build: move render worker out of app/ into top-level worker/
- oak-render-worker now builds from worker/ (own CMakeLists.txt) as a peer of app/; RenderWorkerPool resolves the new build-tree location - deduplicated the Linux install() rules for the worker - worker-spawning tests resolve build/worker instead of build/app - cd.yml: Windows staging copies the worker from its new output path
This commit is contained in:
@@ -59,7 +59,7 @@ jobs:
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run: |
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mkdir -p app/packaging/windows/nsis/oak-editor
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cp build/app/oak-editor.exe app/packaging/windows/nsis/oak-editor/
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cp build/app/oak-render-worker.exe app/packaging/windows/nsis/oak-editor/
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cp build/worker/oak-render-worker.exe app/packaging/windows/nsis/oak-editor/
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cp build/app/oakgl.dll app/packaging/windows/nsis/oak-editor/
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if [ -f build/app/oakvulkan.dll ]; then
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cp build/app/oakvulkan.dll app/packaging/windows/nsis/oak-editor/
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@@ -309,6 +309,7 @@ add_subdirectory(third_party/KDDockWidgets EXCLUDE_FROM_ALL)
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add_subdirectory(third_party/openfx/HostSupport)
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add_subdirectory(app)
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add_subdirectory(worker)
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if (BUILD_TESTS)
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enable_testing()
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+3
-42
@@ -247,35 +247,8 @@ if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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add_dependencies(olive-editor oakvulkan)
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endif ()
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endif ()
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# Ensure the render worker is always built together with the editor on every platform.
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add_dependencies(olive-editor olive-render-worker)
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set_target_properties(olive-editor PROPERTIES OUTPUT_NAME "oak-editor")
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# Add render worker process (oak-render-worker).
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# Reuses the libolive-editor object library so the worker shares the exact same render/node/codec
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# code as the editor. It is a headless app that owns its own offscreen GL context. The link set is
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# currently the full OLIVE_LIBRARIES for simplicity; trimming UI-only dependencies is a later-phase
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# cleanup (see render-process-isolation plan).
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add_executable(olive-render-worker
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render/worker/workermain.cpp
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$<TARGET_OBJECTS:libolive-editor>
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$<TARGET_OBJECTS:olive-version-obj>
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)
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set_target_properties(olive-render-worker PROPERTIES OUTPUT_NAME "oak-render-worker")
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if (APPLE)
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target_sources(olive-render-worker PRIVATE render/worker/workermain_mac.mm)
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target_link_libraries(olive-render-worker PRIVATE "-framework Cocoa")
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endif ()
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target_include_directories(olive-render-worker PUBLIC pluginSupport)
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target_link_libraries(olive-render-worker PUBLIC OfxHost)
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if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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target_compile_definitions(olive-render-worker PRIVATE OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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add_dependencies(olive-render-worker oakgl)
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if (TARGET oakvulkan)
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add_dependencies(olive-render-worker oakvulkan)
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endif ()
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endif ()
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# Create docs if doxygen was found
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if (DOXYGEN_FOUND)
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set(DOXYGEN_PROJECT_NAME "Oak Video Editor")
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@@ -331,15 +304,12 @@ elseif (APPLE)
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endif ()
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elseif (UNIX)
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# Set Linux-specific properties for application
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# The render worker must ship next to oak-editor: RenderWorkerPool spawns
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# it from QCoreApplication::applicationDirPath()
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install(TARGETS olive-editor olive-render-worker RUNTIME DESTINATION bin)
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install(TARGETS olive-editor RUNTIME DESTINATION bin)
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endif ()
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# Set link libraries
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target_link_libraries(olive-editor PRIVATE ${OLIVE_LIBRARIES})
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target_link_libraries(libolive-editor PRIVATE ${OLIVE_LIBRARIES})
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target_link_libraries(olive-render-worker PRIVATE ${OLIVE_LIBRARIES})
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# The ffmpeg_bridge shared library ships next to the binaries: inside the
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# macOS app bundle (Contents/MacOS, resolved via @loader_path), and in the
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@@ -348,14 +318,13 @@ if (APPLE)
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# macOS bundles are distributed via POST_BUILD copies (not install()), so
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# @loader_path must already be in the build-tree binaries' RPATH.
