more multithreaded audio playback
This commit is contained in:
+65
-35
@@ -29,11 +29,22 @@ ViewerWidget::ViewerWidget(QWidget *parent) : QOpenGLWidget(parent) {
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format.setDepthBufferSize(24);
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setFormat(format);
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// start audio sending thread
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connect(&audio_sender_thread, SIGNAL(finished()), &audio_sender_thread, SLOT(deleteLater()));
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audio_sender_thread.start();
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// error handler - retries after 250ms if we couldn't get the entire image
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retry_timer.setInterval(250);
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connect(&retry_timer, SIGNAL(timeout()), this, SLOT(retry()));
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}
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ViewerWidget::~ViewerWidget() {
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audio_sender_thread.close = true;
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audio_sender_thread.cond.wakeAll();
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audio_sender_thread.lock.lock();
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audio_sender_thread.lock.unlock();
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}
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void ViewerWidget::deleteFunction() {
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// destroy all textures as well
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for (int i=0;i<sequence->clip_count();i++) {
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@@ -193,7 +204,60 @@ void ViewerWidget::compose_sequence(Sequence *s, bool render_audio) {
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}
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}
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int ViewerWidget::send_audio_to_output(int offset, int max) {
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void ViewerWidget::paintGL() {
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bool loop = true;
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while (loop) {
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loop = false;
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texture_failed = false;
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if (multithreaded) retry_timer.stop();
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glClear(GL_COLOR_BUFFER_BIT);
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// compose video preview
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compose_sequence(sequence, (panel_timeline->playing || force_audio));
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// send audio to IO device
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if (panel_timeline->playing) {
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audio_sender_thread.cond.wakeAll();
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}
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if (texture_failed) {
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if (multithreaded) {
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retry_timer.start();
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} else {
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qDebug() << "[INFO] Texture failed - looping";
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loop = true;
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}
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}
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}
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}
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AudioSenderThread::AudioSenderThread() : close(false) {
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lock.lock();
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}
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AudioSenderThread::~AudioSenderThread() {
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lock.unlock();
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}
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void AudioSenderThread::run() {
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while (true) {
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cond.wait(&lock);
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if (close) {
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break;
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} else {
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int adjusted_read_index = audio_ibuffer_read%audio_ibuffer_size;
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int max_write = audio_ibuffer_size - adjusted_read_index;
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if (send_audio_to_output(adjusted_read_index, max_write) == max_write) {
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// got all the bytes, write again
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send_audio_to_output(0, audio_ibuffer_size);
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}
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}
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}
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}
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int AudioSenderThread::send_audio_to_output(int offset, int max) {
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// send audio to device
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int actual_write = audio_io_device->write((const char*) audio_ibuffer+offset, max);
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audio_ibuffer_read += actual_write;
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@@ -225,37 +289,3 @@ int ViewerWidget::send_audio_to_output(int offset, int max) {
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return actual_write;
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}
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void ViewerWidget::paintGL() {
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bool loop = true;
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while (loop) {
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loop = false;
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texture_failed = false;
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if (multithreaded) retry_timer.stop();
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glClear(GL_COLOR_BUFFER_BIT);
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// compose video preview
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compose_sequence(sequence, (panel_timeline->playing || force_audio));
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// send audio to IO device
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if (panel_timeline->playing) {
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int adjusted_read_index = audio_ibuffer_read%audio_ibuffer_size;
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int max_write = audio_ibuffer_size - adjusted_read_index;
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if (send_audio_to_output(adjusted_read_index, max_write) == max_write) {
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// got all the bytes, write again
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send_audio_to_output(0, audio_ibuffer_size);
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}
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}
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if (texture_failed) {
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if (multithreaded) {
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retry_timer.start();
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} else {
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qDebug() << "[INFO] Texture failed - looping";
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loop = true;
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}
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}
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}
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}
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