more multithreaded audio playback
This commit is contained in:
+65
-35
@@ -29,11 +29,22 @@ ViewerWidget::ViewerWidget(QWidget *parent) : QOpenGLWidget(parent) {
|
||||
format.setDepthBufferSize(24);
|
||||
setFormat(format);
|
||||
|
||||
// start audio sending thread
|
||||
connect(&audio_sender_thread, SIGNAL(finished()), &audio_sender_thread, SLOT(deleteLater()));
|
||||
audio_sender_thread.start();
|
||||
|
||||
// error handler - retries after 250ms if we couldn't get the entire image
|
||||
retry_timer.setInterval(250);
|
||||
connect(&retry_timer, SIGNAL(timeout()), this, SLOT(retry()));
|
||||
}
|
||||
|
||||
ViewerWidget::~ViewerWidget() {
|
||||
audio_sender_thread.close = true;
|
||||
audio_sender_thread.cond.wakeAll();
|
||||
audio_sender_thread.lock.lock();
|
||||
audio_sender_thread.lock.unlock();
|
||||
}
|
||||
|
||||
void ViewerWidget::deleteFunction() {
|
||||
// destroy all textures as well
|
||||
for (int i=0;i<sequence->clip_count();i++) {
|
||||
@@ -193,7 +204,60 @@ void ViewerWidget::compose_sequence(Sequence *s, bool render_audio) {
|
||||
}
|
||||
}
|
||||
|
||||
int ViewerWidget::send_audio_to_output(int offset, int max) {
|
||||
void ViewerWidget::paintGL() {
|
||||
bool loop = true;
|
||||
while (loop) {
|
||||
loop = false;
|
||||
texture_failed = false;
|
||||
|
||||
if (multithreaded) retry_timer.stop();
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// compose video preview
|
||||
compose_sequence(sequence, (panel_timeline->playing || force_audio));
|
||||
|
||||
// send audio to IO device
|
||||
if (panel_timeline->playing) {
|
||||
audio_sender_thread.cond.wakeAll();
|
||||
}
|
||||
|
||||
if (texture_failed) {
|
||||
if (multithreaded) {
|
||||
retry_timer.start();
|
||||
} else {
|
||||
qDebug() << "[INFO] Texture failed - looping";
|
||||
loop = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AudioSenderThread::AudioSenderThread() : close(false) {
|
||||
lock.lock();
|
||||
}
|
||||
|
||||
AudioSenderThread::~AudioSenderThread() {
|
||||
lock.unlock();
|
||||
}
|
||||
|
||||
void AudioSenderThread::run() {
|
||||
while (true) {
|
||||
cond.wait(&lock);
|
||||
if (close) {
|
||||
break;
|
||||
} else {
|
||||
int adjusted_read_index = audio_ibuffer_read%audio_ibuffer_size;
|
||||
int max_write = audio_ibuffer_size - adjusted_read_index;
|
||||
if (send_audio_to_output(adjusted_read_index, max_write) == max_write) {
|
||||
// got all the bytes, write again
|
||||
send_audio_to_output(0, audio_ibuffer_size);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int AudioSenderThread::send_audio_to_output(int offset, int max) {
|
||||
// send audio to device
|
||||
int actual_write = audio_io_device->write((const char*) audio_ibuffer+offset, max);
|
||||
audio_ibuffer_read += actual_write;
|
||||
@@ -225,37 +289,3 @@ int ViewerWidget::send_audio_to_output(int offset, int max) {
|
||||
|
||||
return actual_write;
|
||||
}
|
||||
|
||||
void ViewerWidget::paintGL() {
|
||||
bool loop = true;
|
||||
while (loop) {
|
||||
loop = false;
|
||||
texture_failed = false;
|
||||
|
||||
if (multithreaded) retry_timer.stop();
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// compose video preview
|
||||
compose_sequence(sequence, (panel_timeline->playing || force_audio));
|
||||
|
||||
// send audio to IO device
|
||||
if (panel_timeline->playing) {
|
||||
int adjusted_read_index = audio_ibuffer_read%audio_ibuffer_size;
|
||||
int max_write = audio_ibuffer_size - adjusted_read_index;
|
||||
if (send_audio_to_output(adjusted_read_index, max_write) == max_write) {
|
||||
// got all the bytes, write again
|
||||
send_audio_to_output(0, audio_ibuffer_size);
|
||||
}
|
||||
}
|
||||
|
||||
if (texture_failed) {
|
||||
if (multithreaded) {
|
||||
retry_timer.start();
|
||||
} else {
|
||||
qDebug() << "[INFO] Texture failed - looping";
|
||||
loop = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+17
-3
@@ -6,17 +6,32 @@
|
||||
#include <QMatrix4x4>
|
||||
#include <QOpenGLTexture>
|
||||
#include <QTimer>
|
||||
#include <QThread>
|
||||
#include <QMutex>
|
||||
#include <QWaitCondition>
|
||||
|
||||
struct Clip;
|
||||
struct Sequence;
|
||||
|
||||
class Viewer;
|
||||
class AudioSenderThread : public QThread {
|
||||
public:
|
||||
AudioSenderThread();
|
||||
~AudioSenderThread();
|
||||
void run();
|
||||
QWaitCondition cond;
|
||||
bool close;
|
||||
QMutex lock;
|
||||
private:
|
||||
QVector<qint16> samples;
|
||||
int send_audio_to_output(int offset, int max);
|
||||
};
|
||||
|
||||
class ViewerWidget : public QOpenGLWidget, public QOpenGLFunctions
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
ViewerWidget(QWidget *parent = 0);
|
||||
~ViewerWidget();
|
||||
|
||||
bool multithreaded;
|
||||
bool force_audio;
|
||||
@@ -29,12 +44,11 @@ protected:
|
||||
// void resizeGL(int w, int h);
|
||||
private:
|
||||
QTimer retry_timer;
|
||||
QVector<qint16> samples;
|
||||
AudioSenderThread audio_sender_thread;
|
||||
private slots:
|
||||
void retry();
|
||||
void deleteFunction();
|
||||
void compose_sequence(Sequence* s, bool render_audio);
|
||||
int send_audio_to_output(int offset, int max);
|
||||
};
|
||||
|
||||
#endif // VIEWERWIDGET_H
|
||||
|
||||
Reference in New Issue
Block a user