mildly better threading and fixed redo bug
This commit is contained in:
+3
-1
@@ -253,12 +253,14 @@ void MainWindow::editMenu_About_To_Be_Shown() {
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void MainWindow::on_action_Undo_triggered()
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{
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undo_stack.undo();
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editMenu_About_To_Be_Shown();
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panel_timeline->redraw_all_clips(true);
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}
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void MainWindow::on_action_Redo_triggered()
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{
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undo_stack.redo();
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editMenu_About_To_Be_Shown();
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panel_timeline->redraw_all_clips(true);
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}
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@@ -478,7 +480,7 @@ void MainWindow::on_actionGo_to_Next_Cut_triggered()
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void MainWindow::on_actionPreferences_triggered()
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{
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PreferencesDialog pd(this);
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pd.setup_kbd_shortcuts(this->menuBar());
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pd.setup_kbd_shortcuts(menuBar());
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pd.exec();
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}
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+2
-2
@@ -24,7 +24,7 @@
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<x>0</x>
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<y>0</y>
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<width>653</width>
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<height>29</height>
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<height>17</height>
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</rect>
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</property>
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<widget class="QMenu" name="menu_File">
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@@ -223,7 +223,7 @@
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<string>&Redo</string>
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</property>
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<property name="shortcut">
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<string>Ctrl+Shift+Z, Ctrl+Y</string>
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<string>Ctrl+Shift+Z</string>
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</property>
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</action>
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<action name="actionCu_t">
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+6
-5
@@ -77,17 +77,18 @@ void Clip::reset() {
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codecCtx = NULL;
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texture = NULL;
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cache_A.frames = NULL;
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cache_B.frames = NULL;
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cache_B.frames = NULL;
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}
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Clip::~Clip() {
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if (open) {
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close_clip(this);
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}
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// make sure clip has closed before clip is destroyed
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open_lock.lock();
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open_lock.unlock();
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// make sure clip has closed before clip is destroyed
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if (multithreaded) {
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cacher->wait();
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}
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}
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if (opening_transition != NULL) delete opening_transition;
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if (closing_transition != NULL) delete closing_transition;
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+10
-10
@@ -30,7 +30,6 @@ ViewerWidget::ViewerWidget(QWidget *parent) : QOpenGLWidget(parent) {
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setFormat(format);
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// start audio sending thread
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connect(&audio_sender_thread, SIGNAL(finished()), &audio_sender_thread, SLOT(deleteLater()));
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audio_sender_thread.start();
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// error handler - retries after 250ms if we couldn't get the entire image
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@@ -41,8 +40,7 @@ ViewerWidget::ViewerWidget(QWidget *parent) : QOpenGLWidget(parent) {
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ViewerWidget::~ViewerWidget() {
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audio_sender_thread.close = true;
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audio_sender_thread.cond.wakeAll();
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audio_sender_thread.lock.lock();
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audio_sender_thread.lock.unlock();
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audio_sender_thread.wait();
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}
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void ViewerWidget::deleteFunction() {
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@@ -234,27 +232,29 @@ void ViewerWidget::paintGL() {
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}
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AudioSenderThread::AudioSenderThread() : close(false) {
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lock.lock();
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}
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AudioSenderThread::~AudioSenderThread() {
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lock.unlock();
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connect(this, SIGNAL(finished()), this, SLOT(deleteLater()));
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}
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void AudioSenderThread::run() {
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lock.lock();
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while (true) {
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cond.wait(&lock);
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if (close) {
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break;
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} else {
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int written_bytes = 0;
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int adjusted_read_index = audio_ibuffer_read%audio_ibuffer_size;
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int max_write = audio_ibuffer_size - adjusted_read_index;
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if (send_audio_to_output(adjusted_read_index, max_write) == max_write) {
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int actual_write = send_audio_to_output(adjusted_read_index, max_write);
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written_bytes += actual_write;
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if (actual_write == max_write) {
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// got all the bytes, write again
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send_audio_to_output(0, audio_ibuffer_size);
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written_bytes += send_audio_to_output(0, audio_ibuffer_size);
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}
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}
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}
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lock.unlock();
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}
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int AudioSenderThread::send_audio_to_output(int offset, int max) {
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@@ -16,7 +16,6 @@ struct Sequence;
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class AudioSenderThread : public QThread {
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public:
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AudioSenderThread();
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~AudioSenderThread();
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void run();
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QWaitCondition cond;
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bool close;
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