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# C
C support is available natively in Zed.
- Tree-sitter: [tree-sitter/tree-sitter-c](https://github.com/tree-sitter/tree-sitter-c)
- Language Server: [clangd/clangd](https://github.com/clangd/clangd)
- Debug Adapter: [CodeLLDB](https://github.com/vadimcn) (primary), [GDB](https://sourceware.org/gdb/) (secondary, not available on Apple silicon)
## Clangd: Force detect as C
Clangd out of the box assumes mixed C++/C projects. If you have a C-only project you may wish to instruct clangd to all files as C using the `-xc` flag. To do this, create a `.clangd` file in the root of your project with the following:
```yaml
CompileFlags:
Add: [-xc]
```
By default clang and gcc by will recognize `*.C` and `*.H` (uppercase extensions) as C++ and not C and so Zed too follows this convention. If you are working with a C-only project (perhaps one with legacy uppercase pathing like `FILENAME.C`) you can override this behavior by adding this to your settings:
```json
{
"file_types": {
"C": ["C", "H"]
}
}
```
## Formatting
By default Zed will use the `clangd` language server for formatting C code. The Clangd is the same as the `clang-format` CLI tool. To configure this you can add a `.clang-format` file. For example:
```yaml
---
BasedOnStyle: GNU
IndentWidth: 2
---
```
See [Clang-Format Style Options](https://clang.llvm.org/docs/ClangFormatStyleOptions.html) for a complete list of options.
You can trigger formatting via {#kb editor::Format} or the `editor: format` action from the command palette or by adding `format_on_save` to your Zed settings:
```json
"languages": {
"C": {
"format_on_save": "on",
"tab_size": 2
}
}
```
## Compile Commands
For some projects Clangd requires a `compile_commands.json` file to properly analyze your project. This file contains the compilation database that tells clangd how your project should be built.
### CMake Compile Commands
With CMake, you can generate `compile_commands.json` automatically by adding the following line to your `CMakeLists.txt`:
```cmake
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
```
After building your project, CMake will generate the `compile_commands.json` file in the build directory and clangd will automatically pick it up.
## Debugging
You can use CodeLLDB or GDB to debug native binaries. (Make sure that your build process passes `-g` to the C compiler, so that debug information is included in the resulting binary.) See below for examples of debug configurations that you can add to `.zed/debug.json`.
### Build and Debug Binary
```json
[
{
"label": "Debug native binary",
"build": {
"command": "make",
"args": ["-j8"],
"cwd": "$ZED_WORKTREE_ROOT"
},
"program": "$ZED_WORKTREE_ROOT/build/prog",
"request": "launch",
"adapter": "CodeLLDB"
}
]
```