improved audio monitor and preliminary nested sequence support
This commit is contained in:
+156
-150
@@ -29,7 +29,7 @@ ViewerWidget::ViewerWidget(QWidget *parent) : QOpenGLWidget(parent) {
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format.setDepthBufferSize(24);
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setFormat(format);
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// error handler - retries after 200ms if we couldn't get the entire image
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// error handler - retries after 250ms if we couldn't get the entire image
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retry_timer.setInterval(250);
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connect(&retry_timer, SIGNAL(timeout()), this, SLOT(retry()));
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}
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@@ -76,6 +76,156 @@ void ViewerWidget::paintEvent(QPaintEvent *e) {
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if (enable_paint) QOpenGLWidget::paintEvent(e);
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}
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void ViewerWidget::compose_sequence(Sequence *s, bool render_audio) {
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QVector<Clip*> current_clips;
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for (int i=0;i<s->clip_count();i++) {
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Clip* c = s->get_clip(i);
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// if clip starts within one second and/or hasn't finished yet
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if (c != NULL) {
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if (c->media->ready
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&& c->media->get_stream_from_file_index(c->media_stream) != NULL
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&& is_clip_active(c, panel_timeline->playhead)) {
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// if thread is already working, we don't want to touch this,
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// but we also don't want to hang the UI thread
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if (!c->open) {
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open_clip(c, multithreaded);
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}
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bool added = false;
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for (int j=0;j<current_clips.size();j++) {
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if (current_clips.at(j)->track < c->track) {
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current_clips.insert(j, c);
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added = true;
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break;
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}
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}
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if (!added) {
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current_clips.append(c);
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}
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} else if (c->open) {
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close_clip(c);
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}
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}
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}
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for (int i=0;i<current_clips.size();i++) {
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Clip* c = current_clips.at(i);
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if (!c->finished_opening) {
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qDebug() << "[WARNING] Tried to display clip" << i << "but it's closed";
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texture_failed = true;
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} else if (is_clip_active(c, panel_timeline->playhead)) {
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if (c->stream->codecpar->codec_type == AVMEDIA_TYPE_VIDEO) {
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// start preparing cache
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get_clip_frame(c, panel_timeline->playhead);
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if (c->texture == NULL) {
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qDebug() << "[WARNING] Texture hasn't been created yet";
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texture_failed = true;
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} else if (panel_timeline->playhead >= c->timeline_in) {
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MediaStream* ms = c->media->get_stream_from_file_index(c->media_stream);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(1.0, 1.0, 1.0, 1.0);
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glLoadIdentity();
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int half_width = s->width/2;
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int half_height = s->height/2;
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if (flip) {
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glOrtho(-half_width, half_width, -half_height, half_height, -1, 1);
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} else {
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glOrtho(-half_width, half_width, half_height, -half_height, -1, 1);
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}
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int anchor_x = ms->video_width/2;
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int anchor_y = ms->video_height/2;
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// perform all transform effects
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for (int j=0;j<c->effects.size();j++) {
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if (c->effects.at(j)->is_enabled()) c->effects.at(j)->process_gl(&anchor_x, &anchor_y);
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}
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if (c->opening_transition != NULL) {
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int transition_progress = panel_timeline->playhead-c->timeline_in;
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if (transition_progress < c->opening_transition->length) {
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c->opening_transition->process_transition((float)transition_progress/(float)c->opening_transition->length);
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}
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}
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if (c->closing_transition != NULL) {
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int transition_progress = c->closing_transition->length-(panel_timeline->playhead-c->timeline_in-c->getLength()+c->closing_transition->length);
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if (transition_progress < c->closing_transition->length) {
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c->closing_transition->process_transition((float)transition_progress/(float)c->closing_transition->length);
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}
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}
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int anchor_right = ms->video_width - anchor_x;
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int anchor_bottom = ms->video_height - anchor_y;
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c->texture->bind();
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glBegin(GL_QUADS);
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glTexCoord2f(0.0, 0.0);
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glVertex2f(-anchor_x, -anchor_y);
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glTexCoord2f(1.0, 0.0);
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glVertex2f(anchor_right, -anchor_y);
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glTexCoord2f(1.0, 1.0);
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glVertex2f(anchor_right, anchor_bottom);
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glTexCoord2f(0.0, 1.0);
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glVertex2f(-anchor_x, anchor_bottom);
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glEnd();
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c->texture->release();
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// perform all transform effects
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for (int j=0;j<c->effects.size();j++) {
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if (c->effects.at(j)->is_enabled()) c->effects.at(j)->post_gl();
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}
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}
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} else if (render_audio &&
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c->stream->codecpar->codec_type == AVMEDIA_TYPE_AUDIO &&
