diff --git a/effects/chromakey.frag b/effects/chromakey.frag
index a94b03f79..4f57d8b1e 100644
--- a/effects/chromakey.frag
+++ b/effects/chromakey.frag
@@ -47,11 +47,15 @@ void main(void) {
float mask = colorclose(cb, cr, cb_key, cr_key, (tola/100.0), (tolb/100.0));
if (mode == 0) { // composite
- float submask = 1.0-mask;
+ //float submask = 1.0-mask;
+ float submask = 0.0;
texture_color.r = max(texture_color.r - submask*key_color.r, 0.0) + submask;
texture_color.g = max(texture_color.g - submask*key_color.g, 0.0) + submask;
texture_color.b = max(texture_color.b - submask*key_color.b, 0.0) + submask;
texture_color.a *= mask;
+
+ // premultiply
+ texture_color.rgb *= texture_color.a;
} else if (mode == 1) { // alpha
texture_color.rgb = vec3(mask);
} else if (mode == 2) { // original
diff --git a/effects/blending.frag b/effects/internal/blending.frag
similarity index 88%
rename from effects/blending.frag
rename to effects/internal/blending.frag
index b418137b5..3507705c5 100644
--- a/effects/blending.frag
+++ b/effects/internal/blending.frag
@@ -32,6 +32,6 @@ uniform sampler2D texture;
varying vec2 vTexCoord;
void main(void) {
- gl_FragColor = texture2D(background, vTexCoord);
- // gl_FragColor = texture2D(texture, vTexCoord)*2.0;
+ // gl_FragColor = texture2D(background, vTexCoord);
+ gl_FragColor = texture2D(texture, vTexCoord);
}
\ No newline at end of file
diff --git a/effects/internal/common.vert b/effects/internal/common.vert
new file mode 100644
index 000000000..2d088fa2f
--- /dev/null
+++ b/effects/internal/common.vert
@@ -0,0 +1,8 @@
+#version 110
+
+varying vec2 vTexCoord;
+
+void main() {
+ vTexCoord = gl_MultiTexCoord0.xy;
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
\ No newline at end of file
diff --git a/effects/cornerpin.frag b/effects/internal/cornerpin.frag
similarity index 100%
rename from effects/cornerpin.frag
rename to effects/internal/cornerpin.frag
diff --git a/effects/cornerpin.vert b/effects/internal/cornerpin.vert
similarity index 100%
rename from effects/cornerpin.vert
rename to effects/internal/cornerpin.vert
diff --git a/effects/internal/cornerpineffect.cpp b/effects/internal/cornerpineffect.cpp
index c48526601..11730619e 100644
--- a/effects/internal/cornerpineffect.cpp
+++ b/effects/internal/cornerpineffect.cpp
@@ -8,23 +8,23 @@ CornerPinEffect::CornerPinEffect(Clip *c, const EffectMeta *em) : Effect(c, em)
enable_coords = true;
enable_shader = true;
- EffectRow* top_left = add_row(tr("Top Left"));
+ EffectRow* top_left = add_row(tr("Top Left"));
top_left_x = top_left->add_field(EFFECT_FIELD_DOUBLE, "topleftx");
top_left_y = top_left->add_field(EFFECT_FIELD_DOUBLE, "toplefty");
- EffectRow* top_right = add_row(tr("Top Right"));
+ EffectRow* top_right = add_row(tr("Top Right"));
top_right_x = top_right->add_field(EFFECT_FIELD_DOUBLE, "toprightx");
top_right_y = top_right->add_field(EFFECT_FIELD_DOUBLE, "toprighty");
- EffectRow* bottom_left = add_row(tr("Bottom Left"));
+ EffectRow* bottom_left = add_row(tr("Bottom Left"));
bottom_left_x = bottom_left->add_field(EFFECT_FIELD_DOUBLE, "bottomleftx");
bottom_left_y = bottom_left->add_field(EFFECT_FIELD_DOUBLE, "bottomlefty");
- EffectRow* bottom_right = add_row(tr("Bottom Right"));
+ EffectRow* bottom_right = add_row(tr("Bottom Right"));
bottom_right_x = bottom_right->add_field(EFFECT_FIELD_DOUBLE, "bottomrightx");
bottom_right_y = bottom_right->add_field(EFFECT_FIELD_DOUBLE, "bottomrighty");
- perspective = add_row(tr("Perspective"))->add_field(EFFECT_FIELD_BOOL, "perspective");
+ perspective = add_row(tr("Perspective"))->add_field(EFFECT_FIELD_BOOL, "perspective");
perspective->set_bool_value(true);