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set(OLIVE_FB_RPATH "@loader_path")
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set_target_properties(olive-editor olive-render-worker PROPERTIES
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set_target_properties(olive-editor PROPERTIES
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BUILD_RPATH "@loader_path")
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elseif (UNIX)
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set(OLIVE_FB_RPATH "$ORIGIN/../lib")
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endif ()
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if (OLIVE_FB_RPATH)
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set_target_properties(olive-editor olive-render-worker PROPERTIES
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INSTALL_RPATH "${OLIVE_FB_RPATH}")
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set_target_properties(olive-editor PROPERTIES INSTALL_RPATH "${OLIVE_FB_RPATH}")
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if (TARGET oakgl)
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set_target_properties(oakgl PROPERTIES INSTALL_RPATH "${OLIVE_FB_RPATH}")
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endif ()
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@@ -367,22 +336,14 @@ endif ()
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# Set compile options
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target_compile_options(olive-editor PRIVATE ${OLIVE_COMPILE_OPTIONS})
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target_compile_options(libolive-editor PRIVATE ${OLIVE_COMPILE_OPTIONS})
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target_compile_options(olive-render-worker PRIVATE ${OLIVE_COMPILE_OPTIONS})
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# Set global definitions
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target_compile_definitions(olive-editor PRIVATE ${OLIVE_DEFINITIONS})
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target_compile_definitions(libolive-editor PRIVATE ${OLIVE_DEFINITIONS})
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target_compile_definitions(olive-render-worker PRIVATE ${OLIVE_DEFINITIONS})
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# Set include dirs
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target_include_directories(olive-editor PRIVATE ${OLIVE_INCLUDE_DIRS})
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target_include_directories(libolive-editor PRIVATE ${OLIVE_INCLUDE_DIRS})
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target_include_directories(olive-render-worker PRIVATE ${OLIVE_INCLUDE_DIRS})
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# Install the render worker alongside the editor on Linux.
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if (UNIX AND NOT APPLE)
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install(TARGETS olive-render-worker RUNTIME DESTINATION bin)
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endif ()
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# Add crash handler
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if (GoogleCrashpad_FOUND AND Qt${QT_VERSION_MAJOR}Network_FOUND)
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@@ -245,6 +245,7 @@ QString worker_program_path()
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const QStringList candidates = {
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QDir(app_dir).filePath(file),
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QDir(app_dir).filePath(QStringLiteral("../app/") + file),
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QDir(app_dir).filePath(QStringLiteral("../worker/") + file),
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};
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for (const QString &path : candidates) {
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@@ -69,11 +69,11 @@ QString demo_video_path()
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QString worker_binary_path()
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{
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// The test binary lives in cmake-build-debug/tests/gtest; the worker is in
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// cmake-build-debug/app.
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// cmake-build-debug/worker.
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QDir dir(QCoreApplication::applicationDirPath());
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dir.cdUp(); // tests/gtest -> tests
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dir.cdUp(); // tests -> build dir
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dir.cd(QStringLiteral("app"));
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dir.cd(QStringLiteral("worker"));
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#if defined(_WIN32)
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return dir.filePath(QStringLiteral("oak-render-worker.exe"));
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#else
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@@ -56,11 +56,11 @@ QString demo_video_path()
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QString worker_binary_path()
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{
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// The test binary lives in cmake-build-debug/tests/gtest; the worker is in
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// cmake-build-debug/app.
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// cmake-build-debug/worker.
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QDir dir(QCoreApplication::applicationDirPath());
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dir.cdUp(); // tests/gtest -> tests
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dir.cdUp(); // tests -> build dir
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dir.cd(QStringLiteral("app"));
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dir.cd(QStringLiteral("worker"));
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#if defined(_WIN32)
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return dir.filePath(QStringLiteral("oak-render-worker.exe"));
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#else
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@@ -93,11 +93,11 @@ constexpr int k_timeout_ms = 30000;
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QString worker_binary_path()
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{
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// The test binary lives in cmake-build-debug/tests/gtest; the worker is in
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// cmake-build-debug/app.
