colordifferencekey: revert values to 1.0
I changed these which made them worse, using the original values with a custom "base" is a much better approach
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@@ -51,7 +51,7 @@ void main(void) {
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}
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// Crush blacks and push whites
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mask = highlights_in * 0.01 * (shadows_in * 0.01 * mask - 1.0) + 1.0;
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mask = highlights_in * (shadows_in * mask - 1.0) + 1.0;
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mask = clamp(mask, 0.0, 1.0);
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// Invert mask
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