further progress on better blending

This commit is contained in:
itsmattkc
2019-01-26 23:34:58 +11:00
parent 97a28ab54a
commit 7a436ef51f
20 changed files with 271 additions and 189 deletions
+12 -2
View File
@@ -16,6 +16,7 @@ RenderThread::RenderThread() :
share_ctx(nullptr),
ctx(nullptr),
blend_mode_program(nullptr),
premultiply_program(nullptr),
seq(nullptr),
tex_width(-1),
tex_height(-1),
@@ -107,10 +108,16 @@ void RenderThread::run() {
if (blend_mode_program == nullptr) {
// create shader program to make blending modes work
delete_shader_program();
blend_mode_program = new QOpenGLShaderProgram();
blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Vertex, "C:/msys64/home/Matt/olive/effects/common.vert");
blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Fragment, "C:/msys64/home/Matt/olive/effects/blending.frag");
blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/internalshaders/common.vert");
blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/internalshaders/blending.frag");
blend_mode_program->link();
premultiply_program = new QOpenGLShaderProgram();
premultiply_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/internalshaders/common.vert");
premultiply_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/internalshaders/premultiply.frag");
premultiply_program->link();
}
// bind framebuffer for drawing
@@ -161,6 +168,7 @@ void RenderThread::paint() {
params.rendering = false;
params.playback_speed = 1;
params.blend_mode_program = blend_mode_program;
params.premultiply_program = premultiply_program;
params.backend_buffer1 = back_buffer_1;
params.backend_buffer2 = back_buffer_2;
params.backend_attachment1 = back_texture_1;
@@ -253,8 +261,10 @@ void RenderThread::delete_fbo() {
void RenderThread::delete_shader_program() {
if (blend_mode_program != nullptr) {
delete blend_mode_program;
delete premultiply_program;
}
blend_mode_program = nullptr;
premultiply_program = nullptr;
}
void RenderThread::delete_ctx() {