diptoblack: fix support for arbitary color
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@@ -29,7 +29,7 @@ float TransformCurve(float linear) {
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void main(void) {
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if (out_block_in_enabled && in_block_in_enabled) {
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// mix(x, y , a): a(1-x) + b(x)
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vec4 out_block_col = mix(color_in, texture(out_block_in, ove_texcoord),TransformCurve(ove_tprog_out));
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vec4 out_block_col = ove_tprog_out==0.0? vec4(0.0) : mix(color_in, texture(out_block_in, ove_texcoord),TransformCurve(ove_tprog_out));
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vec4 in_block_col = mix(color_in, texture(in_block_in, ove_texcoord), TransformCurve(ove_tprog_in));
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frag_color = out_block_col + in_block_col;
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