top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
diff --git a/effects/dropshadow.frag b/effects/internal/dropshadow.frag
similarity index 95%
rename from effects/dropshadow.frag
rename to effects/internal/dropshadow.frag
index 1bed6e491..402c4c547 100644
--- a/effects/dropshadow.frag
+++ b/effects/internal/dropshadow.frag
@@ -13,6 +13,7 @@ uniform float shadowdistance;
varying vec2 vTexCoord;
void main(void) {
+ /*
vec4 master_px = texture2D(image, vTexCoord);
if (shadow == 1) {
vec2 shadow_dist = vec2(shadowdistance)/resolution;
@@ -39,5 +40,7 @@ void main(void) {
gl_FragColor = composition;
} else {
gl_FragColor = master_px;
- }
+ }
+ */
+ gl_FragColor = texture2D(image, vTexCoord);
}
\ No newline at end of file
diff --git a/effects/internal/internalshaders.qrc b/effects/internal/internalshaders.qrc
new file mode 100644
index 000000000..39b1a3aee
--- /dev/null
+++ b/effects/internal/internalshaders.qrc
@@ -0,0 +1,10 @@
+
+
+ blending.frag
+ common.vert
+ cornerpin.frag
+ cornerpin.vert
+ premultiply.frag
+ dropshadow.frag
+
+
diff --git a/effects/internal/premultiply.frag b/effects/internal/premultiply.frag
new file mode 100644
index 000000000..bc16e5cb4
--- /dev/null
+++ b/effects/internal/premultiply.frag
@@ -0,0 +1,10 @@
+#version 110
+
+uniform sampler2D tex;
+varying vec2 vTexCoord;
+
+void main(void) {
+ vec4 c = texture2D(tex, vTexCoord);
+ c.rgb *= c.a;
+ gl_FragColor = c;
+}
\ No newline at end of file
diff --git a/effects/internal/texteffect.cpp b/effects/internal/texteffect.cpp
index afdbf2607..7f4c36940 100644
--- a/effects/internal/texteffect.cpp
+++ b/effects/internal/texteffect.cpp
@@ -94,67 +94,67 @@ TextEffect::TextEffect(Clip *c, const EffectMeta* em) :
}
void blurred2(QImage& result, const QRect& rect, int radius, bool alphaOnly = false) {
- int tab[] = { 14, 10, 8, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2 };
- int alpha = (radius < 1) ? 16 : (radius > 17) ? 1 : tab[radius-1];
+ int tab[] = { 14, 10, 8, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2 };
+ int alpha = (radius < 1) ? 16 : (radius > 17) ? 1 : tab[radius-1];
- int r1 = rect.top();
- int r2 = rect.bottom();
- int c1 = rect.left();
- int c2 = rect.right();
+ int r1 = rect.top();
+ int r2 = rect.bottom();
+ int c1 = rect.left();
+ int c2 = rect.right();
- int bpl = result.bytesPerLine();
- int rgba[4];
- unsigned char* p;
+ int bpl = result.bytesPerLine();
+ int rgba[4];
+ unsigned char* p;
- int i1 = 0;
- int i2 = 3;
+ int i1 = 0;
+ int i2 = 3;
- if (alphaOnly)
- i1 = i2 = (QSysInfo::ByteOrder == QSysInfo::BigEndian ? 0 : 3);
+ if (alphaOnly)
+ i1 = i2 = (QSysInfo::ByteOrder == QSysInfo::BigEndian ? 0 : 3);
- for (int col = c1; col <= c2; col++) {
- p = result.scanLine(r1) + col * 4;
- for (int i = i1; i <= i2; i++)
- rgba[i] = p[i] << 4;
+ for (int col = c1; col <= c2; col++) {
+ p = result.scanLine(r1) + col * 4;
+ for (int i = i1; i <= i2; i++)
+ rgba[i] = p[i] << 4;
- p += bpl;
- for (int j = r1; j < r2; j++, p += bpl)
- for (int i = i1; i <= i2; i++)
- p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
- }
+ p += bpl;
+ for (int j = r1; j < r2; j++, p += bpl)
+ for (int i = i1; i <= i2; i++)
+ p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
+ }
- for (int row = r1; row <= r2; row++) {
- p = result.scanLine(row) + c1 * 4;
- for (int i = i1; i <= i2; i++)
- rgba[i] = p[i] << 4;
+ for (int row = r1; row <= r2; row++) {
+ p = result.scanLine(row) + c1 * 4;
+ for (int i = i1; i <= i2; i++)
+ rgba[i] = p[i] << 4;
- p += 4;
- for (int j = c1; j < c2; j++, p += 4)
- for (int i = i1; i <= i2; i++)
- p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