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// cmake-build-debug/worker.
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QDir dir(QCoreApplication::applicationDirPath());
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dir.cdUp(); // tests/gtest -> tests
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dir.cdUp(); // tests -> build dir
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dir.cd(QStringLiteral("app"));
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dir.cd(QStringLiteral("worker"));
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#if defined(_WIN32)
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return dir.filePath(QStringLiteral("oak-render-worker.exe"));
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#else
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@@ -59,7 +59,7 @@ QString worker_binary_path_t()
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QDir dir(QCoreApplication::applicationDirPath());
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dir.cdUp();
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dir.cdUp();
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dir.cd(QStringLiteral("app"));
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dir.cd(QStringLiteral("worker"));
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#if defined(_WIN32)
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return dir.filePath(QStringLiteral("oak-render-worker.exe"));
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#else
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@@ -0,0 +1,76 @@
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# Oak - Non-Linear Video Editor
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# Copyright (C) 2026 Oak Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# Render worker process (oak-render-worker).
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#
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# The worker is a headless render process spawned by the editor through
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# RenderWorkerPool. It reuses the libolive-editor object library so it
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# shares the exact same render/node/codec code as the editor. The link set
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# is currently the full OLIVE_LIBRARIES for simplicity; trimming UI-only
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# dependencies is a later-phase cleanup (render-process-isolation plan).
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add_executable(olive-render-worker
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workermain.cpp
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$<TARGET_OBJECTS:libolive-editor>
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$<TARGET_OBJECTS:olive-version-obj>
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)
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set_target_properties(olive-render-worker PROPERTIES OUTPUT_NAME "oak-render-worker")
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if (APPLE)
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target_sources(olive-render-worker PRIVATE workermain_mac.mm)
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target_link_libraries(olive-render-worker PRIVATE "-framework Cocoa")
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endif ()
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# CMAKE_INCLUDE_CURRENT_DIR only covers the app/ scope, so add the app
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# include roots explicitly now that the worker lives outside it
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target_include_directories(olive-render-worker PRIVATE
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${CMAKE_SOURCE_DIR}/app
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${CMAKE_BINARY_DIR}/app
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${CMAKE_SOURCE_DIR}/app/pluginSupport
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${OLIVE_INCLUDE_DIRS})
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target_link_libraries(olive-render-worker PUBLIC OfxHost)
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target_link_libraries(olive-render-worker PRIVATE ${OLIVE_LIBRARIES})
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target_compile_options(olive-render-worker PRIVATE ${OLIVE_COMPILE_OPTIONS})
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target_compile_definitions(olive-render-worker PRIVATE ${OLIVE_DEFINITIONS})
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if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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target_compile_definitions(olive-render-worker PRIVATE OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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add_dependencies(olive-render-worker oakgl)
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if (TARGET oakvulkan)
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add_dependencies(olive-render-worker oakvulkan)
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endif ()
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endif ()
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# The ffmpeg_bridge shared library ships next to the binaries: inside the
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# macOS app bundle (Contents/MacOS, resolved via @loader_path), and in the
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# standard lib directory on other platforms.
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if (APPLE)
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set_target_properties(olive-render-worker PROPERTIES
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BUILD_RPATH "@loader_path"
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INSTALL_RPATH "@loader_path")
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elseif (UNIX)
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set_target_properties(olive-render-worker PROPERTIES
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INSTALL_RPATH "$ORIGIN/../lib")
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endif ()
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# The editor always needs the worker next to it (macOS bundle POST_BUILD
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# copies, Linux install() into the same bin directory)
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add_dependencies(olive-editor olive-render-worker)
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# Install the render worker alongside the editor on Linux.
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if (UNIX AND NOT APPLE)
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install(TARGETS olive-render-worker RUNTIME DESTINATION bin)
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endif ()
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