Files
oak-editor/app/CMakeLists.txt
T
Mike-Solar 7832cb30b3 build: move render worker out of app/ into top-level worker/
- oak-render-worker now builds from worker/ (own CMakeLists.txt) as a
  peer of app/; RenderWorkerPool resolves the new build-tree location
- deduplicated the Linux install() rules for the worker
- worker-spawning tests resolve build/worker instead of build/app
- cd.yml: Windows staging copies the worker from its new output path
2026-07-19 22:12:29 +08:00

352 lines
14 KiB
CMake

# Olive - Non-Linear Video Editor
# Copyright (C) 2022 Olive Team
# Modifications Copyright (C) 2025 mikesolar
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# Set Olive sources and resources
set(OLIVE_SOURCES
core.h
core.cpp
)
#set(OLIVE_RESOURCES)
# Add subdirectories, which will populate the above variables
add_subdirectory(audio)
add_subdirectory(cli)
add_subdirectory(codec)
add_subdirectory(config)
add_subdirectory(dialog)
add_subdirectory(node)
add_subdirectory(packaging)
add_subdirectory(panel)
add_subdirectory(render)
add_subdirectory(shaders)
add_subdirectory(task)
add_subdirectory(timeline)
add_subdirectory(ts)
add_subdirectory(tool)
add_subdirectory(ui)
add_subdirectory(undo)
add_subdirectory(widget)
add_subdirectory(window)
# Add translations
qt_add_translation(OLIVE_QM_FILES ${OLIVE_TS_FILES})
set(QRC_BODY "")
foreach (QM_FILE ${OLIVE_QM_FILES})
get_filename_component(QM_FILENAME_COMPONENT ${QM_FILE} NAME_WE)
string(APPEND QRC_BODY "<file alias=\"${QM_FILENAME_COMPONENT}\">${QM_FILE}</file>\n")
endforeach ()
configure_file(ts/translations.qrc.in ts/translations.qrc @ONLY)
set(OLIVE_RESOURCES
${OLIVE_RESOURCES}
${CMAKE_CURRENT_BINARY_DIR}/ts/translations.qrc
render/job/pluginjob.cpp
render/job/pluginjob.h
widget/nodeparamview/nodeparambutton.cpp
widget/nodeparamview/nodeparambutton.h
)
# Add version object
add_library(olive-version-obj
OBJECT
version.cpp
version.h
)
target_link_libraries(olive-version-obj PRIVATE Qt${QT_VERSION_MAJOR}::Core)
target_compile_options(olive-version-obj PRIVATE -DAPPVERSION="${PROJECT_VERSION}" -DAPPVERSIONLONG="${PROJECT_LONG_VERSION}")
# Add main library
add_library(libolive-editor
OBJECT
${OLIVE_SOURCES}
${OLIVE_RESOURCES}
)
add_subdirectory(common)
add_subdirectory(pluginSupport)
target_compile_features(libolive-editor PUBLIC cxx_std_23)
include_directories(../third_party/openfx/include
../third_party/openfx/HostSupport/include)
# Remove prefix - prevents CMake calling it "liblibolive-editor"
set_target_properties(libolive-editor PROPERTIES PREFIX "")
option(OAK_ENABLE_DYNAMIC_RENDER_BACKEND "Build and use the dynamic render backend adapter" ON)
if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
set_target_properties(libolive-editor PROPERTIES POSITION_INDEPENDENT_CODE ON)
target_compile_definitions(libolive-editor PRIVATE OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
foreach (target olivecore kddockwidgets)
if (TARGET ${target})
set_target_properties(${target} PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif ()
endforeach ()