- }
+ p += 4;
+ for (int j = c1; j < c2; j++, p += 4)
+ for (int i = i1; i <= i2; i++)
+ p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
+ }
- for (int col = c1; col <= c2; col++) {
- p = result.scanLine(r2) + col * 4;
- for (int i = i1; i <= i2; i++)
- rgba[i] = p[i] << 4;
+ for (int col = c1; col <= c2; col++) {
+ p = result.scanLine(r2) + col * 4;
+ for (int i = i1; i <= i2; i++)
+ rgba[i] = p[i] << 4;
- p -= bpl;
- for (int j = r1; j < r2; j++, p -= bpl)
- for (int i = i1; i <= i2; i++)
- p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
- }
+ p -= bpl;
+ for (int j = r1; j < r2; j++, p -= bpl)
+ for (int i = i1; i <= i2; i++)
+ p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
+ }
- for (int row = r1; row <= r2; row++) {
- p = result.scanLine(row) + c2 * 4;
- for (int i = i1; i <= i2; i++)
- rgba[i] = p[i] << 4;
+ for (int row = r1; row <= r2; row++) {
+ p = result.scanLine(row) + c2 * 4;
+ for (int i = i1; i <= i2; i++)
+ rgba[i] = p[i] << 4;
- p -= 4;
- for (int j = c1; j < c2; j++, p -= 4)
- for (int i = i1; i <= i2; i++)
- p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
- }
+ p -= 4;
+ for (int j = c1; j < c2; j++, p -= 4)
+ for (int i = i1; i <= i2; i++)
+ p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
+ }
}
void TextEffect::redraw(double timecode) {
@@ -254,25 +254,25 @@ void TextEffect::redraw(double timecode) {
path.addText(text_x, text_y, font, lines.at(i));
}
- // draw software shadow
- if (!enable_shader && shadow_bool->get_bool_value(timecode)) {
- p.setPen(Qt::NoPen);
- int shadow_offset = shadow_distance->get_double_value(timecode);
+ // draw software shadow
+ if (shadow_bool->get_bool_value(timecode)) {
+ p.setPen(Qt::NoPen);
+ int shadow_offset = shadow_distance->get_double_value(timecode);
- QPainterPath shadow_path(path);
- shadow_path.translate(shadow_offset, shadow_offset);
+ QPainterPath shadow_path(path);
+ shadow_path.translate(shadow_offset, shadow_offset);
- QColor col = shadow_color->get_color_value(timecode);
- col.setAlpha(0);
- img.fill(col);
+ QColor col = shadow_color->get_color_value(timecode);
+ col.setAlpha(0);
+ img.fill(col);
- col.setAlphaF(shadow_opacity->get_double_value(timecode)*0.01);
- p.setBrush(col);
- p.drawPath(shadow_path);
+ col.setAlphaF(shadow_opacity->get_double_value(timecode)*0.01);
+ p.setBrush(col);
+ p.drawPath(shadow_path);
- int blurSoftness = shadow_softness->get_double_value(timecode);
- if (blurSoftness > 0) blurred2(img, img.rect(), blurSoftness, false);
- }
+ int blurSoftness = shadow_softness->get_double_value(timecode);
+ if (blurSoftness > 0) blurred2(img, img.rect(), blurSoftness, false);
+ }
// draw outline
int outline_width_val = outline_width->get_double_value(timecode);
@@ -288,10 +288,11 @@ void TextEffect::redraw(double timecode) {
p.setPen(Qt::NoPen);
p.setBrush(set_color_button->get_color_value(timecode));
p.drawPath(path);
+
+ p.end();
}
void TextEffect::shadow_enable(bool e) {
- enable_shader = (e && !config.use_software_fallback);
close();
shadow_color->set_enabled(e);
diff --git a/olive.pro b/olive.pro
index 344dcc27e..115c65575 100644
--- a/olive.pro
+++ b/olive.pro
@@ -256,7 +256,8 @@ unix:!mac {
}
RESOURCES += \
- icons/icons.qrc
+ icons/icons.qrc \
+ effects/internal/internalshaders.qrc
unix:!mac:isEmpty(PREFIX) {
PREFIX = /usr/local
diff --git a/playback/cacher.cpp b/playback/cacher.cpp
index 7e096fe92..ae08fbb69 100644
--- a/playback/cacher.cpp
+++ b/playback/cacher.cpp
@@ -777,6 +777,8 @@ void open_clip_worker(Clip* clip) {
last_filter = yadif_filter;
}
+ // ffmpeg premultiplier
+ /*
if (!clip->media->to_footage()->alpha_is_premultiplied) {