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c->lock.tryLock()) {
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// clip is not caching, start caching audio
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cache_clip(c, panel_timeline->playhead, false, false, c->reset_audio);
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c->lock.unlock();
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}
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}
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}
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}
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int ViewerWidget::send_audio_to_output(int offset, int max) {
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// send audio to device
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int actual_write = audio_io_device->write((const char*) audio_ibuffer+offset, max);
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audio_ibuffer_read += actual_write;
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// send samples to audio monitor cache
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if (panel_timeline->ui->audio_monitor->sample_cache_offset == -1) {
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panel_timeline->ui->audio_monitor->sample_cache_offset = panel_timeline->playhead;
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}
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long sample_cache_playhead = panel_timeline->ui->audio_monitor->sample_cache_offset + panel_timeline->ui->audio_monitor->sample_cache.size();
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int next_buffer_offset, buffer_offset_adjusted, i;
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int buffer_offset = get_buffer_offset_from_frame(sample_cache_playhead);
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samples.resize(av_get_channel_layout_nb_channels(sequence->audio_layout));
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samples.fill(0);
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while (buffer_offset < audio_ibuffer_read) {
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sample_cache_playhead++;
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next_buffer_offset = qMin(get_buffer_offset_from_frame(sample_cache_playhead), audio_ibuffer_read);
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while (buffer_offset < next_buffer_offset) {
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for (i=0;i<samples.size();i++) {
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buffer_offset_adjusted = buffer_offset%audio_ibuffer_size;
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samples[i] = qMax(qAbs((qint16) (((audio_ibuffer[buffer_offset_adjusted+1] & 0xFF) << 8) | (audio_ibuffer[buffer_offset_adjusted] & 0xFF))), samples[i]);
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buffer_offset += 2;
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}
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}
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panel_timeline->ui->audio_monitor->sample_cache.append(samples);
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buffer_offset = next_buffer_offset;
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}
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memset(audio_ibuffer+offset, 0, actual_write);
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return actual_write;
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}
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void ViewerWidget::paintGL() {
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bool loop = true;
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while (loop) {
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@@ -86,160 +236,16 @@ void ViewerWidget::paintGL() {
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glClear(GL_COLOR_BUFFER_BIT);
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current_clips.clear();
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for (int i=0;i<sequence->clip_count();i++) {
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Clip* c = sequence->get_clip(i);
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// if clip starts within one second and/or hasn't finished yet
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if (c != NULL) {
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if (c->media->ready
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&& c->media->get_stream_from_file_index(c->media_stream) != NULL
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&& is_clip_active(c, panel_timeline->playhead)) {
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// if thread is already working, we don't want to touch this,
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// but we also don't want to hang the UI thread
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if (!c->open) {
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open_clip(c, multithreaded);
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}
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bool added = false;
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for (int j=0;j<current_clips.size();j++) {
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if (current_clips.at(j)->track < c->track) {
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current_clips.insert(j, c);
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added = true;
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break;
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}
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}
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if (!added) {
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current_clips.append(c);
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}
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} else if (c->open) {
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close_clip(c);
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}
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}
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}
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bool render_audio = (panel_timeline->playing || force_audio);
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for (int i=0;i<current_clips.size();i++) {
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Clip* c = current_clips.at(i);
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if (!c->finished_opening) {
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qDebug() << "[WARNING] Tried to display clip" << i << "but it's closed";
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texture_failed = true;
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} else if (is_clip_active(c, panel_timeline->playhead)) {
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if (c->stream->codecpar->codec_type == AVMEDIA_TYPE_VIDEO) {
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// start preparing cache
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get_clip_frame(c, panel_timeline->playhead);
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if (c->texture == NULL) {
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qDebug() << "[WARNING] Texture hasn't been created yet";
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texture_failed = true;
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} else if (panel_timeline->playhead >= c->timeline_in) {
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MediaStream* ms = c->media->get_stream_from_file_index(c->media_stream);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(1.0, 1.0, 1.0, 1.0);
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glLoadIdentity();
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int half_width = c->sequence->width/2;
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int half_height = c->sequence->height/2;
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if (flip) {
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glOrtho(-half_width, half_width, -half_height, half_height, -1, 1);
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} else {
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glOrtho(-half_width, half_width, half_height, -half_height, -1, 1);
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}
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int anchor_x = ms->video_width/2;
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int anchor_y = ms->video_height/2;
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// perform all transform effects
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for (int j=0;j<c->effects.size();j++) {
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if (c->effects.at(j)->is_enabled()) c->effects.at(j)->process_gl(&anchor_x, &anchor_y);
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}
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if (c->opening_transition != NULL) {
