fixed viewer flicker when rapidly changing parameters
This commit is contained in:
@@ -111,3 +111,13 @@ QVariant OpacityNode::Value(NodeOutput *output, const rational &time)
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return 0;
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}
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NodeInput *OpacityNode::texture_input()
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{
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return texture_input_;
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}
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NodeOutput *OpacityNode::texture_output()
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{
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return texture_output_;
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}
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@@ -38,6 +38,10 @@ public:
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virtual QVariant Value(NodeOutput *output, const rational &time) override;
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NodeInput* texture_input();
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NodeOutput* texture_output();
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private:
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NodeInput* opacity_input_;
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@@ -21,7 +21,8 @@
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#include "viewer.h"
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ViewerOutput::ViewerOutput() :
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attached_viewer_(nullptr)
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attached_viewer_(nullptr),
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current_time_(0)
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{
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texture_input_ = new NodeInput("tex_out");
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texture_input_->add_data_input(NodeInput::kTexture);
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@@ -103,18 +103,26 @@ QVariant RendererProcessor::Value(NodeOutput* output, const rational& time)
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QString fn = CachePathName(time_hash_map_[time]);
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if (QFileInfo::exists(fn)) {
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qDebug() << "Reading" << fn;
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auto in = OIIO::ImageInput::open(fn.toStdString());
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if (in) {
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in->read_image(PixelService::GetPixelFormatInfo(format_).oiio_desc, cache_frame_load_buffer_.data());
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in->close();
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qDebug() << "Stopped reading" << fn;
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master_texture_->Upload(cache_frame_load_buffer_.data());
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return QVariant::fromValue(master_texture_);
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} else {
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qDebug() << "OIIO failed to read EXR:" << OIIO::geterror().c_str();
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}
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} else {
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qDebug() << "Texture did NOT exist";
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}
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} else {
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qDebug() << "Hash map did NOT have this time";
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}
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}
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@@ -187,8 +195,6 @@ void RendererProcessor::InvalidateCache(const rational &start_range, const ratio
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cache_queue_.append(r);
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}
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}
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time_hash_map_.remove(r);
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}
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CacheNext();
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@@ -270,7 +276,10 @@ void RendererProcessor::Start()
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download_threads_[i] = std::make_shared<RendererDownloadThread>(ctx, effective_width_, effective_height_, format_, mode_);
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download_threads_[i]->StartThread(QThread::LowPriority);
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connect(download_threads_[i].get(), SIGNAL(Downloaded(const rational&)), this, SLOT(DownloadThreadFinished(const rational&)));
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connect(download_threads_[i].get(),
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SIGNAL(Downloaded(const rational&, const QByteArray&)),
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this,
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SLOT(DownloadThreadFinished(const rational&, const QByteArray&)));
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}
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last_download_thread_ = 0;
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@@ -357,7 +366,13 @@ QString RendererProcessor::CachePathName(const QByteArray &hash)
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bool RendererProcessor::HasHash(const QByteArray &hash)
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{
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return QFileInfo::exists(CachePathName(hash));
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download_list_mutex_.lock();
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bool dl_list_contains = download_list_.contains(hash);
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download_list_mutex_.unlock();
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return QFileInfo::exists(CachePathName(hash)) || dl_list_contains;
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}
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void RendererProcessor::CalculateEffectiveDimensions()
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@@ -374,17 +389,27 @@ void RendererProcessor::ThreadCallback()
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RenderTexturePtr texture = master_thread_->texture();
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if (texture != nullptr) {
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QString fn = CachePathName(master_thread_->hash());
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download_threads_[last_download_thread_%download_threads_.size()]->Queue(texture, fn, cache_frame_);
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last_download_thread_++;
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}
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bool hash_exists = HasHash(master_thread_->hash());
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time_hash_map_.insert(cache_frame_, master_thread_->hash());
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if (!hash_exists) {
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if (texture == nullptr) {
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// We didn't receive a texture to download, but the viewer may still need updating
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DownloadThreadFinished(cache_frame_, master_thread_->hash());
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} else {
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// We received a texture, time to start downloading it
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download_list_mutex_.lock();
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download_list_.append(master_thread_->hash());
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download_list_mutex_.unlock();
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// We didn't receive a texture to download, but the viewer may still need updating
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if (texture == nullptr) {
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DownloadThreadFinished(cache_frame_);
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QString fn = CachePathName(master_thread_->hash());
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download_threads_[last_download_thread_%download_threads_.size()]->Queue(texture,
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fn,
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cache_frame_,
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master_thread_->hash());
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last_download_thread_++;
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}
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}
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CacheNext();
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@@ -395,16 +420,25 @@ void RendererProcessor::ThreadRequestSibling(NodeDependency dep)
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{
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// Try to queue another thread to run this dep in advance
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for (int i=0;i<threads_.size();i++) {
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if (threads_.at(i)->Queue(dep, false)) {
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if (threads_.at(i).get() != master_thread_
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&& threads_.at(i)->Queue(dep, false)) {
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return;
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}
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}
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}
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void RendererProcessor::DownloadThreadFinished(const rational& time)
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void RendererProcessor::DownloadThreadFinished(const rational& time, const QByteArray& hash)
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{
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// Check if we just downloaded (akak finished caching) the frame we're currently on
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if (texture_output_->IsConnected() && texture_output_->LastRequestedTime() == time) {
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// Insert into hash map
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time_hash_map_.insert(time, hash);
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download_list_mutex_.lock();
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download_list_.removeAll(hash);
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download_list_mutex_.unlock();
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// Check if we just downloaded (aka finished caching) the frame we're currently on
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if (texture_output_->IsConnected()
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&& texture_output_->LastRequestedTime() == time) {
