From 81b7c79a143995ae2e977289da6024e5b3dd4a7e Mon Sep 17 00:00:00 2001 From: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Fri, 23 Sep 2022 17:53:43 -0700 Subject: [PATCH] openglrenderer: use glFinish again... This will break some systems, but is necessary for frames not to corrupt under some circumstances. It sucks but that's the tradeoff we have to make. I think it's time to get off OpenGL. It's not worth it anymore. --- app/render/opengl/openglrenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/app/render/opengl/openglrenderer.cpp b/app/render/opengl/openglrenderer.cpp index 7ef116a21..8c6f2a703 100644 --- a/app/render/opengl/openglrenderer.cpp +++ b/app/render/opengl/openglrenderer.cpp @@ -364,7 +364,7 @@ void OpenGLRenderer::Flush() { GL_PREAMBLE; - functions_->glFlush(); + functions_->glFinish(); } Color OpenGLRenderer::GetPixelFromTexture(Texture *texture, const QPointF &pt)