# Render core library: the minimal set of code required by the OpenGL/Vulkan backend
# libraries. Keeping this separate from libolive-editor prevents the backends from
# dragging in editor-wide state (project, task, cache, UI, etc.).
add_library(libolive-rendercore STATIC
common/avframeptr.h
common/define.h
common/filefunctions.cpp
common/filefunctions.h
common/qtutils.cpp
common/qtutils.h
common/xmlutils.cpp
common/xmlutils.h
node/param.cpp
node/param.h
node/splitvalue.h
node/value.cpp
node/value.h
node/valuedatabase.cpp
node/valuedatabase.h
render/backend/dynamicrenderer.cpp
render/backend/dynamicrenderer.h
render/backend/renderbackend_c.h
render/job/acceleratedjob.cpp
render/job/acceleratedjob.h
render/job/shaderjob.h
render/renderer.cpp
render/renderer.h
render/shadercode.h
render/texture.cpp
render/texture.h
render/videoparams.cpp
render/videoparams.h
)
set_target_properties(libolive-rendercore PROPERTIES POSITION_INDEPENDENT_CODE ON)
target_include_directories(libolive-rendercore PUBLIC
${CMAKE_SOURCE_DIR}/app
${CMAKE_SOURCE_DIR}/third_party/openfx/include
${CMAKE_SOURCE_DIR}/third_party/openfx/HostSupport/include
${OLIVE_INCLUDE_DIRS}
)
target_link_libraries(libolive-rendercore PUBLIC ${OLIVE_LIBRARIES} OfxHost)
target_compile_definitions(libolive-rendercore PUBLIC ${OLIVE_DEFINITIONS})
target_compile_options(libolive-rendercore PUBLIC ${OLIVE_COMPILE_OPTIONS})
add_library(oakgl SHARED
render/opengl/openglbackend_c.cpp
render/opengl/openglrenderer.cpp
render/opengl/openglrenderer.h
)
target_link_libraries(oakgl PRIVATE libolive-rendercore)
target_compile_definitions(oakgl PRIVATE OAK_RENDER_BACKEND_PLUGIN)
set_target_properties(oakgl PROPERTIES
OUTPUT_NAME oakgl
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)
if (WIN32)
set_target_properties(oakgl PROPERTIES PREFIX "")
endif ()
install(TARGETS oakgl
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
)
if (Vulkan_FOUND)
add_library(oakvulkan SHARED
render/vulkan/vulkanbackend_c.cpp
render/vulkan/vulkanrenderer.cpp
render/vulkan/vulkanrenderer.h
)
target_link_libraries(oakvulkan PRIVATE libolive-rendercore)
target_link_libraries(oakvulkan PRIVATE Vulkan::Vulkan)
target_compile_definitions(oakvulkan PRIVATE OAK_HAS_VULKAN)
if (SHADERC_FOUND)
target_link_libraries(oakvulkan PRIVATE ${SHADERC_LIBRARIES})
target_include_directories(oakvulkan PRIVATE ${SHADERC_INCLUDE_DIRS})
target_compile_definitions(oakvulkan PRIVATE OAK_HAS_SHADERC)
endif ()
set_target_properties(oakvulkan PROPERTIES
OUTPUT_NAME oakvulkan
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)
if (WIN32)
set_target_properties(oakvulkan PROPERTIES PREFIX "")
endif ()
install(TARGETS oakvulkan
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
)
endif ()
endif ()
add_library(oakgl-cabi-check OBJECT
render/opengl/openglbackend_c.cpp
)
target_include_directories(oakgl-cabi-check PRIVATE
${CMAKE_SOURCE_DIR}/app
${CMAKE_SOURCE_DIR}/third_party/openfx/include
${CMAKE_SOURCE_DIR}/third_party/openfx/HostSupport/include
${OLIVE_INCLUDE_DIRS}
)
target_link_libraries(oakgl-cabi-check PRIVATE ${OLIVE_LIBRARIES} OfxHost)
target_compile_definitions(oakgl-cabi-check PRIVATE ${OLIVE_DEFINITIONS})
target_compile_options(oakgl-cabi-check PRIVATE ${OLIVE_COMPILE_OPTIONS})
if (Vulkan_FOUND)
add_library(oakvulkan-cabi-check OBJECT
render/vulkan/vulkanbackend_c.cpp
render/vulkan/vulkanrenderer.cpp
render/vulkan/vulkanrenderer.h
)
target_include_directories(oakvulkan-cabi-check PRIVATE
${CMAKE_SOURCE_DIR}/app
${CMAKE_SOURCE_DIR}/third_party/openfx/include
${CMAKE_SOURCE_DIR}/third_party/openfx/HostSupport/include
${OLIVE_INCLUDE_DIRS}
)
target_link_libraries(oakvulkan-cabi-check PRIVATE Qt${QT_VERSION_MAJOR}::Core Qt${QT_VERSION_MAJOR}::Gui Qt${QT_VERSION_MAJOR}::Widgets)
target_link_libraries(oakvulkan-cabi-check PRIVATE Vulkan::Vulkan)
target_compile_definitions(oakvulkan-cabi-check PRIVATE OAK_HAS_VULKAN)
if (SHADERC_FOUND)
target_link_libraries(oakvulkan-cabi-check PRIVATE ${SHADERC_LIBRARIES})
target_include_directories(oakvulkan-cabi-check PRIVATE ${SHADERC_INCLUDE_DIRS})
target_compile_definitions(oakvulkan-cabi-check PRIVATE OAK_HAS_SHADERC)
endif ()
target_compile_definitions(oakvulkan-cabi-check PRIVATE ${OLIVE_DEFINITIONS})
target_compile_options(oakvulkan-cabi-check PRIVATE ${OLIVE_COMPILE_OPTIONS})
endif ()
