further implement colortransformjob
This commit is contained in:
@@ -65,11 +65,16 @@ void ChromaKeyNode::InputValueChangedEvent(const QString &input, int element)
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GenerateProcessor();
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}
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ShaderCode ChromaKeyNode::GetShaderCode(const QString &) const
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{
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return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/chromakey.frag")));
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}
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void ChromaKeyNode::GenerateProcessor()
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{
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if (manager()){
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ColorTransform transform("cie_xyz_d65_interchange");
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set_processor(ColorProcessor::Create(manager(), manager()->GetReferenceColorSpace(), transform));
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set_processor(ColorProcessor::Create(manager(), manager()->GetReferenceColorSpace(), transform));
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}
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}
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@@ -78,12 +83,13 @@ void ChromaKeyNode::Value(const NodeValueRow &value, const NodeGlobals &globals,
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if (!value[kTextureInput].data().isNull() && processor()) {
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ColorTransformJob job;
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job.InsertValue(value);
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job.SetColorProcessor(processor());
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job.SetInputTexture(value[kTextureInput].data().value<TexturePtr>());
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job.SetShaderPath(QStringLiteral(":/shaders/chromakey.frag"));
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job.SetNeedsCustomShader(this);
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table->Push(NodeValue::kColorTransformJob, QVariant::fromValue(job), this);
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}
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}
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} // namespace olive
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} // namespace olive
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@@ -37,6 +37,7 @@ class ChromaKeyNode : public OCIOBaseNode {
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virtual void InputValueChangedEvent(const QString& input, int element) override;
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virtual ShaderCode GetShaderCode(const QString &shader_id) const override;
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virtual void Value(const NodeValueRow& value, const NodeGlobals& globals, NodeValueTable* table) const override;
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virtual void ConfigChanged() override {};
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@@ -0,0 +1,34 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef ALPHAASSOC_H
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#define ALPHAASSOC_H
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namespace olive {
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enum AlphaAssociated {
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kAlphaNone,
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kAlphaUnassociated,
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kAlphaAssociated
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};
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}
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#endif // ALPHAASSOC_H
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@@ -21,19 +21,28 @@
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#ifndef COLORTRANSFORMJOB_H
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#define COLORTRANSFORMJOB_H
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#include <QMatrix4x4>
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#include <QString>
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#include "render/job/acceleratedjob.h"
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#include "render/alphaassoc.h"
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#include "render/colorprocessor.h"
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#include "render/texture.h"
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namespace olive {
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class ColorTransformJob {
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class Node;
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class ColorTransformJob : public AcceleratedJob
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{
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public:
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ColorTransformJob()
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{
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processor_ = nullptr;
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input_texture_ = nullptr;
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custom_shader_src_ = nullptr;
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input_alpha_association_ = kAlphaNone;
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clear_destination_ = true;
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}
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TexturePtr GetInputTexture() const { return input_texture_; }
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@@ -42,15 +51,41 @@ public:
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ColorProcessorPtr GetColorProcessor() const { return processor_; }
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void SetColorProcessor(ColorProcessorPtr p) { processor_ = p; }
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QString GetShaderPath() const { return shader_path_; }
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void SetShaderPath(const QString shader_path) { shader_path_ = shader_path; }
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const AlphaAssociated &GetInputAlphaAssociation() const { return input_alpha_association_; }
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void SetInputAlphaAssociation(const AlphaAssociated &e) { input_alpha_association_ = e; }
