implemented demonstrative dip to black transition

This commit is contained in:
itsmattkc
2019-12-12 19:00:49 +11:00
parent e1f4821b5a
commit 526f07ba08
9 changed files with 126 additions and 41 deletions
+2 -4
View File
@@ -10,16 +10,14 @@ uniform bool in_block_in_enabled;
uniform float ove_tprog_all;
void main(void) {
vec4 out_block_col = texture2D(out_block_in, ove_texcoord) * (1.0 - ove_tprog_all);
vec4 in_block_col = texture2D(in_block_in, ove_texcoord) * ove_tprog_all;
vec4 composite = vec4(0.0);
if (out_block_in_enabled) {
composite += out_block_col;
composite += texture2D(out_block_in, ove_texcoord) * (1.0 - ove_tprog_all);
}
if (in_block_in_enabled) {
vec4 in_block_col = texture2D(in_block_in, ove_texcoord) * ove_tprog_all;
composite *= 1.0 - in_block_col.a;
composite += in_block_col;
}
+30
View File
@@ -0,0 +1,30 @@
#version 110
varying vec2 ove_texcoord;
uniform sampler2D out_block_in;
uniform sampler2D in_block_in;
uniform bool out_block_in_enabled;
uniform bool in_block_in_enabled;
uniform float ove_tprog_out;
uniform float ove_tprog_in;
void main(void) {
vec4 out_block_col;
vec4 in_block_col;
if (out_block_in_enabled) {
out_block_col = texture2D(out_block_in, ove_texcoord) * pow(ove_tprog_out, 2.0);
} else {
out_block_col = vec4(0.0);
}
if (in_block_in_enabled) {
in_block_col = texture2D(in_block_in, ove_texcoord) * pow(ove_tprog_in, 2.0);
} else {
in_block_col = vec4(0.0);
}
gl_FragColor = out_block_col + in_block_col;
}
+1
View File
@@ -2,6 +2,7 @@
<qresource prefix="/shaders">
<file>alphaover.frag</file>
<file>crossdissolve.frag</file>
<file>diptoblack.frag</file>
<file>opacity.frag</file>
<file>solid.frag</file>
<file>videoinput.frag</file>