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oak-editor/app/node/processor/renderer/renderer.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef RENDERER_H
#define RENDERER_H
#include <QLinkedList>
#include <QOpenGLTexture>
#include "node/node.h"
#include "render/pixelformat.h"
#include "render/rendermodes.h"
#include "rendererdownloadthread.h"
#include "rendererprocessthread.h"
/**
* @brief A multithreaded OpenGL based renderer for node systems
*/
class RendererProcessor : public Node
{
Q_OBJECT
public:
/**
* @brief Renderer Constructor
*
* Constructing a Renderer object will not start any threads/backend on its own. Use Start() to do this and Stop()
* when the Renderer is about to be destroyed.
*/
RendererProcessor();
virtual QString Name() override;
virtual QString Category() override;
virtual QString Description() override;
virtual QString id() override;
void SetCacheName(const QString& s);
virtual void Release() override;
virtual void InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from = nullptr) override;
void SetTimebase(const rational& timebase);
/**
* @brief Set parameters of the Renderer
*
* The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers
* to use. The Renderer must be stopped when calling this function.
*
* @param width
*
* Buffer width
*
* @param height
*
* Buffer height
*
* @param format
*
* Buffer pixel format
*/
void SetParameters(const int& width,
const int& height,
const olive::PixelFormat& format,
const olive::RenderMode& mode,
const int &divider = 0);
void SetDivider(const int& divider);
/**
* @brief Return whether a frame with this hash already exists
*/
bool HasHash(const QByteArray& hash);
/**
* @brief Return current instance of a RenderThread (or nullptr if there is none)
*
* This function attempts a dynamic_cast on QThread::currentThread() to RendererThread, which will return nullptr if
* the cast fails (e.g. if this function is called from the main thread rather than a RendererThread).
*/
static RendererThreadBase* CurrentThread();
static RenderInstance* CurrentInstance();
NodeInput* texture_input();
NodeInput* length_input();
NodeOutput* texture_output();
protected:
virtual QVariant Value(NodeOutput* output, const rational& time) override;
private:
/**
* @brief Allocate and start the multithreaded backend
*/
void Start();
/**
* @brief Terminate and deallocate the multithreaded backend
*/
void Stop();
/**
* @brief Internal function for generating the cache ID
*/
void GenerateCacheIDInternal();
/**
* @brief Function called when there are frames in the queue to cache
*
* This function is NOT thread-safe and should only be called in the main thread.
*/
void CacheNext();
/**
* @brief Return the path of the cached image at this time
*/
QString CachePathName(const QByteArray &hash);
/**
* @brief Internal list of RenderProcessThreads
*/
QVector<RendererProcessThreadPtr> threads_;
/**
* @brief Internal variable that contains whether the Renderer has started or not
*/
bool started_;
NodeInput* texture_input_;
NodeInput* length_input_;
NodeOutput* texture_output_;
int width_;
int height_;
void CalculateEffectiveDimensions();
int divider_;
int effective_width_;
int effective_height_;
olive::PixelFormat format_;
olive::RenderMode mode_;
rational timebase_;
double timebase_dbl_;
QLinkedList<rational> cache_queue_;
QString cache_name_;
qint64 cache_time_;
QString cache_id_;
bool caching_;
RendererProcessThread* master_thread_;
rational cache_frame_;
QVector<uchar*> cache_frame_load_buffer_;
QVector<RendererDownloadThreadPtr> download_threads_;
int last_download_thread_;
RenderTexturePtr master_texture_;
QMap<rational, QByteArray> time_hash_map_;
QMutex download_list_mutex_;
QVector<QByteArray> download_list_;
private slots:
void ThreadCallback();
void ThreadRequestSibling(NodeDependency dep);
void DownloadThreadFinished(const rational &time, const QByteArray &hash);
};
#endif // RENDERER_H