- oak-render-worker now builds from worker/ (own CMakeLists.txt) as a peer of app/; RenderWorkerPool resolves the new build-tree location - deduplicated the Linux install() rules for the worker - worker-spawning tests resolve build/worker instead of build/app - cd.yml: Windows staging copies the worker from its new output path
77 lines
3.1 KiB
CMake
77 lines
3.1 KiB
CMake
# Oak - Non-Linear Video Editor
|
|
# Copyright (C) 2026 Oak Team
|
|
#
|
|
# This program is free software: you can redistribute it and/or modify
|
|
# it under the terms of the GNU General Public License as published by
|
|
# the Free Software Foundation, either version 3 of the License, or
|
|
# (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
# Render worker process (oak-render-worker).
|
|
#
|
|
# The worker is a headless render process spawned by the editor through
|
|
# RenderWorkerPool. It reuses the libolive-editor object library so it
|
|
# shares the exact same render/node/codec code as the editor. The link set
|
|
# is currently the full OLIVE_LIBRARIES for simplicity; trimming UI-only
|
|
# dependencies is a later-phase cleanup (render-process-isolation plan).
|
|
add_executable(olive-render-worker
|
|
workermain.cpp
|
|
$<TARGET_OBJECTS:libolive-editor>
|
|
$<TARGET_OBJECTS:olive-version-obj>
|
|
)
|
|
set_target_properties(olive-render-worker PROPERTIES OUTPUT_NAME "oak-render-worker")
|
|
|
|
if (APPLE)
|
|
target_sources(olive-render-worker PRIVATE workermain_mac.mm)
|
|
target_link_libraries(olive-render-worker PRIVATE "-framework Cocoa")
|
|
endif ()
|
|
|
|
# CMAKE_INCLUDE_CURRENT_DIR only covers the app/ scope, so add the app
|
|
# include roots explicitly now that the worker lives outside it
|
|
target_include_directories(olive-render-worker PRIVATE
|
|
${CMAKE_SOURCE_DIR}/app
|
|
${CMAKE_BINARY_DIR}/app
|
|
${CMAKE_SOURCE_DIR}/app/pluginSupport
|
|
${OLIVE_INCLUDE_DIRS})
|
|
|
|
target_link_libraries(olive-render-worker PUBLIC OfxHost)
|
|
target_link_libraries(olive-render-worker PRIVATE ${OLIVE_LIBRARIES})
|
|
target_compile_options(olive-render-worker PRIVATE ${OLIVE_COMPILE_OPTIONS})
|
|
target_compile_definitions(olive-render-worker PRIVATE ${OLIVE_DEFINITIONS})
|
|
|
|
if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
|
|
target_compile_definitions(olive-render-worker PRIVATE OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
|
|
add_dependencies(olive-render-worker oakgl)
|
|
if (TARGET oakvulkan)
|
|
add_dependencies(olive-render-worker oakvulkan)
|
|
endif ()
|
|
endif ()
|
|
|
|
# The ffmpeg_bridge shared library ships next to the binaries: inside the
|
|
# macOS app bundle (Contents/MacOS, resolved via @loader_path), and in the
|
|
# standard lib directory on other platforms.
|
|
if (APPLE)
|
|
set_target_properties(olive-render-worker PROPERTIES
|
|
BUILD_RPATH "@loader_path"
|
|
INSTALL_RPATH "@loader_path")
|
|
elseif (UNIX)
|
|
set_target_properties(olive-render-worker PROPERTIES
|
|
INSTALL_RPATH "$ORIGIN/../lib")
|
|
endif ()
|
|
|
|
# The editor always needs the worker next to it (macOS bundle POST_BUILD
|
|
# copies, Linux install() into the same bin directory)
|
|
add_dependencies(olive-editor olive-render-worker)
|
|
|
|
# Install the render worker alongside the editor on Linux.
|
|
if (UNIX AND NOT APPLE)
|
|
install(TARGETS olive-render-worker RUNTIME DESTINATION bin)
|
|
endif ()
|