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int transition_progress = panel_timeline->playhead-c->timeline_in;
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if (transition_progress < c->opening_transition->length) {
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c->opening_transition->process_transition((float)transition_progress/(float)c->opening_transition->length);
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}
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}
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if (c->closing_transition != NULL) {
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int transition_progress = c->closing_transition->length-(panel_timeline->playhead-c->timeline_in-c->getLength()+c->closing_transition->length);
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if (transition_progress < c->closing_transition->length) {
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c->closing_transition->process_transition((float)transition_progress/(float)c->closing_transition->length);
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}
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}
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int anchor_right = ms->video_width - anchor_x;
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int anchor_bottom = ms->video_height - anchor_y;
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c->texture->bind();
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glBegin(GL_QUADS);
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glTexCoord2f(0.0, 0.0);
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glVertex2f(-anchor_x, -anchor_y);
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glTexCoord2f(1.0, 0.0);
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glVertex2f(anchor_right, -anchor_y);
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glTexCoord2f(1.0, 1.0);
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glVertex2f(anchor_right, anchor_bottom);
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glTexCoord2f(0.0, 1.0);
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glVertex2f(-anchor_x, anchor_bottom);
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glEnd();
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c->texture->release();
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// perform all transform effects
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for (int j=0;j<c->effects.size();j++) {
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if (c->effects.at(j)->is_enabled()) c->effects.at(j)->post_gl();
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}
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}
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} else if (render_audio &&
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c->stream->codecpar->codec_type == AVMEDIA_TYPE_AUDIO &&
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c->lock.tryLock()) {
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// clip is not caching, start caching audio
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cache_clip(c, panel_timeline->playhead, false, false, c->reset_audio);
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c->lock.unlock();
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}
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}
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}
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// compose video preview
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compose_sequence(sequence, (panel_timeline->playing || force_audio));
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// send audio to IO device
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if (panel_timeline->playing) {
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int adjusted_read_index = audio_ibuffer_read%audio_ibuffer_size;
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int max_write = audio_ibuffer_size - adjusted_read_index;
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int actual_write = audio_io_device->write((const char*) audio_ibuffer+adjusted_read_index, max_write);
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audio_ibuffer_read += actual_write;
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// send samples to audio monitor cache
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if (panel_timeline->ui->audio_monitor->sample_cache_offset == -1) {
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panel_timeline->ui->audio_monitor->sample_cache_offset = panel_timeline->playhead;
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}
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long sample_cache_playhead = panel_timeline->ui->audio_monitor->sample_cache_offset + panel_timeline->ui->audio_monitor->sample_cache.size();
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int next_buffer_offset, buffer_offset_adjusted, i;
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int buffer_offset = get_buffer_offset_from_frame(sample_cache_playhead);
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samples.resize(av_get_channel_layout_nb_channels(sequence->audio_layout));
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samples.fill(0);
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while (buffer_offset < audio_ibuffer_read) {
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sample_cache_playhead++;
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next_buffer_offset = qMin(get_buffer_offset_from_frame(sample_cache_playhead), audio_ibuffer_read);
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while (buffer_offset < next_buffer_offset) {
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for (i=0;i<samples.size();i++) {
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buffer_offset_adjusted = buffer_offset%audio_ibuffer_size;
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samples[i] = qMax(qAbs((qint16) (((audio_ibuffer[buffer_offset_adjusted+1] & 0xFF) << 8) | (audio_ibuffer[buffer_offset_adjusted] & 0xFF))), samples[i]);
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buffer_offset += 2;
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}
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}
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for (i=0;i<samples.size();i++) {
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panel_timeline->ui->audio_monitor->sample_cache.append(samples.at(i));
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}
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buffer_offset = next_buffer_offset;
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}
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memset(audio_ibuffer+adjusted_read_index, 0, actual_write);
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if (actual_write == max_write) {
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if (send_audio_to_output(adjusted_read_index, max_write) == max_write) {
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// got all the bytes, write again
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actual_write = audio_io_device->write((const char*) audio_ibuffer, audio_ibuffer_size);
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memset(audio_ibuffer, 0, actual_write);
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audio_ibuffer_read += actual_write;
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send_audio_to_output(0, audio_ibuffer_size);
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}
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}
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+3
-1
@@ -8,6 +8,7 @@
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#include <QTimer>
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struct Clip;
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struct Sequence;
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class Viewer;
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@@ -28,11 +29,12 @@ protected:
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// void resizeGL(int w, int h);
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private:
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QTimer retry_timer;
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QVector<Clip*> current_clips;
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QVector<qint16> samples;
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private slots:
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void retry();
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void deleteFunction();
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void compose_sequence(Sequence* s, bool render_audio);
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int send_audio_to_output(int offset, int max);
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};
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#endif // VIEWERWIDGET_H
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Reference in New Issue
Block a user