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const Node *CustomShaderSource() const { return custom_shader_src_; }
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const QString &CustomShaderID() const { return custom_shader_id_; }
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void SetNeedsCustomShader(const Node *node, const QString &id = QString())
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{
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custom_shader_src_ = node;
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custom_shader_id_ = id;
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}
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bool IsClearDestinationEnabled() const { return clear_destination_; }
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void SetClearDestinationEnabled(bool e) { clear_destination_ = e; }
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const QMatrix4x4 &GetTransformMatrix() const { return matrix_; }
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void SetTransformMatrix(const QMatrix4x4 &m) { matrix_ = m; }
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const QMatrix4x4 &GetCropMatrix() const { return crop_matrix_; }
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void SetCropMatrix(const QMatrix4x4 &m) { crop_matrix_ = m; }
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private:
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ColorProcessorPtr processor_;
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TexturePtr input_texture_;
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QString shader_path_;
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const Node *custom_shader_src_;
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QString custom_shader_id_;
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AlphaAssociated input_alpha_association_;
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bool clear_destination_;
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QMatrix4x4 matrix_;
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QMatrix4x4 crop_matrix_;
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};
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+25
-46
@@ -52,21 +52,6 @@ TexturePtr Renderer::CreateTexture(const VideoParams ¶ms, const void *data,
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return CreateTexture(params, Texture::k2D, data, linesize);
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}
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void Renderer::BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, AlphaAssociated source_alpha_association, Texture *destination, bool clear_destination, const QMatrix4x4 &matrix, const QMatrix4x4 &crop_matrix)
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{
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BlitColorManagedInternal(color_processor, source, source_alpha_association, destination, destination->params(), clear_destination, matrix, crop_matrix);
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}
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void Renderer::BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, AlphaAssociated source_alpha_association, Texture* destination, QString shader_path, bool clear_destination, const QMatrix4x4& matrix, const QMatrix4x4 &crop_matrix)
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{
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BlitColorManagedInternal(color_processor, source, source_alpha_association, destination, destination->params(), clear_destination, matrix, crop_matrix, shader_path);
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}
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void Renderer::BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, AlphaAssociated source_alpha_association, VideoParams params, bool clear_destination, const QMatrix4x4& matrix, const QMatrix4x4 &crop_matrix)
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{
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BlitColorManagedInternal(color_processor, source, source_alpha_association, nullptr, params, clear_destination, matrix, crop_matrix);
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}
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TexturePtr Renderer::InterlaceTexture(TexturePtr top, TexturePtr bottom, const VideoParams ¶ms)
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{
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color_cache_mutex_.lock();
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@@ -108,14 +93,16 @@ TexturePtr Renderer::CreateTextureFromNativeHandle(const QVariant &v, const Vide
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return std::make_shared<Texture>(this, v, params, type);
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}
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bool Renderer::GetColorContext(ColorProcessorPtr color_processor, Renderer::ColorContext *ctx, QString shader_path)
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bool Renderer::GetColorContext(const ColorTransformJob &color_job, Renderer::ColorContext *ctx)
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{
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QMutexLocker locker(&color_cache_mutex_);
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ColorContext& color_ctx = *ctx;
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if (color_cache_.contains(color_processor->id())) {
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color_ctx = color_cache_.value(color_processor->id());
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QString proc_id = color_job.GetColorProcessor()->id();
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if (color_cache_.contains(proc_id)) {
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color_ctx = color_cache_.value(proc_id);
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return true;
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} else {
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// Create shader description
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@@ -126,22 +113,21 @@ bool Renderer::GetColorContext(ColorProcessorPtr color_processor, Renderer::Colo
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shader_desc->setResourcePrefix("ocio_");
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// Generate shader
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color_processor->GetProcessor()->getDefaultGPUProcessor()->extractGpuShaderInfo(shader_desc);
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color_job.GetColorProcessor()->GetProcessor()->getDefaultGPUProcessor()->extractGpuShaderInfo(shader_desc);