AVFilterContext* premultiply_filter;
snprintf(filter_args, sizeof(filter_args), "inplace=1");
@@ -785,6 +787,7 @@ void open_clip_worker(Clip* clip) {
avfilter_link(last_filter, 0, premultiply_filter, 0);
last_filter = premultiply_filter;
}
+ */
/* stabilization code */
/*bool stabilize = false;
@@ -801,13 +804,7 @@ void open_clip_worker(Clip* clip) {
}
}*/
- enum AVPixelFormat valid_pix_fmts[] = {
-// AV_PIX_FMT_RGB24,
- AV_PIX_FMT_RGBA,
- AV_PIX_FMT_NONE
- };
-
- clip->pix_fmt = avcodec_find_best_pix_fmt_of_list(valid_pix_fmts, static_cast(clip->stream->codecpar->format), 1, nullptr);
+ clip->pix_fmt = AV_PIX_FMT_RGBA;
const char* chosen_format = av_get_pix_fmt_name(static_cast(clip->pix_fmt));
snprintf(filter_args, sizeof(filter_args), "pix_fmts=%s", chosen_format);
diff --git a/playback/playback.cpp b/playback/playback.cpp
index 9eb56fcfc..1d6289ce8 100644
--- a/playback/playback.cpp
+++ b/playback/playback.cpp
@@ -370,9 +370,15 @@ int retrieve_next_frame(Clip* c, AVFrame* f) {
}
bool is_clip_active(Clip* c, long playhead) {
+ // these buffers allow clips to be opened and prepared well before they're displayed
+ // as well as closed a little after they're not needed anymore
+ int open_buffer = qCeil(c->sequence->frame_rate*2);
+ int close_buffer = qCeil(c->sequence->frame_rate);
+
+
return c->enabled
- && c->get_timeline_in_with_transition() < playhead + ceil(c->sequence->frame_rate*2)
- && c->get_timeline_out_with_transition() > playhead
+ && c->get_timeline_in_with_transition() < playhead + open_buffer
+ && c->get_timeline_out_with_transition() > playhead - close_buffer
&& playhead - c->get_timeline_in_with_transition() + c->get_clip_in_with_transition() < c->getMaximumLength();
}
diff --git a/project/effect.cpp b/project/effect.cpp
index f535b4ff4..b47fa5c6b 100644
--- a/project/effect.cpp
+++ b/project/effect.cpp
@@ -660,10 +660,6 @@ void Effect::open() {
} else {
isOpen = true;
}
-
- if (enable_superimpose) {
- texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
- }
}
void Effect::close() {
@@ -747,30 +743,40 @@ void Effect::process_shader(double timecode, GLTextureCoords&) {
void Effect::process_coords(double, GLTextureCoords&, int) {}
GLuint Effect::process_superimpose(double timecode) {
- bool recreate_texture = false;
+ bool dimensions_changed = false;
+ bool redrew_image = false;
+
int width = parent_clip->getWidth();
int height = parent_clip->getHeight();
if (width != img.width() || height != img.height()) {
img = QImage(width, height, QImage::Format_RGBA8888_Premultiplied);
- recreate_texture = true;
+ dimensions_changed = true;
}
- if (valueHasChanged(timecode) || recreate_texture || enable_always_update) {
+ if (valueHasChanged(timecode) || dimensions_changed || enable_always_update) {
redraw(timecode);
+ redrew_image = true;
}
- if (texture != nullptr) {
- if (recreate_texture || texture->width() != img.width() || texture->height() != img.height()) {
- delete_texture();
- texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
- texture->setData(img);
- } else {
- texture->setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, img.constBits());
- }
- return texture->textureId();
+ if (texture == nullptr || texture->width() != img.width() || texture->height() != img.height()) {
+ delete_texture();
+
+ texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
+ texture->setSize(img.width(), img.height());
+ texture->setFormat(QOpenGLTexture::RGBA8_UNorm);
+ texture->setMipLevels(texture->maximumMipLevels());
+ texture->setMinMagFilters(QOpenGLTexture::Linear, QOpenGLTexture::Linear);
+ texture->allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
+
+ redrew_image = true;
