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oak-editor/app/render/renderer.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "renderer.h"
#include <QVector2D>
#include "common/ocioutils.h"
namespace olive {
Renderer::Renderer(QObject *parent) :
QObject(parent)
{
}
TexturePtr Renderer::CreateTexture(const VideoParams &params, Texture::Type type, const void *data, int linesize)
{
QVariant v;
if (type == Texture::k3D) {
v = CreateNativeTexture3D(params.effective_width(), params.effective_height(),
params.effective_depth(), params.format(), params.channel_count(), data, linesize);
} else {
v = CreateNativeTexture2D(params.effective_width(), params.effective_height(), params.format(),
params.channel_count(), data, linesize);
}
return CreateTextureFromNativeHandle(v, params, type);
}
TexturePtr Renderer::CreateTexture(const VideoParams &params, const void *data, int linesize)
{
return CreateTexture(params, Texture::k2D, data, linesize);
}
TexturePtr Renderer::InterlaceTexture(TexturePtr top, TexturePtr bottom, const VideoParams &params)
{
color_cache_mutex_.lock();
if (interlace_texture_.isNull()) {
interlace_texture_ = CreateNativeShader(ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/interlace.frag"))));
}
color_cache_mutex_.unlock();
ShaderJob job;
job.InsertValue(QStringLiteral("top_tex_in"), NodeValue(NodeValue::kTexture, QVariant::fromValue(top)));
job.InsertValue(QStringLiteral("bottom_tex_in"), NodeValue(NodeValue::kTexture, QVariant::fromValue(bottom)));
job.InsertValue(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, QVector2D(params.effective_width(), params.effective_height())));
TexturePtr output = CreateTexture(params);
BlitToTexture(interlace_texture_, job, output.get());
return output;
}
void Renderer::Destroy()
{
color_cache_.clear();
if (!interlace_texture_.isNull()) {
DestroyNativeShader(interlace_texture_);
interlace_texture_.clear();
}
DestroyInternal();
}
TexturePtr Renderer::CreateTextureFromNativeHandle(const QVariant &v, const VideoParams &params, Texture::Type type)
{
if (v.isNull()) {
return nullptr;
}
return std::make_shared<Texture>(this, v, params, type);
}
bool Renderer::GetColorContext(const ColorTransformJob &color_job, Renderer::ColorContext *ctx)
{
QMutexLocker locker(&color_cache_mutex_);
ColorContext& color_ctx = *ctx;
QString proc_id = color_job.GetColorProcessor()->id();
if (color_cache_.contains(proc_id)) {
color_ctx = color_cache_.value(proc_id);
return true;
} else {
// Create shader description
const char* ocio_func_name = "OCIODisplay";
auto shader_desc = OCIO::GpuShaderDesc::CreateShaderDesc();
shader_desc->setLanguage(OCIO::GPU_LANGUAGE_GLSL_ES_3_0);
shader_desc->setFunctionName(ocio_func_name);
shader_desc->setResourcePrefix("ocio_");
// Generate shader
color_job.GetColorProcessor()->GetProcessor()->getDefaultGPUProcessor()->extractGpuShaderInfo(shader_desc);
ShaderCode code;
if (const Node *shader_src = color_job.CustomShaderSource()) {
// Use shader code from associated node
code = shader_src->GetShaderCode(color_job.CustomShaderID());
} else {
// Generate shader code using OCIO stub and our auto-generated name
code = FileFunctions::ReadFileAsString(QStringLiteral(":shaders/colormanage.frag"));
}
code.set_frag_code(code.frag_code().arg(shader_desc->getShaderText(), ocio_func_name));
// Try to compile shader
color_ctx.compiled_shader = CreateNativeShader(code);
if (color_ctx.compiled_shader.isNull()) {
return false;
}
color_ctx.lut3d_textures.resize(shader_desc->getNum3DTextures());