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texture_output_->ClearCachedValue();
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Node::InvalidateCache(time, time, nullptr);
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@@ -185,12 +185,15 @@ private:
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QMap<rational, QByteArray> time_hash_map_;
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QMutex download_list_mutex_;
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QVector<QByteArray> download_list_;
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private slots:
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void ThreadCallback();
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void ThreadRequestSibling(NodeDependency dep);
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void DownloadThreadFinished(const rational &time);
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void DownloadThreadFinished(const rational &time, const QByteArray &hash);
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};
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@@ -17,13 +17,11 @@ RendererDownloadThread::RendererDownloadThread(QOpenGLContext *share_ctx,
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{
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}
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void RendererDownloadThread::Queue(RenderTexturePtr texture, const QString& fn, const rational& time)
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void RendererDownloadThread::Queue(RenderTexturePtr texture, const QString& fn, const rational& time, const QByteArray &hash)
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{
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texture_queue_lock_.lock();
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texture_queue_.append(texture);
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download_filenames_.append(fn);
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texture_times_.append(time);
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texture_queue_.append({texture, fn, time, hash});
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wait_cond_.wakeAll();
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@@ -48,9 +46,7 @@ void RendererDownloadThread::ProcessLoop()
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f->glGenFramebuffers(1, &read_buffer_);
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RenderTexturePtr working_texture;
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QString working_filename;
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rational working_time;
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DownloadQueueEntry entry;
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int buffer_size = PixelService::GetBufferSize(render_instance()->format(),
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render_instance()->width(),
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@@ -82,9 +78,7 @@ void RendererDownloadThread::ProcessLoop()
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break;
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}
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working_texture = texture_queue_.takeFirst();
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working_filename = download_filenames_.takeFirst();
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working_time = texture_times_.takeFirst();
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entry = texture_queue_.takeFirst();
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texture_queue_lock_.unlock();
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@@ -95,13 +89,13 @@ void RendererDownloadThread::ProcessLoop()
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xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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working_texture->texture(),
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entry.texture->texture(),
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0);
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f->glReadPixels(0,
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0,
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working_texture->width(),
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working_texture->height(),
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entry.texture->width(),
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entry.texture->height(),
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format_info.pixel_format,
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format_info.pixel_type,
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data_buffer.data());
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@@ -114,18 +108,21 @@ void RendererDownloadThread::ProcessLoop()
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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std::string working_fn_std = working_filename.toStdString();
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std::string working_fn_std = entry.filename.toStdString();
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std::unique_ptr<OIIO::ImageOutput> out = OIIO::ImageOutput::create(working_fn_std);
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if (out) {
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qDebug() << "Writing" << entry.filename;
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out->open(working_fn_std, spec);
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out->write_image(format_info.oiio_desc, data_buffer.data());
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out->close();
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qDebug() << "Stopped writing" << entry.filename;
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emit Downloaded(entry.time, entry.hash);
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} else {
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qWarning() << tr("Failed to open output file \"%1\"").arg(entry.filename);
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}
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emit Downloaded(working_time);
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}
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f->glDeleteFramebuffers(1, &read_buffer_);
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@@ -13,30 +13,35 @@ public:
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const olive::PixelFormat& format,
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const olive::RenderMode& mode);
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void Queue(RenderTexturePtr texture, const QString &fn, const rational &time);
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void Queue(RenderTexturePtr texture, const QString &fn, const rational &time, const QByteArray &hash);
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public slots:
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virtual void Cancel() override;
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signals:
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void Downloaded(const rational& time);
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void Downloaded(const rational& time, const QByteArray& hash);
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protected:
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virtual void ProcessLoop() override;
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private:
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struct DownloadQueueEntry {
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RenderTexturePtr texture;
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QString filename;
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rational time;
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QByteArray hash;
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};
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GLuint read_buffer_;
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QVector<RenderTexturePtr> texture_queue_;
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QVector<QString> download_filenames_;
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QVector<rational> texture_times_;
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QVector<DownloadQueueEntry> texture_queue_;
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QMutex texture_queue_lock_;
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QAtomicInt cancelled_;
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QByteArray hash_;
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};
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using RendererDownloadThreadPtr = std::shared_ptr<RendererDownloadThread>;
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@@ -25,6 +25,7 @@
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#include "config/config.h"
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#include "common/qtversionabstraction.h"
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#include "node/distort/transform/transform.h"
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#include "node/color/opacity/opacity.h"
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#include "node/input/media/media.h"
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TimelineView::ImportTool::ImportTool(TimelineView *parent) :
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@@ -157,16 +158,19 @@ void TimelineView::ImportTool::DragDrop(QDropEvent *event)
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ClipBlock* clip = new ClipBlock();
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MediaInput* media = new MediaInput();
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TransformDistort* transform = new TransformDistort();
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OpacityNode* opacity = new OpacityNode();
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// Set parents to node_memory_manager in case no TimelineOutput receives this signal
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clip->setParent(&node_memory_manager);
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media->setParent(&node_memory_manager);
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transform->setParent(&node_memory_manager);
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opacity->setParent(&node_memory_manager);
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clip->set_length(ghost->Length());
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media->SetFootage(ghost->data(0).value<StreamPtr>()->footage());
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NodeParam::ConnectEdge(media->texture_output(), clip->texture_input());
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NodeParam::ConnectEdge(opacity->texture_output(), clip->texture_input());
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NodeParam::ConnectEdge(media->texture_output(), opacity->texture_input());
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NodeParam::ConnectEdge(transform->matrix_output(), media->matrix_input());
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if (event->keyboardModifiers() & Qt::ControlModifier) {
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