}
- return 0;
+
+ if (redrew_image) {
+ texture->setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, img.constBits());
+ }
+
+ return texture->textureId();
}
void Effect::process_audio(double, double, quint8*, int, int) {}
diff --git a/project/effectloaders.cpp b/project/effectloaders.cpp
index 716145695..e9cee3c69 100644
--- a/project/effectloaders.cpp
+++ b/project/effectloaders.cpp
@@ -22,7 +22,9 @@ void load_internal_effects() {
EffectMeta em;
- // internal effects
+ // load internal effects
+ em.path = ":/internalshaders";
+
em.type = EFFECT_TYPE_EFFECT;
em.subtype = EFFECT_TYPE_AUDIO;
diff --git a/project/footage.h b/project/footage.h
index 4c12e7edc..56ae6cace 100644
--- a/project/footage.h
+++ b/project/footage.h
@@ -9,9 +9,11 @@
#include
#include
-#define VIDEO_PROGRESSIVE 0
-#define VIDEO_TOP_FIELD_FIRST 1
-#define VIDEO_BOTTOM_FIELD_FIRST 2
+enum VideoInterlacingMode {
+ VIDEO_PROGRESSIVE,
+ VIDEO_TOP_FIELD_FIRST,
+ VIDEO_BOTTOM_FIELD_FIRST
+};
struct Sequence;
struct Clip;
diff --git a/ui/renderfunctions.cpp b/ui/renderfunctions.cpp
index bf1266948..d0697056a 100644
--- a/ui/renderfunctions.cpp
+++ b/ui/renderfunctions.cpp
@@ -78,22 +78,26 @@ void process_effect(Clip* c,
}
if (e->enable_superimpose) {
GLuint superimpose_texture = e->process_superimpose(timecode);
+ qDebug() << "superimpose texture was:" << superimpose_texture;
+ qDebug() << "composite texture was:" << composite_texture;
+
if (superimpose_texture == 0) {
qWarning() << "Superimpose texture was nullptr, retrying...";
texture_failed = true;
+ } else if (composite_texture == 0) {
+ // if there is no previous texture, just return the superimposes texture
+ // UNLESS this is a shader-extended superimpose effect in which case,
+ // we'll need to draw it below
+ qDebug() << "returning superimpose directly";
+ composite_texture = superimpose_texture;
} else {
- if (composite_texture == 0) {
- // if there is no previous texture, just return the superimposes texture
- composite_texture = superimpose_texture;
- } else {
- // if the source texture is not already a framebuffer texture,
- // we'll need to make it one before drawing a superimpose effect on it
- if (composite_texture != c->fbo[0]->texture() && composite_texture != c->fbo[1]->texture()) {
- draw_clip(c->fbo[!fbo_switcher], composite_texture, true);
- }
-
- composite_texture = draw_clip(c->fbo[!fbo_switcher], superimpose_texture, false);
+ // if the source texture is not already a framebuffer texture,
+ // we'll need to make it one before drawing a superimpose effect on it
+ if (composite_texture != c->fbo[0]->texture() && composite_texture != c->fbo[1]->texture()) {
+ draw_clip(c->fbo[!fbo_switcher], composite_texture, true);
}
+
+ composite_texture = draw_clip(c->fbo[!fbo_switcher], superimpose_texture, false);
}
}
e->endEffect();
@@ -279,7 +283,8 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
}
// if clip should actually be shown on screen in this frame
- if (playhead >= c->get_timeline_in_with_transition()) {
+ if (playhead >= c->get_timeline_in_with_transition()
+ && playhead < c->get_timeline_out_with_transition()) {
glPushMatrix();
// simple bool for switching between the two framebuffers
@@ -287,20 +292,31 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
glViewport(0, 0, video_width, video_height);
- if (c->media != nullptr && c->media->get_type()== MEDIA_TYPE_SEQUENCE) {
- // for a nested sequence, run this function again on that sequence and retrieve the texture
+ if (c->media != nullptr) {
+ if (c->media->get_type() == MEDIA_TYPE_SEQUENCE) {
+ // for a nested sequence, run this function again on that sequence and retrieve the texture