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QString shader_frag;
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if (shader_path.isEmpty()) {
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// Generate shader code using OCIO stub and our auto-generated name
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shader_frag = FileFunctions::ReadFileAsString(QStringLiteral(":shaders/colormanage.frag"))
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.arg(shader_desc->getShaderText(), ocio_func_name);
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ShaderCode code;
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if (const Node *shader_src = color_job.CustomShaderSource()) {
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// Use shader code from associated node
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code = shader_src->GetShaderCode(color_job.CustomShaderID());
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} else {
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// FIXME: Currently only supports a single function
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shader_frag = FileFunctions::ReadFileAsString(shader_path)
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.arg(shader_desc->getShaderText(), ocio_func_name);
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// Generate shader code using OCIO stub and our auto-generated name
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code = FileFunctions::ReadFileAsString(QStringLiteral(":shaders/colormanage.frag"));
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}
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code.set_frag_code(code.frag_code().arg(shader_desc->getShaderText(), ocio_func_name));
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// Try to compile shader
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color_ctx.compiled_shader = CreateNativeShader(ShaderCode(shader_frag,
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FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/default.vert"))));
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color_ctx.compiled_shader = CreateNativeShader(code);
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if (color_ctx.compiled_shader.isNull()) {
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return false;
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@@ -209,32 +195,25 @@ bool Renderer::GetColorContext(ColorProcessorPtr color_processor, Renderer::Colo
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color_ctx.lut1d_textures[i].interpolation = (interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest : Texture::kLinear;
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}
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color_cache_.insert(color_processor->id(), color_ctx);
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color_cache_.insert(proc_id, color_ctx);
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return true;
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}
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}
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void Renderer::BlitColorManagedInternal(ColorProcessorPtr color_processor, TexturePtr source,
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AlphaAssociated source_alpha_association, Texture *destination,
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VideoParams params, bool clear_destination, const QMatrix4x4& matrix,
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const QMatrix4x4& crop_matrix, const QString shader_path)
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void Renderer::BlitColorManaged(const ColorTransformJob &color_job, Texture *destination, const VideoParams ¶ms)
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{
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ColorContext color_ctx;
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if (!GetColorContext(color_processor, &color_ctx, shader_path)) {
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if (!GetColorContext(color_job, &color_ctx)) {
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return;
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}
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ShaderJob job;
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if (shader_path.isEmpty()) {
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job.InsertValue(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(source)));
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} else {
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// If we are using a custom shader in a node use "tex_in" for consistency
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job.InsertValue(QStringLiteral("tex_in"), NodeValue(NodeValue::kTexture, QVariant::fromValue(source)));
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}
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job.InsertValue(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, matrix));
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job.InsertValue(QStringLiteral("ove_cropmatrix"), NodeValue(NodeValue::kMatrix, crop_matrix.inverted()));
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job.InsertValue(QStringLiteral("ove_maintex_alpha"), NodeValue(NodeValue::kInt, source_alpha_association));
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job.InsertValue(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(color_job.GetInputTexture())));
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job.InsertValue(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, color_job.GetTransformMatrix()));
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job.InsertValue(QStringLiteral("ove_cropmatrix"), NodeValue(NodeValue::kMatrix, color_job.GetCropMatrix().inverted()));
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job.InsertValue(QStringLiteral("ove_maintex_alpha"), NodeValue(NodeValue::kInt, color_job.GetInputAlphaAssociation()));
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job.InsertValue(color_job.GetValues());
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foreach (const ColorContext::LUT& l, color_ctx.lut3d_textures) {
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job.InsertValue(l.name, NodeValue(NodeValue::kTexture, QVariant::fromValue(l.texture)));
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@@ -246,9 +225,9 @@ void Renderer::BlitColorManagedInternal(ColorProcessorPtr color_processor, Textu
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}
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if (destination) {
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BlitToTexture(color_ctx.compiled_shader, job, destination, clear_destination);