# Add application
add_executable(olive-editor
main.cpp
$<TARGET_OBJECTS:libolive-editor>
$<TARGET_OBJECTS:olive-version-obj>
)
target_include_directories(olive-editor PUBLIC pluginSupport)
target_link_libraries(olive-editor PUBLIC OfxHost)
add_dependencies(olive-editor oakgl-cabi-check)
if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
add_dependencies(olive-editor oakgl)
if (TARGET oakvulkan)
add_dependencies(olive-editor oakvulkan)
endif ()
endif ()
set_target_properties(olive-editor PROPERTIES OUTPUT_NAME "oak-editor")
# Create docs if doxygen was found
if (DOXYGEN_FOUND)
set(DOXYGEN_PROJECT_NAME "Oak Video Editor")
set(DOXYGEN_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/docs")
set(DOXYGEN_EXTRACT_ALL "YES")
set(DOXYGEN_EXTRACT_PRIVATE "YES")
doxygen_add_docs(docs ALL ${OLIVE_SOURCES})
endif ()
# Platform-specific deployment preferences
if (WIN32)
# Set Windows application icon
target_sources(olive-editor PRIVATE packaging/windows/resources.rc)
# Preserve folder structure in visual studio
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${OLIVE_SOURCES})
elseif (APPLE)
# Set Mac application icon
set(OLIVE_ICON packaging/macos/oak.icns)
target_sources(olive-editor PRIVATE ${OLIVE_ICON})
# Set Mac bundle properties
set_target_properties(olive-editor PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/packaging/macos/MacOSXBundleInfo.plist.in
MACOSX_BUNDLE_GUI_IDENTIFIER org.oakvideoeditor.Oak
MACOSX_BUNDLE_ICON_FILE oak.icns
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION}
MACOSX_BUNDLE_BUNDLE_NAME "Oak Video Editor"
MACOSX_BUNDLE_INFO_STRING "Oak Video Editor ${PROJECT_LONG_VERSION}"
MACOSX_BUNDLE_COPYRIGHT "©2018-2021 Olive Studios LLC and others. Fork maintained by Oak Video Editor Team."
RESOURCE "${OLIVE_ICON}"
OUTPUT_NAME "Oak"
)
# Copy the render worker, dynamic render backends, and the FFmpeg bridge
# library into the app bundle. They are looked up in
# QCoreApplication::applicationDirPath(), which on macOS points to
# Oak.app/Contents/MacOS.
add_custom_command(TARGET olive-editor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:olive-render-worker> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:oakgl> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:ffmpeg_bridge> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
COMMENT "Copying oak-render-worker, render backends, and ffmpeg_bridge into Oak.app"
)
if (TARGET oakvulkan)
add_custom_command(TARGET olive-editor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:oakvulkan> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
)
endif ()
elseif (UNIX)
# Set Linux-specific properties for application
install(TARGETS olive-editor RUNTIME DESTINATION bin)
endif ()
# Set link libraries
target_link_libraries(olive-editor PRIVATE ${OLIVE_LIBRARIES})
target_link_libraries(libolive-editor PRIVATE ${OLIVE_LIBRARIES})
# The ffmpeg_bridge shared library ships next to the binaries: inside the
# macOS app bundle (Contents/MacOS, resolved via @loader_path), and in the
# standard lib directory on other platforms.
if (APPLE)
# macOS bundles are distributed via POST_BUILD copies (not install()), so
# @loader_path must already be in the build-tree binaries' RPATH.
set(OLIVE_FB_RPATH "@loader_path")
set_target_properties(olive-editor PROPERTIES
BUILD_RPATH "@loader_path")
elseif (UNIX)
set(OLIVE_FB_RPATH "$ORIGIN/../lib")
endif ()
if (OLIVE_FB_RPATH)
set_target_properties(olive-editor PROPERTIES INSTALL_RPATH "${OLIVE_FB_RPATH}")
if (TARGET oakgl)
set_target_properties(oakgl PROPERTIES INSTALL_RPATH "${OLIVE_FB_RPATH}")
endif ()
if (TARGET oakvulkan)
set_target_properties(oakvulkan PROPERTIES INSTALL_RPATH "${OLIVE_FB_RPATH}")
endif ()
endif ()
# Set compile options
target_compile_options(olive-editor PRIVATE ${OLIVE_COMPILE_OPTIONS})
target_compile_options(libolive-editor PRIVATE ${OLIVE_COMPILE_OPTIONS})
# Set global definitions
target_compile_definitions(olive-editor PRIVATE ${OLIVE_DEFINITIONS})
target_compile_definitions(libolive-editor PRIVATE ${OLIVE_DEFINITIONS})
# Set include dirs
target_include_directories(olive-editor PRIVATE ${OLIVE_INCLUDE_DIRS})
target_include_directories(libolive-editor PRIVATE ${OLIVE_INCLUDE_DIRS})
# Add crash handler
if (GoogleCrashpad_FOUND AND Qt${QT_VERSION_MAJOR}Network_FOUND)
add_subdirectory(crashhandler)
endif ()