- // add nested sequence to nest list
- params.nests.append(c);
+ // add nested sequence to nest list
+ params.nests.append(c);
- // compose sequence
- textureID = compose_sequence(params);
+ // compose sequence
+ textureID = compose_sequence(params);
- // remove sequence from nest list
- params.nests.removeLast();
+ // remove sequence from nest list
+ params.nests.removeLast();
- // compose_sequence() would have written to this clip's fbo[0], so we switch to fbo[1]
- fbo_switcher = true;
+ // compose_sequence() would have written to this clip's fbo[0], so we switch to fbo[1]
+ fbo_switcher = true;
+ } else if (c->media->get_type() == MEDIA_TYPE_FOOTAGE && !c->media->to_footage()->alpha_is_premultiplied) {
+ // alpha is not premultiplied, we'll need to premultiply it for the rest of the pipeline
+ params.premultiply_program->bind();
+
+ textureID = draw_clip(c->fbo[0], textureID, true);
+
+ params.premultiply_program->release();
+
+ fbo_switcher = true;
+ }
}
// set up default coordinates for drawing the clip
@@ -345,6 +361,7 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
if (e->container->selected) selected_effect = e;
}
}
+ qDebug() << "texture ID:" << textureID;
// using gizmo data, set definitive gizmo
if (selected_effect != nullptr) {
@@ -373,80 +390,83 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
// == START FINAL DRAW ON SEQUENCE BUFFER ==
- // bind framebuffer
- params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, final_fbo);
+ if (textureID > 0) {
+ // bind framebuffer
+ params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, final_fbo);
- // set viewport to sequence size
- glViewport(0, 0, s->width, s->height);
+ // set viewport to sequence size
+ glViewport(0, 0, s->width, s->height);
- // bind final texture
- glBindTexture(GL_TEXTURE_2D, textureID);
+ // bind final texture
+ glBindTexture(GL_TEXTURE_2D, textureID);
- // set texture filter to bilinear
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ // set texture filter to bilinear
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- // bind and configure blending mode shader
- params.blend_mode_program->bind();
- params.blend_mode_program->setUniformValue("blend_mode", coords.blendmode);
- params.blend_mode_program->setUniformValue("opacity", coords.opacity);
+ // bind and configure blending mode shader
+ params.blend_mode_program->bind();
+ params.blend_mode_program->setUniformValue("blend_mode", coords.blendmode);
+ params.blend_mode_program->setUniformValue("opacity", coords.opacity);
- // draw clip on screen
- glBegin(GL_QUADS);
+ // draw clip on screen
+ glBegin(GL_QUADS);
- if (coords.grid_size <= 1) {
- glTexCoord2f(coords.textureTopLeftX, coords.textureTopLeftY); // top left
- glVertex2f(coords.vertexTopLeftX, coords.vertexTopLeftY); // top left
- glTexCoord2f(coords.textureTopRightX, coords.textureTopRightY); // top right
- glVertex2f(coords.vertexTopRightX, coords.vertexTopRightY); // top right
- glTexCoord2f(coords.textureBottomRightX, coords.textureBottomRightY); // bottom right
- glVertex2f(coords.vertexBottomRightX, coords.vertexBottomRightY); // bottom right
- glTexCoord2f(coords.textureBottomLeftX, coords.textureBottomLeftY); // bottom left
- glVertex2f(coords.vertexBottomLeftX, coords.vertexBottomLeftY); // bottom left
- } else {
- float rows = coords.grid_size;
- float cols = coords.grid_size;
+ if (coords.grid_size <= 1) {
+ glTexCoord2f(coords.textureTopLeftX, coords.textureTopLeftY); // top left
+ glVertex2f(coords.vertexTopLeftX, coords.vertexTopLeftY); // top left
+ glTexCoord2f(coords.textureTopRightX, coords.textureTopRightY); // top right