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BlitToTexture(color_ctx.compiled_shader, job, destination, color_job.IsClearDestinationEnabled());
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} else {
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Blit(color_ctx.compiled_shader, job, params, clear_destination);
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Blit(color_ctx.compiled_shader, job, params, color_job.IsClearDestinationEnabled());
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}
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}
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+11
-15
@@ -29,6 +29,7 @@
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#include "common/timerange.h"
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#include "node/node.h"
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#include "render/colorprocessor.h"
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#include "render/job/colortransformjob.h"
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#include "render/videoparams.h"
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#include "texture.h"
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@@ -63,15 +64,15 @@ public:
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Blit(shader, job, nullptr, params, clear_destination);
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}
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enum AlphaAssociated {
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kAlphaNone,
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kAlphaUnassociated,
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kAlphaAssociated
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};
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void BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, AlphaAssociated source_alpha_association, Texture* destination, bool clear_destination = true, const QMatrix4x4& matrix = QMatrix4x4(), const QMatrix4x4 &crop_matrix = QMatrix4x4());
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void BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, AlphaAssociated source_alpha_association, Texture* destination, QString shader_path, bool clear_destination = true, const QMatrix4x4& matrix = QMatrix4x4(), const QMatrix4x4 &crop_matrix = QMatrix4x4());
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void BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, AlphaAssociated source_alpha_association, VideoParams params, bool clear_destination = true, const QMatrix4x4& matrix = QMatrix4x4(), const QMatrix4x4 &crop_matrix = QMatrix4x4());
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void BlitColorManaged(const ColorTransformJob &color_job, Texture* destination, const VideoParams ¶ms);
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void BlitColorManaged(const ColorTransformJob &job, Texture* destination)
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{
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BlitColorManaged(job, destination, destination->params());
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}
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void BlitColorManaged(const ColorTransformJob &job, const VideoParams ¶ms)
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{
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BlitColorManaged(job, nullptr, params);
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}
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TexturePtr InterlaceTexture(TexturePtr top, TexturePtr bottom, const VideoParams ¶ms);
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@@ -127,12 +128,7 @@ private:
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};
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bool GetColorContext(ColorProcessorPtr color_processor, ColorContext* ctx, const QString shader_path);
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void BlitColorManagedInternal(ColorProcessorPtr color_processor, TexturePtr source,
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AlphaAssociated source_alpha_association,
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Texture* destination, VideoParams params, bool clear_destination,
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const QMatrix4x4 &matrix, const QMatrix4x4 &crop_matrix, const QString shader_path = QString());
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bool GetColorContext(const ColorTransformJob &color_job, ColorContext* ctx);
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QHash<QString, ColorContext> color_cache_;
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@@ -99,9 +99,14 @@ FramePtr RenderProcessor::GenerateFrame(TexturePtr texture, const rational& time
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if (output_color_transform) {
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// Yes color transform, blit color managed
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render_ctx_->BlitColorManaged(output_color_transform, texture,
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Config::Current()[QStringLiteral("ReassocLinToNonLin")].toBool() ? Renderer::kAlphaAssociated : Renderer::kAlphaNone,
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blit_tex.get(), true, matrix);
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ColorTransformJob job;
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job.SetColorProcessor(output_color_transform);
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job.SetInputTexture(texture);
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job.SetInputAlphaAssociation(Config::Current()[QStringLiteral("ReassocLinToNonLin")].toBool() ? kAlphaAssociated : kAlphaNone);
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job.SetTransformMatrix(matrix);
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render_ctx_->BlitColorManaged(job, blit_tex.get());
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} else {
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// No color transform, just blit
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ShaderJob job;
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@@ -452,19 +457,21 @@ TexturePtr RenderProcessor::ProcessVideoFootage(const FootageJob &stream, const
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using_colorspace,
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color_manager->GetReferenceColorSpace());
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Renderer::AlphaAssociated alpha_assoc;
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ColorTransformJob job;
