Flush()
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{
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GL_PREAMBLE;
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functions_->glFlush();
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functions_->glFinish();
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}
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Color OpenGLRenderer::GetPixelFromTexture(Texture *texture, const QPointF &pt)
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