implemented demonstrative dip to black transition
This commit is contained in:
@@ -0,0 +1,30 @@
|
||||
#version 110
|
||||
|
||||
varying vec2 ove_texcoord;
|
||||
|
||||
uniform sampler2D out_block_in;
|
||||
uniform sampler2D in_block_in;
|
||||
uniform bool out_block_in_enabled;
|
||||
uniform bool in_block_in_enabled;
|
||||
|
||||
uniform float ove_tprog_out;
|
||||
uniform float ove_tprog_in;
|
||||
|
||||
void main(void) {
|
||||
vec4 out_block_col;
|
||||
vec4 in_block_col;
|
||||
|
||||
if (out_block_in_enabled) {
|
||||
out_block_col = texture2D(out_block_in, ove_texcoord) * pow(ove_tprog_out, 2.0);
|
||||
} else {
|
||||
out_block_col = vec4(0.0);
|
||||
}
|
||||
|
||||
if (in_block_in_enabled) {
|
||||
in_block_col = texture2D(in_block_in, ove_texcoord) * pow(ove_tprog_in, 2.0);
|
||||
} else {
|
||||
in_block_col = vec4(0.0);
|
||||
}
|
||||
|
||||
gl_FragColor = out_block_col + in_block_col;
|
||||
}
|
||||
Reference in New Issue
Block a user