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job.SetColorProcessor(processor);
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job.SetInputTexture(unmanaged_texture);
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if (stream_data.channel_count() != VideoParams::kRGBAChannelCount
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|| stream_data.colorspace() == color_manager->GetReferenceColorSpace()) {
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alpha_assoc = Renderer::kAlphaNone;
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job.SetInputAlphaAssociation(kAlphaNone);
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} else if (stream_data.premultiplied_alpha()) {
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alpha_assoc = Renderer::kAlphaAssociated;
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job.SetInputAlphaAssociation(kAlphaAssociated);
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} else {
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alpha_assoc = Renderer::kAlphaUnassociated;
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job.SetInputAlphaAssociation(kAlphaUnassociated);
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}
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render_ctx_->BlitColorManaged(processor, unmanaged_texture,
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alpha_assoc,
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value.get());
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render_ctx_->BlitColorManaged(job, value.get());
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return value;
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}
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@@ -571,7 +578,7 @@ TexturePtr RenderProcessor::ProcessColorTransform(const Node *node, const ColorT
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TexturePtr src = job.GetInputTexture();
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TexturePtr dest = render_ctx_->CreateTexture(src->params());
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render_ctx_->BlitColorManaged(job.GetColorProcessor(), src, Renderer::kAlphaAssociated, dest.get(), job.GetShaderPath());
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render_ctx_->BlitColorManaged(job, dest.get());
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return dest;
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}
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@@ -600,7 +607,13 @@ TexturePtr RenderProcessor::ProcessFrameGeneration(const Node *node, const Gener
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TexturePtr dest = render_ctx_->CreateTexture(GetCacheVideoParams());
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ColorManager* color_manager = Node::ValueToPtr<ColorManager>(ticket_->property("colormanager"));
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ColorProcessorPtr cp = ColorProcessor::Create(color_manager, job.GetColorspace(), color_manager->GetReferenceColorSpace());
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render_ctx_->BlitColorManaged(cp, texture, Renderer::kAlphaAssociated, dest.get());
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ColorTransformJob ctj;
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ctj.SetColorProcessor(cp);
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ctj.SetInputTexture(texture);
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ctj.SetInputAlphaAssociation(kAlphaAssociated);
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render_ctx_->BlitColorManaged(ctj, dest.get());
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texture = dest;
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}
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@@ -33,15 +33,11 @@ public:
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{
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}
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const QString& frag_code() const
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{
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return frag_code_;
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}
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const QString& frag_code() const { return frag_code_; }
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void set_frag_code(const QString &f) { frag_code_ = f; }
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const QString& vert_code() const
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{
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return vert_code_;
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}
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const QString& vert_code() const { return vert_code_; }
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void set_vert_code(const QString &v) { vert_code_ = v; }
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private:
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QString frag_code_;
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@@ -74,7 +74,13 @@ void ScopeBase::OnPaint()
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if (!managed_tex_ || !managed_tex_up_to_date_
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|| managed_tex_->params() != texture_->params()) {
|
||||
managed_tex_ = renderer()->CreateTexture(texture_->params());
|
||||
renderer()->BlitColorManaged(color_service(), texture_, Renderer::kAlphaNone, managed_tex_.get());
|
||||
|
||||
ColorTransformJob job;
|
||||
job.SetColorProcessor(color_service());
|
||||
job.SetInputTexture(texture_);
|
||||
job.SetInputAlphaAssociation(kAlphaNone);
|
||||
|
||||
renderer()->BlitColorManaged(job, managed_tex_.get());
|
||||
}
|
||||
|
||||
DrawScope(managed_tex_, pipeline_);
|
||||
|
||||
@@ -485,10 +485,15 @@ void ViewerDisplayWidget::OnPaint()
|
||||
texture_to_draw = deinterlace_texture_;
|
||||
}
|
||||
|
||||
renderer()->BlitColorManaged(color_service(), texture_to_draw,
|
||||
Config::Current()[QStringLiteral("ReassocLinToNonLin")].toBool() ? Renderer::kAlphaAssociated : Renderer::kAlphaNone,
|
||||
device_params, false,
|
||||
combined_matrix_flipped_, crop_matrix_);
|
||||
ColorTransformJob ctj;
|
||||
ctj.SetColorProcessor(color_service());
|
||||
ctj.SetInputTexture(texture_to_draw);
|
||||
ctj.SetInputAlphaAssociation(Config::Current()[QStringLiteral("ReassocLinToNonLin")].toBool() ? kAlphaAssociated : kAlphaNone);
|
||||
ctj.SetClearDestinationEnabled(false);
|
||||
ctj.SetTransformMatrix(combined_matrix_flipped_);
|
||||
ctj.SetCropMatrix(crop_matrix_);
|
||||
|
||||
renderer()->BlitColorManaged(ctj, device_params);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user