further progress on better blending
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@@ -8,23 +8,23 @@ CornerPinEffect::CornerPinEffect(Clip *c, const EffectMeta *em) : Effect(c, em)
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enable_coords = true;
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enable_shader = true;
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EffectRow* top_left = add_row(tr("Top Left"));
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EffectRow* top_left = add_row(tr("Top Left"));
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top_left_x = top_left->add_field(EFFECT_FIELD_DOUBLE, "topleftx");
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top_left_y = top_left->add_field(EFFECT_FIELD_DOUBLE, "toplefty");
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EffectRow* top_right = add_row(tr("Top Right"));
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EffectRow* top_right = add_row(tr("Top Right"));
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top_right_x = top_right->add_field(EFFECT_FIELD_DOUBLE, "toprightx");
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top_right_y = top_right->add_field(EFFECT_FIELD_DOUBLE, "toprighty");
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EffectRow* bottom_left = add_row(tr("Bottom Left"));
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EffectRow* bottom_left = add_row(tr("Bottom Left"));
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bottom_left_x = bottom_left->add_field(EFFECT_FIELD_DOUBLE, "bottomleftx");
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bottom_left_y = bottom_left->add_field(EFFECT_FIELD_DOUBLE, "bottomlefty");
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EffectRow* bottom_right = add_row(tr("Bottom Right"));
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EffectRow* bottom_right = add_row(tr("Bottom Right"));
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bottom_right_x = bottom_right->add_field(EFFECT_FIELD_DOUBLE, "bottomrightx");
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bottom_right_y = bottom_right->add_field(EFFECT_FIELD_DOUBLE, "bottomrighty");
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perspective = add_row(tr("Perspective"))->add_field(EFFECT_FIELD_BOOL, "perspective");
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perspective = add_row(tr("Perspective"))->add_field(EFFECT_FIELD_BOOL, "perspective");
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perspective->set_bool_value(true);
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top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
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