for (unsigned int i=0; i<shader_desc->getNum3DTextures(); i++) {
const char* tex_name = nullptr;
const char* sampler_name = nullptr;
unsigned int edge_len = 0;
OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
shader_desc->get3DTexture(i, tex_name, sampler_name, edge_len, interpolation);
if (!tex_name || !*tex_name
|| !sampler_name || !*sampler_name
|| !edge_len) {
qCritical() << "3D LUT texture data is corrupted";
return false;
}
const float* values = nullptr;
shader_desc->get3DTextureValues(i, values);
if (!values) {
qCritical() << "3D LUT texture values are missing";
return false;
}
// Allocate 3D LUT
color_ctx.lut3d_textures[i].texture = CreateTexture(VideoParams(edge_len, edge_len, edge_len, VideoParams::kFormatFloat32, VideoParams::kRGBChannelCount),
Texture::k3D, values);
color_ctx.lut3d_textures[i].name = sampler_name;
color_ctx.lut3d_textures[i].interpolation = (interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest : Texture::kLinear;
}
color_ctx.lut1d_textures.resize(shader_desc->getNumTextures());
for (unsigned int i=0; i<shader_desc->getNumTextures(); i++) {
const char* tex_name = nullptr;
const char* sampler_name = nullptr;
unsigned int width = 0, height = 0;
OCIO::GpuShaderDesc::TextureType channel = OCIO::GpuShaderDesc::TEXTURE_RGB_CHANNEL;
OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
shader_desc->getTexture(i, tex_name, sampler_name, width, height, channel, interpolation);
if (!tex_name || !*tex_name
|| !sampler_name || !*sampler_name
|| !width) {
qCritical() << "1D LUT texture data is corrupted";
return false;
}
const float* values = nullptr;
shader_desc->getTextureValues(i, values);
if (!values) {
qCritical() << "1D LUT texture values are missing";
return false;
}
// Allocate 1D LUT
color_ctx.lut1d_textures[i].texture = CreateTexture(VideoParams(width, height, VideoParams::kFormatFloat32, (channel == OCIO::GpuShaderDesc::TEXTURE_RED_CHANNEL) ? 1 : VideoParams::kRGBChannelCount),
Texture::k2D,
values);
color_ctx.lut1d_textures[i].name = sampler_name;
color_ctx.lut1d_textures[i].interpolation = (interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest : Texture::kLinear;
}
color_cache_.insert(proc_id, color_ctx);
return true;
}
}
void Renderer::BlitColorManaged(const ColorTransformJob &color_job, Texture *destination, const VideoParams &params)
{
ColorContext color_ctx;
if (!GetColorContext(color_job, &color_ctx)) {
return;
}
ShaderJob job;
job.InsertValue(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(color_job.GetInputTexture())));
job.InsertValue(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, color_job.GetTransformMatrix()));
job.InsertValue(QStringLiteral("ove_cropmatrix"), NodeValue(NodeValue::kMatrix, color_job.GetCropMatrix().inverted()));
job.InsertValue(QStringLiteral("ove_maintex_alpha"), NodeValue(NodeValue::kInt, color_job.GetInputAlphaAssociation()));
job.InsertValue(color_job.GetValues());
foreach (const ColorContext::LUT& l, color_ctx.lut3d_textures) {
job.InsertValue(l.name, NodeValue(NodeValue::kTexture, QVariant::fromValue(l.texture)));
job.SetInterpolation(l.name, l.interpolation);
}
foreach (const ColorContext::LUT& l, color_ctx.lut1d_textures) {
job.InsertValue(l.name, NodeValue(NodeValue::kTexture, QVariant::fromValue(l.texture)));
job.SetInterpolation(l.name, l.interpolation);
}
if (destination) {
BlitToTexture(color_ctx.compiled_shader, job, destination, color_job.IsClearDestinationEnabled());
} else {
Blit(color_ctx.compiled_shader, job, params, color_job.IsClearDestinationEnabled());
}
}
}