+ glVertex2f(coords.vertexTopRightX, coords.vertexTopRightY); // top right
+ glTexCoord2f(coords.textureBottomRightX, coords.textureBottomRightY); // bottom right
+ glVertex2f(coords.vertexBottomRightX, coords.vertexBottomRightY); // bottom right
+ glTexCoord2f(coords.textureBottomLeftX, coords.textureBottomLeftY); // bottom left
+ glVertex2f(coords.vertexBottomLeftX, coords.vertexBottomLeftY); // bottom left
+ } else {
+ float rows = coords.grid_size;
+ float cols = coords.grid_size;
- for (int k=0;krelease();
+
+ // unbind texture
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ // unbind framebuffer
+ params.ctx->functions()->glBindFramebuffer(GL_TEXTURE_2D, 0);
+
}
- glEnd();
-
- // release blend mode shader
- params.blend_mode_program->release();
-
- // unbind texture
- glBindTexture(GL_TEXTURE_2D, 0);
-
- // unbind framebuffer
- params.ctx->functions()->glBindFramebuffer(GL_TEXTURE_2D, 0);
-
// == END FINAL DRAW ON SEQUENCE BUFFER ==
// prepare gizmos
diff --git a/ui/renderfunctions.h b/ui/renderfunctions.h
index 3d452f100..852c2a2fe 100644
--- a/ui/renderfunctions.h
+++ b/ui/renderfunctions.h
@@ -22,6 +22,7 @@ struct ComposeSequenceParams {
bool rendering;
int playback_speed;
QOpenGLShaderProgram* blend_mode_program;
+ QOpenGLShaderProgram* premultiply_program;
GLuint main_buffer;
GLuint backend_buffer1;
GLuint backend_attachment1;
diff --git a/ui/renderthread.cpp b/ui/renderthread.cpp
index d7f2b4f72..37face307 100644
--- a/ui/renderthread.cpp
+++ b/ui/renderthread.cpp
@@ -16,6 +16,7 @@ RenderThread::RenderThread() :
share_ctx(nullptr),
ctx(nullptr),
blend_mode_program(nullptr),
+ premultiply_program(nullptr),
seq(nullptr),
tex_width(-1),
tex_height(-1),
@@ -107,10 +108,16 @@ void RenderThread::run() {
if (blend_mode_program == nullptr) {
// create shader program to make blending modes work
delete_shader_program();
+
blend_mode_program = new QOpenGLShaderProgram();
- blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Vertex, "C:/msys64/home/Matt/olive/effects/common.vert");
- blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Fragment, "C:/msys64/home/Matt/olive/effects/blending.frag");
+ blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/internalshaders/common.vert");
+ blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/internalshaders/blending.frag");
blend_mode_program->link();
+
+ premultiply_program = new QOpenGLShaderProgram();
+ premultiply_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/internalshaders/common.vert");
+ premultiply_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/internalshaders/premultiply.frag");
+ premultiply_program->link();
}
// bind framebuffer for drawing
@@ -161,6 +168,7 @@ void RenderThread::paint() {
params.rendering = false;
params.playback_speed = 1;
params.blend_mode_program = blend_mode_program;
+ params.premultiply_program = premultiply_program;
params.backend_buffer1 = back_buffer_1;
params.backend_buffer2 = back_buffer_2;
params.backend_attachment1 = back_texture_1;
@@ -253,8 +261,10 @@ void RenderThread::delete_fbo() {
void RenderThread::delete_shader_program() {
if (blend_mode_program != nullptr) {
delete blend_mode_program;
+ delete premultiply_program;
}
blend_mode_program = nullptr;
+ premultiply_program = nullptr;
}
void RenderThread::delete_ctx() {
diff --git a/ui/renderthread.h b/ui/renderthread.h
index 6ec304d31..201839dce 100644
--- a/ui/renderthread.h
+++ b/ui/renderthread.h
@@ -43,6 +43,7 @@ private:
QOpenGLContext* share_ctx;
QOpenGLContext* ctx;
QOpenGLShaderProgram* blend_mode_program;
+ QOpenGLShaderProgram* premultiply_program;
GLuint back_buffer_1;
GLuint back_buffer_2;